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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.21 23:03:00 -
[31] - Quote
WHz DS9899 wrote:I was buying some BPO stuff for infintry, and noticed that there's not a militia Forge gun... A FREAKIN MILITIA FORGE GUN! Why is there so much hate for vehicles, especially HAV? Missiles are not a good option anymore, HAV's became slower, armor still sucks, You can still one shot any LAV with forge guns, dropships are useless, etc. etc. etc. Any person can now kill me and other pilots from across the map, and they can do it for a 1/10 of the cost, maybe even less.Can vehicles, just like the rest of the universe, get any love? exaggerate much?Cant shoot all the way across the maps without Heavy Weapon Sharpshooter....LAV'S are free.The miltia forge is not that great..it does the job,but if you are complaining about the LT forgr then I guess you relly QQ about the damage the proto forge puts out. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.22 08:18:00 -
[32] - Quote
Django Quik wrote:WHz DS9899 wrote:I call BS on that entire reply. HAV's ARE ment to soak up fire. and it's not impossible when it's happened several times to me. I've even seen sagris's get blown up by one standerd AV grenade... a fully fitted Sagris shouldn't be done like that. And what does it matter that only heavies can fit them? Most people that's skilled toward ground troops have have heavy skills by now (or should have them anyways). They would also have Forge Gun skills, and grandier skills at max. How about this: you try using a HAV and see how fast just one AV grenade kills you. You see how fast just one Forge Gun kills you. And don't tell me how to drive my HAV. I move around the map, and give help where needed. It's not fair when I get one shotted by a Forge Gun sitting in a hill that I can't even hit them at. HAV's are not supposed to be glass cannons, LAV's especially the high tier ones shouldn't be made out of paper, and the ShitShips souldn't be ****. For a 600k HAV, I should be able to without turning on any modules, take at least 8 Forge Gun shots before dying, a fully fitted T1 LAV should be able to take 4, and a fully fitted T1 Dropship should be able to take 5 At advanced level Forge guns (regular). None of them should one shot something that costs way more. Ha! You call BS!? Your's is the most BS on this thread! A standard AV grenade won't even OHK a starter fit LAV unless it's already taken at least a bit of damage. I've tried AV nading tanks before and it is effective but it takes at least 4 to take out a pretty run of the mill sica or soma. Let me make absolutely clear one important thing that should really put this entire discussion to rest: There is absolutely no weapon that can kill any tank in one hit.
lol, bad. AV Nades will one shot a basic militia LAV Prototype Breach Forge Gun at the rear of a Tank will deal massive damage that can result in a 1 hit kill (Though it really depends on the fit, it's usually 2 hits)
2 hits to destroy a tank is all that is needed.. seems pretty broken to me.
Oh and me and Hughes took out a Sica with our Duvolles and some Flux Grenades.. it was sad. (The guy was running around in circles trying to shoot us with a Railgun xD) |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.22 14:40:00 -
[33] - Quote
Garrett Blacknova wrote:Django Quik wrote:There is absolutely no weapon that can kill any tank in one hit.
I doubt that's true. There are some pretty horrifically bad HAV fittings out there. I wouldn't be surprised if My First LOLTank could be killed by a well-fitted Forge Gunner in one hit. of course, to balance that, My First LOLTank is almost certainly cheaper to restock than the Heavy that killed me.
Okay, after some deep thought, I will concede that if you put no armor or shields on a soma and add a few chassis enhancements that lower your armor, you could get OHK. And yes, if you get forged in the back by a decent AV fitting, maybe with damage mods, it will deal pretty devastating damage and may well OHK poorer HAV fits. But that is the catch - Bad tank fittings will die easily. The good tank fittings I've seen out there have at least 4-5000 shield and are really tough to take down, especially if driven well, so as not to leave its weak spots vulnerable.
