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121. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
And out of curiousity, will DHAVS be able to fit a Nitro? That could make things pretty silly.
- by Doc DDD - at 2015.02.25 19:03:00
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122. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: True Adamance wrote: Tebu Gan wrote: duster 35000 wrote: A gunlogi with nitro is worse than a maddy with nitro. REALLY! That's a new one. Guess that speed is too much to handle for most tankers. Must be a top tier ...
- by Doc DDD - at 2015.02.25 18:59:00
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123. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
For one large boosts maybe 10 small boosts over 1 second ( 1/10th sec each ) would work around damage bug.
- by Doc DDD - at 2015.02.24 02:57:00
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124. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
And the problem with Dust us that the single large boost doesn't work if you are taking damage ie. Useless when you need it. I just want something that works that doesn't take the devs 3 years to figure out why it's bugged.
- by Doc DDD - at 2015.02.24 02:54:00
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125. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Well I would continue to propose until boosters are fixed, regulators/rechargers are released and armor repairers become active, that shield recharge stats/ hardener stacking remain where they are currentl...
- by Doc DDD - at 2015.02.24 01:49:00
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126. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: True Adamance wrote: Doc DDD wrote: Pokey Dravon wrote: Not to mention if Rattati goes ahead and adds Regulators, 2 complex regs will drop the recharge delay to 1.8 seconds.....faster than most in...
- by Doc DDD - at 2015.02.24 01:33:00
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127. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: Pokey Dravon wrote: Not to mention if Rattati goes ahead and adds Regulators, 2 complex regs will drop the recharge delay to 1.8 seconds.....faster than most infantry AV weapons can refire. It'll be awe...
- by Doc DDD - at 2015.02.24 01:08:00
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128. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not to mention if Rattati goes ahead and adds Regulators, 2 complex regs will drop the recharge delay to 1.8 seconds.....faster than most infantry AV weapons can refire. It'll be awesome. If the regulators are also rechar...
- by Doc DDD - at 2015.02.24 00:49:00
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129. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: With boosters being broken for all intents and purposes, both in functionality and extreme cpu/pg costs, all the shield tank has is passive reps. With the hardener nerf and recharge rate nerf (double gun...
- by Doc DDD - at 2015.02.24 00:28:00
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130. The DHAV - Why? - in Feedback/Requests [original thread]
Still think slower UHAVS should have built in general hardener, and DHAVS have built in av resistance on top of thier built in perma damage mod. DHAVS should be meant to use thier speed and alpha damage to thier advantage and not have to worry abo...
- by Doc DDD - at 2015.02.24 00:05:00
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131. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Takahiro Kashuken wrote: True Adamance wrote: Takahiro Kashuken wrote: Pokey Dravon wrote: The primary issue when we had the 3 slot system was that the Gunnlogi didn't need any modules to have very good regen, ...
- by Doc DDD - at 2015.02.23 23:47:00
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132. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: Takahiro Kashuken wrote: Sir Dukey wrote: Takahiro Kashuken wrote: Sir Dukey wrote: Not to mention there is no cap on damage mods Should'nt even be a cap on damage mods I dont have a cap on damage mods on any...
- by Doc DDD - at 2015.02.23 16:53:00
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133. The DHAV - Why? - in Feedback/Requests [original thread]
Current AV is going to smash DHAVS for a joke. You might as well put large cannons on LAV's and give them the damage bonus of DHAVS. If hardeners are nerfed to one per vehicle, the DHAV pilot better not stop moving, ever.
- by Doc DDD - at 2015.02.23 16:43:00
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134. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Pokey Dravon wrote: One Eyed King wrote: I guess I get where you are going with it, but there are other problems as well. I agree that it is rather easy at times to take down something like an ADS with Swarms, however, ADS are not the only...
- by Doc DDD - at 2015.02.20 16:37:00
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135. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Yeah look in the Commando thread for commando enlightenment. Has there been anymore information regarding fragmented small missiles? Other than maybe soon?
- by Doc DDD - at 2015.02.20 03:07:00
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136. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Now that we all understand that the Commando bonus adds roughly a complex light damage mod plus 50% with no stacking penalty, meaning the next damage mod is a full 7%, giving 17% with one damage mod.. that decreases the TTK of all vehicles by 17%....
- by Doc DDD - at 2015.02.20 02:43:00
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137. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Spkr4theDead wrote: Pokey Dravon wrote: gibberish Of course you completely ignore his point, which is exactly what you do with people you don't agree with, most especially me. The reason Pokey ignored his poi...
- by Doc DDD - at 2015.02.20 02:28:00
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138. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey is incredibly reasonable, I don't really appreciate you trying to belittle him when he's trying to foster healthy discussion on something perceived by a reasonably large portion of the community to be a contentious ...
- by Doc DDD - at 2015.02.20 02:14:00
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139. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
He is doing a poor job at fostering productive conversation if his response to input is to simply label it jiberish. You reap what you sow, I read what he writes and actually play the game. He unrest and numbers but notso much tthe application o...
- by Doc DDD - at 2015.02.20 02:08:00
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140. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Mina longstrike; Careful, you are confusing Pokey. The minmando bonus affects swarms, comparing only to a completely unviable fit. Calmandos sniping have the added rail benefit. ( sorry to confuse you more Pokey ) Galmandos are great against...
- by Doc DDD - at 2015.02.20 01:55:00
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