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221. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missil...
- by Doc DDD - at 2015.01.26 02:08:00
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222. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: Redline rails don't do much anymore short of defend their redline from red vehicles, I'm not going to get in a pi@@ing contest to see who plays more as I am interested in bettering vehicles as a whole rathe...
- by Doc DDD - at 2015.01.26 01:45:00
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223. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missiles to fire. Keep trying to pull for th...
- by Doc DDD - at 2015.01.26 01:27:00
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224. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: The damage bonus should include large rail turrets.. maxed out it is 10% which is half a damage mods worth of damage.. if missiles are throwing 10% more damage at a rail, and blasters are throwing out 10% mor...
- by Doc DDD - at 2015.01.25 23:00:00
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225. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The damage bonus should include large rail turrets.. maxed out it is 10% which is half a damage mods worth of damage.. if missiles are throwing 10% more damage at a rail, and blasters are throwing out 10% more damage at a rail, I don't see why rai...
- by Doc DDD - at 2015.01.25 21:55:00
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226. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Rattati: I would be fine with some weapons doing more damage to vehicles if vehicles could do more damage to infantry. Specifically, with current hit detection and dispersion, the large blaster turret will have a more difficult time with alot mo...
- by Doc DDD - at 2015.01.25 14:59:00
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227. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Of course I type this as Rattati makes a post 7 slots would be a great start, would be nice to see 3 players in a tank survive a full clip of swarms. Shield boosters would be more useful in the low slots, tank wise, they cost alot of resources w...
- by Doc DDD - at 2015.01.24 00:47:00
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228. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Ratattati: I am excited for the proposed changes and for the chance to see different fittings on vehicles. - the loadouts you have on the sheet you made are terrible builds, please do not balance around these. Gunlogis need two hardeners at le...
- by Doc DDD - at 2015.01.24 00:23:00
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229. Vehicle Specialists!? - in Feedback/Requests [original thread]
On paper the Madrugar has more base armor than the gunlogi had base shields so it must be better right? On paper the Madrugar had higher top speed so it must be better right? On paper the Madrugar doesn't have to sacrifice one of its main defens...
- by Doc DDD - at 2015.01.04 04:30:00
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230. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: So you really think that its fine that a Gunnlogi can fit full proto defenses and fill its lows with utility modules and still have resources to spare, yet the Madrugar can't? Is that what you're saying? A gunlogi can n...
- by Doc DDD - at 2015.01.04 02:25:00
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231. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
AV weapons are more than effective enough versus all vehicles at this point. I am actually surprised with the community that there aren't more posts asking for swarms or forges or plasma cannons to be able to shoot 90 degrees around corners so F...
- by Doc DDD - at 2015.01.04 01:54:00
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232. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
The mass driver does not need a buff in anyway /thread
- by Doc DDD - at 2015.01.04 01:16:00
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233. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Most excited for: 1 Nanite injector buff 2 Combat rifle balance (-15 +15) 3 Sniper rifle balance ( more damage a lot less range to fix redline immortals )
- by Doc DDD - at 2014.09.01 16:54:00
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234. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Sniper rifles: reduce range by 50% to bring in line with large rail turret nerf. would be fine with a lower reduction if rail turret range was increased comparatively. can't believe I don't have to argue with cat merc about snipers.
- by Doc DDD - at 2014.08.31 19:31:00
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235. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Apothecary Za'ki wrote: Doc DDD wrote: I didn't read anyones post above me so may be repeating someone else: Logis should have High ehp with crappy recharge/repair rates to take some hits while doing logi work so the lo...
- by Doc DDD - at 2014.08.12 16:53:00
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236. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I didn't read anyones post above me so may be repeating someone else: Logis should have High ehp with crappy recharge/repair rates to take some hits while doing logi work so the logi/slayer role would be less desirable than pure slayer (assault)...
- by Doc DDD - at 2014.08.12 15:35:00
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237. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Still not a fan of Cal Sentinal slot layout change, as it is shield based. the rest seems good, range on a cal scout while gal scout picks up precision? i predict nobody running precision enhancers or range extenders in the future.... maybe amar ...
- by Doc DDD - at 2014.08.07 17:27:00
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238. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
I'd like to see something similar implemented. Would make for some 'OOHHS' and 'AAHHS' from the av community knowing there is a million isk vehicle driving around for them to blow up. Would give some incentive for tankers to throw some skill point...
- by Doc DDD - at 2014.08.02 13:31:00
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239. Ey yo Rattati - in Feedback/Requests [original thread]
Demandred Moores wrote: Himiko Kuronaga wrote: OP FOTM wrote: CCP Rattati wrote: It's already on our list, my simple idea was a synergy bonus to the Null-Cannons, If all are held, there is a 50% rate of fire bonus, or something along t...
- by Doc DDD - at 2014.08.02 13:21:00
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240. Ey yo Rattati - in Feedback/Requests [original thread]
The mercy of the game ending swiftly is mercy enough.
- by Doc DDD - at 2014.08.01 13:48:00
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