Like I said before, if you have a Sica or Soma out on the field, it will probably not last the match unless you're pretty badass and have some decent shield/armor modules on it. |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.22 14:43:00 -
[34] - Quote
Jason Pearson wrote:lol, bad. AV Nades will one shot a basic militia LAV
But you are definitely wrong here. A regular AV nade will kill almost all of a basic militia LAV but unless it's already taken at least a tiny bit of damage, the LAV will have just a tiny bit of armor left and will die shortly after from burning damage. Annoyingly, doing this will also only get you a kill assist for your effort. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.22 15:32:00 -
[35] - Quote
Tanks are not tanks
I can go the cheapest weapon and i can barely add on extra tank
With a general fit i can get close to 7k shields on a Sagaris and that may be good right? right? wrong in most cases since forges will take chunks out of shield tank easily even with hardners running they last 10sec with 30sec cooldown, reppers rep what 1500-2000 max out of a 7k tank its just not enough
Come up against a rail tank 2 hits and your dead because most of the time 1st shot hits cold and by time you realise your dead, same with forge guns they hit cold you can lose 1/3rd of your shield easily
Add in OP swarms and they follow you around a corner and cover and that was all the way from a redline
Whats that try armor? lol funny guy armor is even worse and extra slow now so it cant run away
With the current AV damage outputs i feel like i need 10k of shields to begin with and a repper which can bring back 5k so im not a sitting duck but also AV is broken and needs fixing 1st
EDIT: Also look at the price tag between T1/T2 ships, its 1mil and some change and for that difference what do you get? an extra 1000 in shield which a milita FG can take off and 1 extra low slot, it is simply not worth it and is an ISK drain
Plus tanks got CPU nerfed aswell |
RECON BY FIRE
BetaMax.
51
|
Posted - 2012.12.22 17:35:00 -
[36] - Quote
Cost of a M1 Abrams tank: $8.58 million.
Cost of a Javelin anti-tank missile: $80,000.
Amount of Javelins it takes to kill a M1 Abrams tank: 1.
Cost of things used is not directly proportional to their ability to kill. Be happy it takes mulitiple shots from anything to kill your tanks.
Sources: http://en.wikipedia.org/wiki/M1_Abrams http://en.wikipedia.org/wiki/FGM-148_Javelin |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.12.22 17:45:00 -
[37] - Quote
It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires.
Regardless, this is pretty stupid. |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.22 20:32:00 -
[38] - Quote
Scheneighnay McBob wrote:It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires.
Regardless, this is pretty stupid.
Not sure what your point is here? You've got a great LAV that can withstand these apparently OP FGs? Well done - I am genuinely impressed.
And to the guy saying 7k shields on his tank aren't enough - you must not be using your tank very well then because when I generally see tanks like that on the field, it's a serious challenge and takes a really coordinated effort to take them down. That is unless they are driven badly and left out in the open with their rear weak spot on display.
I've said it before and it was mentioned a couple of posts back but it really doesn't matter how expensive your suit/jeep/tank/ship are, cheaper things can and should be able to take it down - in real life one hit from an ANTI-TANK weapon is a serious problem for standard tanks; this is because they are specially designed to take tanks down. But real life tanks cost thousands of times more than those weapons. The answer? Those real life tank drivers don't whinge and moan that ANTI-TANK weapons are too powerful; they learn how to avoid and counter them; they have squads of tanks working together.
What we see on Dust is pretty much always a single tank on its own with not so much as infantry backing it up. Often these tanks don't even have more than a driver inside manning the turrets! This is insane and stupid. You want to protect your millions of isk investments? Stop trying to single handedly stomp the enemy on your own! |
RECON BY FIRE
BetaMax.
51
|
Posted - 2012.12.22 22:38:00 -
[39] - Quote
Django Quik wrote:Scheneighnay McBob wrote:It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires.
Regardless, this is pretty stupid. Not sure what your point is here? You've got a great LAV that can withstand these apparently OP FGs? Well done - I am genuinely impressed. And to the guy saying 7k shields on his tank aren't enough - you must not be using your tank very well then because when I generally see tanks like that on the field, it's a serious challenge and takes a really coordinated effort to take them down. That is unless they are driven badly and left out in the open with their rear weak spot on display. I've said it before and it was mentioned a couple of posts back but it really doesn't matter how expensive your suit/jeep/tank/ship are, cheaper things can and should be able to take it down - in real life one hit from an ANTI-TANK weapon is a serious problem for standard tanks; this is because they are specially designed to take tanks down. But real life tanks cost thousands of times more than those weapons. The answer? Those real life tank drivers don't whinge and moan that ANTI-TANK weapons are too powerful; they learn how to avoid and counter them; they have squads of tanks working together. What we see on Dust is pretty much always a single tank on its own with not so much as infantry backing it up. Often these tanks don't even have more than a driver inside manning the turrets! This is insane and stupid. You want to protect your millions of isk investments? Stop trying to single handedly stomp the enemy on your own!
Exactly.
