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721. Scout Registry / Killboard - in General Discussions [original thread]
Might be able to get on to apply with my alt after work tonight or maybe a bit later in the week, so will hopefully hop in soon... In other news, so excited to get into fitting some suits. Definitely staying gallente but might skill up a proto sh...
- by Django Quik - at 2014.01.20 08:57:00
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722. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: @ Django I'm opposed to desecrating hallowed shrine. Here we recognize for perpetuity those brave few who waited out the winter together, and those deprived masochists who bolstered ranks at our weakest. Here we stood stea...
- by Django Quik - at 2014.01.19 21:51:00
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723. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
Sole Fenychs wrote: I am very aware of the tactical advantages. I spent more than a year in a clan, playing competively. A mic is for when I sit down, take my clan mates and actually make a coordinated effort. For that, I'd be using a teamspeak...
- by Django Quik - at 2014.01.17 17:17:00
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724. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
NK Scout wrote: scouts need more hp HP is the last thing scouts need - those new stats will do us just fine.
- by Django Quik - at 2014.01.17 09:10:00
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725. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thank you so much CCP for listening to us and CPM for having our backs! This is more than I ever imagined. Great info! Your weapon range sheet has some problems though - the adv and pro ranges are all pointing at row 6 where it looks like they sh...
- by Django Quik - at 2014.01.17 08:55:00
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726. Scout Registry / Killboard - in General Discussions [original thread]
Holy **** I nearly just cried tears of joy on the train to work! 2 hi 3 low on my advanced gal with built in 3 hp/s reps and a 2nd equipment slot! 20m scan range! 35db profile! I need to get the money together to go to fanfest now if only to giv...
- by Django Quik - at 2014.01.17 08:53:00
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727. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
Sole Fenychs wrote: Django Quik wrote: You sound like you need to either join a corp or at the very least join squads (squad finder helps with this!). I actually mentioned the squad thing. The issue with that is that you have to randomly j...
- by Django Quik - at 2014.01.16 20:18:00
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728. Anyone else's REs not working? - in General Discussions [original thread]
Most often my problems with remotes seem to be caused by them being on walls or sides of objectives. I've taken to just stopping so I don't overthrow and dropping them on the floor, often in open areas to avoid the chance of getting it stuck to a...
- by Django Quik - at 2014.01.16 19:22:00
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729. Scout Registry / Killboard - in General Discussions [original thread]
Driftward wrote: Also, I need to start squadding with you guys (and gals) semi-regularly. I feel like I'm missing out on so much... You are. I don't get to play all that much these days but when I do, I always have a blast with my scoutly bud...
- by Django Quik - at 2014.01.16 19:20:00
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730. REs not working - in Technical Support/Bugs [original thread]
I've been seeing a lot of issues with REs lately and I think they're mostly caused by when they get placed vertically on a wall or the side of something rather than flat on the ground. Is this what you've been experiencing too?
- by Django Quik - at 2014.01.16 19:12:00
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731. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
You sound like you need to either join a corp or at the very least join squads (squad finder helps with this!). That said, it would be very useful to have chat more accessible whilst playing - something as simple as having the small square chat m...
- by Django Quik - at 2014.01.16 19:07:00
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732. Active Scanner outside squad - in Feedback/Requests [original thread]
No. When scanners first came out they lit up everyone for everyone to see and it was ridiculous - they are still ridiculously OP with the tiny cool downs and spin scan capability. If you want your scanning to be more useful, join a squad, even ju...
- by Django Quik - at 2014.01.16 18:57:00
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733. LAVs - in General Discussions [original thread]
Dunno what your problem is but I've seen people using LAVs very effectively lately. Especially for fast transport purposes but also running people down. You just have to be good at actually aiming your vehicle and getting the speed up to kill peop...
- by Django Quik - at 2014.01.16 18:49:00
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734. militia tanks should compete with standard tanks. - in General Discussions [original thread]
Sorry, MLT AV competes with MLT vehicles? MLT swarms won't even take out a MLT LAV let alone a dropship or HAV.
- by Django Quik - at 2014.01.16 18:44:00
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735. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: so you're a Gal-Scout, any Profile dampening skills? 45dB base. Gal 5 --> 33.75 (round to 34) Profiles dampening --> 3.075-30.375 (round to 31) and basic profile dampener brings it to 26.3 (round to 27) As an assault...
- by Django Quik - at 2014.01.16 12:59:00
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736. Scout Registry / Killboard - in General Discussions [original thread]
Managed to get in a few games last night after work and happened to jump into Smooth's squad for a couple for some fun - though I wasn't actually running together with the squad; that would be unscoutly... So in the first game I was camping our h...
- by Django Quik - at 2014.01.16 08:50:00
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737. CCP: Scout slot changes and cloak fitting - in General Discussions [original thread]
Agreed. NO COMPROMISES!
- by Django Quik - at 2014.01.15 19:57:00
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738. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Quil Evrything wrote: Minor correction for you: Django Quik wrote: 1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not? ... Pistol - too little ammo unless you skill it up to proto l...
- by Django Quik - at 2014.01.15 18:39:00
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739. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Anyone that thinks it's fine to take away a scout's sidearm slot for an equipment slot should ask themselves these questions: 1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not? Answer: Weapon...
- by Django Quik - at 2014.01.15 08:56:00
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740. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
The whole too much speed thing was an old issue mostly back in Chromosome and earlier Uprising builds where hit detection was terrible. I see no reason why, now that hit detection has been (mostly) fixed (for most weapons), scouts can't have their...
- by Django Quik - at 2014.01.14 22:20:00
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