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261. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0 clones, but actually win as...
- by Doc DDD - at 2014.07.22 13:12:00
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262. What if shield rechargers didn't give a % bonus? - in Feedback/Requests [original thread]
Hurray an armor buff
- by Doc DDD - at 2014.07.21 18:21:00
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263. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
logis wouldn't need more pg/cpu than assaults if the equipment fitting efficiency bonus was as high as the scouts bonus to using the cloak.
- by Doc DDD - at 2014.07.20 17:58:00
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264. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I think it works if the Cal logi gets a nice chunk of its cpu nerfed a year ago back. otherwise it needs the low, with more base cpu and a sidearm there would be less armor tanking Cal logis as from the looks of it the Cal assault may start looki...
- by Doc DDD - at 2014.07.19 21:34:00
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265. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Shield modules use around twice as much cpu as armor modules. want 110 armor? Gimme like 12 cpu want 66 shields? Gimme like 54 cpu yeah these aren't exact numbers but increasing high slots means more cpu will be used. and I don't understand the...
- by Doc DDD - at 2014.07.19 19:59:00
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266. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
I built a protofits Caldari assault with maxed skills and here is the best i can do WITHOUT A CPU CHIP 1 x complex shield energizer 3 x complex shield extenders 1 x proto assault rifle 1 x advanced sub machine gun 1 x basic nanohive 1x standard ...
- by Doc DDD - at 2014.07.19 19:17:00
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267. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
BlazeXYZ wrote: Killer's Coys wrote: CCP Rattati wrote: show us the protofits example, so we can gauge how much cpu you claim is necessary FOR CALDARI ASSAULT (PRO) On a minmatar proto (to have the same slots) As you want to improve ...
- by Doc DDD - at 2014.07.19 18:00:00
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268. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Caldari assault cpu still to low if module stats remain the same.
- by Doc DDD - at 2014.07.19 13:11:00
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269. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: Please stay on topic as requested and reply with the new slot layouts you agree with, only. Thanks. Roger that Rattati. Sorry for the above post, I was writing it before you made the request. Same
- by Doc DDD - at 2014.07.18 23:49:00
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270. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Doc DDD wrote: Z dub, cat merc is part of the problem with the community having a strong voice on the forums. Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more O...
- by Doc DDD - at 2014.07.18 23:48:00
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271. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Doc DDD wrote: Cat Merc wrote: ZDub 303 wrote: Cat Merc wrote: Injectors: Shields start regenerating instantly after an injection, and considering the speed at which they do it, I don't think it's a big deal. ...
- by Doc DDD - at 2014.07.18 23:38:00
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272. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
ZDub 303 wrote: Doc DDD wrote: Z dub, cat merc is part of the problem with the community having a strong voice on the forums. Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more O...
- by Doc DDD - at 2014.07.18 23:36:00
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273. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: ZDub 303 wrote: Cat Merc wrote: Injectors: Shields start regenerating instantly after an injection, and considering the speed at which they do it, I don't think it's a big deal. Comments like this make me a little...
- by Doc DDD - at 2014.07.18 23:31:00
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274. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Z dub, cat merc is part of the problem with the community having a strong voice on the forums. Make enough posts about needing armor buffs and maybe just maybe his kdr will go up when his suit becomes more OP. he does not understand balance and...
- by Doc DDD - at 2014.07.18 23:22:00
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275. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
A shield repping repair tool A shield repping nanohive The removal of all negative stacking effects of shield modules shield module efficiency reworking shield recharge time reworking removal of gal easy mode suits to have free armor and shi...
- by Doc DDD - at 2014.07.18 23:17:00
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276. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat merc just wants to keep his fotm OP armor in OP status, pay no mind to him, he sincerely thinks shields and armor are balanced which is whyhe just suggested that shield suits should STACK ARMOR PLATES TO UTILIZE ALL THE ADDED BENEFITS ARMOR HA...
- by Doc DDD - at 2014.07.18 23:07:00
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277. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
caldari assaults need reductions to the cost of everything shield related if they are losing a low slot and cpu/pg levels are not increased even more than these new numbers. having an armor stacked gal assault STARTING TO REP HIS SHIELDS close t...
- by Doc DDD - at 2014.07.18 20:58:00
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278. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: ZDub 303 wrote: If Logi and Assault have the same fitting capacity, base hp (not speed), and slot layout, then with correctly tuned fitting capacity and a buff to 15% fitting reduction on equipment and weapons for each class ...
- by Doc DDD - at 2014.07.18 20:41:00
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279. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Caldari assault still needs a cpu chip to have shields recharge at a competitive level. 8 seconds of no recharge with a depleted shield will seem like an eternity with no armor.
- by Doc DDD - at 2014.07.18 17:30:00
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280. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Good luck, go easy on the new disorganized players, but watch out for the gal assault, they have more advantages. Now that he has run off : I like the idea of the Cal assault having properties similar to both the Cal heavy and scout. Ie the on...
- by Doc DDD - at 2014.07.18 06:48:00
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