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841. Can We Please Balance Vehicle Recall? - in General Discussions [original thread]
In b4 tankers accusing OP of sucking at EZ mode AV. You should just flat out not be able to recall a damaged vehicle. Maybe not make it to entirely undamaged but at least 50% total hp (not just armor because that favours shield tanks).
- by Django Quik - at 2013.12.08 21:23:00
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842. Let's talk dust: Underused crap - in General Discussions [original thread]
NDA Approved wrote: Are people forgetting about shield transporters? How on earth do you kill with them!?!?
- by Django Quik - at 2013.12.08 21:03:00
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843. Let's talk dust: Underused crap - in General Discussions [original thread]
Flix Keptick wrote: Plasma cannons - see occasionally dropships (any) - see occasionally, especially if my corp's pilots are around flaylock - saw a core flaylock kill for the first time in ages the other day Hmg - see almost every match...
- by Django Quik - at 2013.12.08 20:49:00
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844. lore question - in General Discussions [original thread]
In Balac's Stranded chronicle he leads an experimental clone squad with Cala in a male body (Cala's female) and notes how odd it is and that their financiers probably said she could only have a male body in order to get her to withdraw but she sti...
- by Django Quik - at 2013.12.08 20:05:00
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845. Proof Scrambler Pistols are OP - in General Discussions [original thread]
Ivy Zalinto wrote: People don't seem to realize that sidearms should be just as efficient at killing as every other weapon out there. Most naval officers carry what on a ship? A sidearm when on duty. When they go to alert they might have a rifl...
- by Django Quik - at 2013.12.08 19:36:00
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846. Surely equipment spam is simple to fix? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Sure you could fix it but how would that change help gameplay? They will just leave it as is, regardless of how you complain. It would help gameplay mostly due to the lag reduction but also because piles of triage nano...
- by Django Quik - at 2013.12.08 18:54:00
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847. Proof Scrambler Pistols are OP - in General Discussions [original thread]
Izlare Lenix wrote: Somebody please tell me another sidearm you can use with 500K SP that kills advanced and proto gear including heavies up close, at 10, 20 and 30 meters and even kills out to 50 meters if you catch a dude in the open. While k...
- by Django Quik - at 2013.12.08 16:22:00
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848. Proof Scrambler Pistols are OP - in General Discussions [original thread]
Izlare Lenix wrote: There is zero counter to this weapon Hahahahaha " ZERO COUNTER "!?!?!?!? How about any weapon that can shoot more than 50m? How about a weapon that does more damage without even getting direct hits (mass driver)? How abou...
- by Django Quik - at 2013.12.08 15:52:00
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849. Proof Scrambler Pistols are OP - in General Discussions [original thread]
Immediately before or after downtime is a terrible time to be testing anything for effectiveness. Get in there at peak times if you want to see what stuff is like in normal matches against squads and organised players. This tiny piece of anecdotal...
- by Django Quik - at 2013.12.08 15:44:00
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850. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
Cat Merc wrote: Rynoceros wrote: It's your own survivability I'm attempting to help here. Wanna keep dying to every jerkoff that lands 3 wild Imperial Scrambler shots, be my guest. That's a terrible way to fix it. At best I would double th...
- by Django Quik - at 2013.12.08 15:07:00
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851. [Request] Fix exploit of glitching uplinks into capture points - in Feedback/Requests [original thread]
Isn't this mentioned as fixed in the patch notes? Actually, not in the patch notes but still being fixed in 1.7 CCP Logibro wrote: [BUG] Uplinks inside of a Null cannon - https://forums.dust514.com/default.aspx?g=posts&t=122151 Status: ...
- by Django Quik - at 2013.12.08 14:08:00
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852. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
If you did this shields would be useless - try to think in terms of balance when you come up with ideas. This is just unreasonable.
- by Django Quik - at 2013.12.08 14:07:00
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853. [REQUEST] Armor Repair Modules - Add a 0 - in Feedback/Requests [original thread]
10x more passive armour repair is far too much. Maybe a doubling would be okay but even that's quite high. There's certainly no way armour should be able to rep faster than the fastest shield regen. Think about the stacking potential when you st...
- by Django Quik - at 2013.12.08 12:17:00
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854. Surely equipment spam is simple to fix? - in Feedback/Requests [original thread]
Currently equipment has limits on how many of each kind can be deployed but these limits are easily circumvented by deploying different types of uplinks or nanohives. So surely the simplest solution is to make those limits apply to all types for ...
- by Django Quik - at 2013.12.08 12:04:00
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855. Scout Registry / Killboard - in General Discussions [original thread]
I work in games analytics and there's a specific type of person we keep an eye out for who is very important, especially in games where social mechanics play a big part - lynchpins. These are people who may not even do a whole lot in game but they...
- by Django Quik - at 2013.12.07 21:53:00
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856. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
Ya know, you don't have to buy boosters constantly and you certainly don't have to buy all 3 types. If you think it's too expensive, stop spending so much - it's not like you'll suddenly find it so much more difficult to play; in fact you'll find ...
- by Django Quik - at 2013.12.07 15:23:00
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857. Wow, the effect of PS4 is really noticeable now :( - in General Discussions [original thread]
abarkrishna wrote: Since july the population of dust has decreased by about 45%. This is not good news for CCP at this rate in another 6 months DUST will be dead. Much of that drop happened in the first month or so and has evened out consider...
- by Django Quik - at 2013.12.07 12:27:00
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858. FW & Proxys - in General Discussions [original thread]
CLONE117 wrote: remote explosives can target friendly vehicles though right? Remote explosives have to be detonated - they won't automatically go off if a vehicle goes over them. So, yes, if you detonate them under a friendly vehicle, it will...
- by Django Quik - at 2013.12.07 12:24:00
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859. Calling for the removal of the weapons team. - in The Council's Chamber [original thread]
Ranting about stuff that isn't even released yet? Respectfully STFU
- by Django Quik - at 2013.12.06 23:43:00
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860. FW & Proxys - in General Discussions [original thread]
^ What Ghost said - CCP stated that AV lock on/seek weapons won't target friendly vehicles.
- by Django Quik - at 2013.12.06 20:04:00
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