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41. Deep vehicle analysis - in Feedback/Requests [original thread]
If it doesn't destroy it then it's not the counter. I like that one av load out is no longer the counter for every vehicle. The counter to double rep double hardened maddy is high alpha, which used to come from damage modded rails. Now that you...
- by Doc DDD - at 2015.05.05 00:36:00
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42. Deep vehicle analysis - in Feedback/Requests [original thread]
Double rep double harden used to be two shot by rails, thus making them useless vs anyone spawning in the redline. However, rails have been nerfed to the point that even if they overheat and connect every shot, you need 3 damage mods to take one o...
- by Doc DDD - at 2015.05.04 21:13:00
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43. Calderi Shields - in Feedback/Requests [original thread]
Lots of ways to make them better, none will be implemented as only armor players and av specialists post on the forums.
- by Doc DDD - at 2015.05.02 17:27:00
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44. Deep vehicle analysis - in Feedback/Requests [original thread]
A lot of good points in original post, most of which have been touched on earlier by most players that call in vehicles. I'm not sure that the blaster needs a range nerf, if you are getting 20 kills with a blaster installation then the other tea...
- by Doc DDD - at 2015.05.02 16:08:00
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45. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
One of the reasons the double hardener double rep Maddies are so prevalent is the fact large rails have been nerfed at least 5 times in a row instead of fixing core issues. Damage Nerf Range Nerf Heat Build up Nerf Giving 90% more resist to armo...
- by Doc DDD - at 2015.04.13 16:59:00
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46. Rattati, are you aware that... - in Feedback/Requests [original thread]
One of the reasons the double hardener double rep Maddies are so prevalent is the fact large rails have been nerfed at least 5 times in a row instead of fixing core issues. Damage Nerf Range Nerf Heat Build up Nerf Giving 90% more resist to armo...
- by Doc DDD - at 2015.04.13 13:48:00
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47. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Shields are garbage compared to armor. Anyone that says otherwise is sitting in the redline or Kiting( where armor would do the same job better ). Shields need a buff.
- by Doc DDD - at 2015.04.12 15:59:00
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48. Rattati, are you aware that... - in Feedback/Requests [original thread]
Gunlogis are garbage now compared to madrugars. Anyone that says otherwise is sitting in the redline (where madrugars would still do the job better). Gunlogis need a buff.
- by Doc DDD - at 2015.04.12 15:57:00
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49. What if the SL requires you to hold lock on target? - in Feedback/Requests [original thread]
Would add element of skill to swarm launcher, therefore it will never be implemented.
- by Doc DDD - at 2015.04.12 15:50:00
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50. Bad tank mechanics - in Feedback/Requests [original thread]
So you are saying any vehicle that stops moving outside the redline should have 0% chance of surviving? Sounds about right... shouldn't they just explode as soon as they leave the redline? Would make using AV much easier, closest infantry can get...
- by Doc DDD - at 2015.04.04 03:47:00
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51. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Fix shield tanks first. QQ nerf armor tank later.
- by Doc DDD - at 2015.03.27 00:15:00
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52. Armor Tanks are OP. - in Feedback/Requests [original thread]
I disagree However Shield tanks are underpowered Large Rails are underpowered Large Missiles are underpowered Leaving blaster madrugars on the top of the mountain. As was predicted with all the nonsensical nerfs.
- by Doc DDD - at 2015.03.25 03:23:00
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53. To Rattati: buffing shield hardeners - in Feedback/Requests [original thread]
Gunlogis need more ehp.. and fitting cost reduction
- by Doc DDD - at 2015.03.22 17:06:00
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54. The Stars Will Be Your Salvation. - in Feedback/Requests [original thread]
shields - kiting , hiding armor - kiting , hiding , pushing , wp padding logis , brawling , holding the point , flanking , posting on forums about how shields and armor are balanced.
- by Doc DDD - at 2015.03.21 13:42:00
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55. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Unless swarms get a balancing pass the 40% reduction is a solid number for armor hardeners.. can shrug off one swarmer for 30 secs but 2 make you move.. shield hardeners are like the militia version of armor hardeners
- by Doc DDD - at 2015.03.19 16:24:00
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56. blaster turret too OP - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: True Adamance wrote: matthew swager wrote: Pokey Dravon wrote: What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drop...
- by Doc DDD - at 2015.03.19 01:46:00
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57. blaster turret too OP - in Feedback/Requests [original thread]
Pokey Dravon wrote: What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in ...
- by Doc DDD - at 2015.03.19 01:20:00
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58. blaster turret too OP - in Feedback/Requests [original thread]
Shield nerfs. Blaster is not op, shields are just terrible.
- by Doc DDD - at 2015.03.19 00:23:00
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59. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank Exactly why I want active armour reppers and not passives. I...
- by Doc DDD - at 2015.03.19 00:20:00
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60. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: The problem is too many people are trying to convince everyone that ' armor should be CQC and shields should be ranged ' . This philosophy is flawed as whoever is better at CQC is also going to be better ...
- by Doc DDD - at 2015.03.19 00:07:00
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