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241. Ey yo Rattati - in Feedback/Requests [original thread]
I like this idea. .. would be nice if the same could be done for domination, like an increase in fire rate for every 5 minutes held, would make the race for first hack more desperate and reduce the amount of time a severely underpowered team gets ...
- by Doc DDD - at 2014.08.01 13:17:00
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242. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Visual awareness enabled by precision enhancement
- by Doc DDD - at 2014.07.31 07:29:00
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243. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
I am all for stealth play as long as there is a counter.
- by Doc DDD - at 2014.07.31 03:58:00
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244. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
I've used the tables and tried the fittings. If I run one dampener on a gal scout with cloak I can flank, and see nothing but the backs of enemy heads unless there is a scout with precision enhancers making me show up on scans. Switch to weapon, p...
- by Doc DDD - at 2014.07.31 03:44:00
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245. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Dampeners on a logi or assault would be nice, the problem is that lvl 5 gal scouts with one dampener, plates, Kincats, cloak and shotgun make it nearly mandatory to have someone full time scanning to stop the bloodbath. It's not uncharacteristic t...
- by Doc DDD - at 2014.07.31 02:54:00
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246. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Cass Caul wrote: I'm very surprised to see Doc DDD being a little b*tch. Such rage there. Probably why he hasn't set foot outside a vehicle in so long. Just put another dampener on appia. . And some deodorant. (You stink)
- by Doc DDD - at 2014.07.31 00:43:00
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247. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Agreed Monkey... the scouts that don't want to run 3 dampeners to get under 3 precisions are the problem.
- by Doc DDD - at 2014.07.30 14:33:00
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248. Hey Rattati I now you're busy but could you do me a small favor? - in Feedback/Requests [original thread]
Plz add to loot table
- by Doc DDD - at 2014.07.30 14:29:00
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249. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
All I see in this thread is the same broke scrub, who thinks that scout scans work while piloting a tank, moaning about a suit thats' sole purpose is counter cloaked flankers. You have no idea how to play the game. Get good. Your whole arguem...
- by Doc DDD - at 2014.07.30 05:46:00
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250. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
The dark cloud wrote: Doc DDD wrote: The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skill stacked gunner, let's not break it even further by making this flying brick even stronger...
- by Doc DDD - at 2014.07.29 05:35:00
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251. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
99% of scouts that ever played have no problem with shared scans on a 300 eHP suit that does the samething active scans do on a 1000 eHPsuit. All stats verified and true. Why remove one but not the other? Is that the next suit cloaked shot gunn...
- by Doc DDD - at 2014.07.29 05:24:00
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252. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Big surprise, players that run cloaked shotguns want shared scans removed. Players think that a squad of 4 organized players shouldn't have an advantage over 4 random cloaked scrubs .
- by Doc DDD - at 2014.07.28 22:13:00
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253. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
I honestly dont see the problem with shared tacnet and passive scans, but then again I have been playing since EVERY THIS was on tacnet ALWAYS. I am guessing that all the complaints are coming from some version of this build: Gallente scout--- Da...
- by Doc DDD - at 2014.07.28 15:18:00
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254. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
The incubus is already insanely powerful vs any vehicle, pythons are a joke in comparison, ESPECIALLY with a skull stacked gunner, let's not break it even further by making this flying brick even stronger. Pythons have the advantage vs infantry bu...
- by Doc DDD - at 2014.07.28 14:56:00
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255. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
wouldn't be any problems if there were no redline installations
- by Doc DDD - at 2014.07.27 17:53:00
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256. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
This is, for the most part rediculous... unless rail and Missle Installation range is HEAVILY NERFED. A tank will have no chance to take out a.rail installation as the installation will blow up the tank in 4 shots, but.the installation will.requ...
- by Doc DDD - at 2014.07.26 04:35:00
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257. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
the changes look good, more likely to get killed by standard or advanced swarms now i'm guessing incubus will still be able to ram a python and fly away sustaining little damage itself. closer ehp values willl really help
- by Doc DDD - at 2014.07.24 21:00:00
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258. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Doc DDD wrote: Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ). Havin...
- by Doc DDD - at 2014.07.23 16:05:00
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259. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Caldari sentinel should keep 4-1 slot layout at proto to see if shield changes help it's survival. 2 lows would more than likely translates to 2 plates ( unless you want to run around like alldin ).
- by Doc DDD - at 2014.07.23 01:47:00
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260. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
yeah that's the catch, to use an energizer you have to sacrifice a slot you would normally put a shield extender in... = less hp then it further punishes you by taking 6% of your total shields.... = less hp you have to ask yourself it its worth t...
- by Doc DDD - at 2014.07.22 16:18:00
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