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61. Could we get a shield logi? - in Feedback/Requests [original thread]
Will never happen, no shield buffs allowed, only nerfs. If you ask for an increase to armor reps you are garanteed to see them next patch.
- by Doc DDD - at 2015.03.18 23:54:00
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62. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
The problem is too many people are trying to convince everyone that ' armor should be CQC and shields should be ranged ' . This philosophy is flawed as whoever is better at CQC is also going to be better at range. The argument would work if the ...
- by Doc DDD - at 2015.03.18 23:50:00
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63. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate...
- by Doc DDD - at 2015.03.17 02:49:00
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64. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
Imp Smash wrote: True Adamance wrote: ReGnYuM wrote: The Ak.0 Assault + ScR combo is all in one do it all slayer. It is literally the only suit that can get away with triple stacking complex damage Mods, and still have over 900+ EHP Wh...
- by Doc DDD - at 2015.03.17 01:45:00
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65. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine b...
- by Doc DDD - at 2015.03.17 01:34:00
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66. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
A hardened madrugar has the efficiency of the instant reps increased by 40%. Ie.. if you have 5000 armor, one hardener ups that to 7000 effectively. The same tank with 200 instant reps per second, with the same hardener activated effectively re...
- by Doc DDD - at 2015.03.17 01:27:00
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67. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
It is anti shield.. and everything Dust related is pro armor.. thus it is will be good at every range.
- by Doc DDD - at 2015.03.16 17:30:00
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68. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: Pokey Dravon wrote: DarthJT5 wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Regulators should stay in the high slot and stabilizers should remain in the low slots or else they will be seldom use...
- by Doc DDD - at 2015.03.16 12:51:00
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69. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Regulators should stay in the high slot and stabilizers should remain in the low slots or else they will be seldom used , or better yet , you will see more Cal ...
- by Doc DDD - at 2015.03.16 05:17:00
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70. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Please. Anything that further buffs armor in any way, jump on and immediately implement without hesitation, the fact that any one uses any shield based suit or vehicle is reason enough. Please increase isk costs of all shield based suits and vehic...
- by Doc DDD - at 2015.03.15 03:49:00
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71. Tanks are actually tanky now - in Feedback/Requests [original thread]
Thanks for telling us that armor tanks with armor hardners activated are in a good place right now as long as the tank never stops moving.
- by Doc DDD - at 2015.03.14 03:44:00
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72. CCP. - in Feedback/Requests [original thread]
At 1500 damage per Nade. . X 3 = 4500 damage... so yes carrying 3 av nades instead of 2 makes a huge difference.
- by Doc DDD - at 2015.03.14 03:37:00
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73. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums claiming they had it ...
- by Doc DDD - at 2015.03.14 01:19:00
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74. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
One hardener limit is not a good idea Great for AV infantry though! Can we have more AV infantry deciding how tanks should work?
- by Doc DDD - at 2015.03.14 00:57:00
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75. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
These problems were brought up before echo came out so I wouldn't be surprised if this was intended so that armor infantry has the most advantages as well as armor vehicles. shield regen nerf shield hardener fitting nerf boosters not fixed functi...
- by Doc DDD - at 2015.03.14 00:52:00
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76. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Rails sitting in the redline. Armor tanks flying around the map blasting everything.
- by Doc DDD - at 2015.03.13 15:56:00
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77. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Large Rails have effectively been removed from the game, it is far easier to simply drive any blaster tank straight into any rail tank and hold down the fire button, reload once, and finish off said rail tank. That said, I like where proto blaste...
- by Doc DDD - at 2015.03.13 15:18:00
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78. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
Armor hardener last almost twice as long as shield hardener with same damage reduction. Shield regulators will never be used in high slots, and are too resource hungry to use even of they were low slots. 2 large rail shots before overheat has re...
- by Doc DDD - at 2015.03.13 04:12:00
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79. Something to think about. - in Feedback/Requests [original thread]
Surprise
- by Doc DDD - at 2015.03.12 21:23:00
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80. Large rail turret - in Feedback/Requests [original thread]
Echo stats had splash returning to rails, there is no splash as of today. Heat build up is far too high, overheats on 3rd shot.
- by Doc DDD - at 2015.03.12 21:20:00
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