Couple this with the fact that in order to use the "OP" Swarm Launcher you have to dedicate your main weapon slot to it. Leaving you with a less efficient pistol or SMG as your anti-infantry weapon. Forge Guns arent really all that much better either. Ive taken out plenty of Forge Gunners trying to take out my little assault guy doing his fairy dance and it usually doesnt work out for them very well. Ive even chucked some AV grenades at a tank one time and it didnt do nearly what I thought it would. AV options are exactly where they should be. My only complaint is how the Swarm fires sometimes and how it always aims for the base of installations now that results in misses quite a bit. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.29 10:58:00 -
[40] - Quote
RECON BY FIRE wrote:Django Quik wrote:Scheneighnay McBob wrote:It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires.
Regardless, this is pretty stupid. Not sure what your point is here? You've got a great LAV that can withstand these apparently OP FGs? Well done - I am genuinely impressed. And to the guy saying 7k shields on his tank aren't enough - you must not be using your tank very well then because when I generally see tanks like that on the field, it's a serious challenge and takes a really coordinated effort to take them down. That is unless they are driven badly and left out in the open with their rear weak spot on display. I've said it before and it was mentioned a couple of posts back but it really doesn't matter how expensive your suit/jeep/tank/ship are, cheaper things can and should be able to take it down - in real life one hit from an ANTI-TANK weapon is a serious problem for standard tanks; this is because they are specially designed to take tanks down. But real life tanks cost thousands of times more than those weapons. The answer? Those real life tank drivers don't whinge and moan that ANTI-TANK weapons are too powerful; they learn how to avoid and counter them; they have squads of tanks working together. What we see on Dust is pretty much always a single tank on its own with not so much as infantry backing it up. Often these tanks don't even have more than a driver inside manning the turrets! This is insane and stupid. You want to protect your millions of isk investments? Stop trying to single handedly stomp the enemy on your own! Exactly. Couple this with the fact that in order to use the "OP" Swarm Launcher you have to dedicate your main weapon slot to it. Leaving you with a less efficient pistol or SMG as your anti-infantry weapon. Forge Guns arent really all that much better either. Ive taken out plenty of Forge Gunners trying to take out my little assault guy doing his fairy dance and it usually doesnt work out for them very well. Ive even chucked some AV grenades at a tank one time and it didnt do nearly what I thought it would. AV options are exactly where they should be. My only complaint is how the Swarm fires sometimes and how it always aims for the base of installations now that results in misses quite a bit.
1: either of these weapons can be fired from the redline, or on a mountain, while I won't be able to even shoot back.
2: If you can't use a Forge gun, scrambler pistol, or SMG as a primary, then you are bad.
3: AV grenades are even worse than SL's and FG's
4: People can even hide behind things and if anyone (even a sniper in the back of the map) on the other team has LoS of you, can fire off rounds and hit HAV's, which is just sad.
5: With skills and modules, You can have a Forge gun deal out over 8k damage, and AV grenades deal out about 7k damage. I don't know about SL's but it'll most likely be around that damage range.
6: The highest you can make the shield/armor without severly limiting yourself is about 7k-10k.
Like I said, I've seen, and have gotten My own HAV's 1-2 shotted, and it still happens. Also, I've noticed that the CPU/PG of qll vehicles, as well as their armor/shields, plus the values for some important modules have been nerfed.... again. WHY? Really, I wouldn't mind if all the damage values for all turrets got nerfed (although missiles are a oke and need fixing) as long as tanking abilities got fixed. O and the active resist modules actually worked as well would be nice, becuase they litterally don't work. |
|
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.29 11:07:00 -
[41] - Quote
WHz DS9899 wrote:I was buying some BPO stuff for infintry, and noticed that there's not a militia Forge gun... A FREAKIN MILITIA FORGE GUN! Why is there so much hate for vehicles, especially HAV? Missiles are not a good option anymore, HAV's became slower, armor still sucks, You can still one shot any LAV with forge guns, dropships are useless, etc. etc. etc. Any person can now kill me and other pilots from across the map, and they can do it for a 1/10 of the cost, maybe even less.Can vehicles, just like the rest of the universe, get any love?
Don't you get any support while tanking? You're supposed to have infantry support you with gunning, repairs, etc. to make running an HAV worth the cash. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.12.29 11:22:00 -
[42] - Quote
Jak Teston wrote:I think the relation between HAVs and infantry is okay right now. HAVs are a menace, but either they sit silently in a corner shooting at snipers or they chase infantry around with a blaster, which gives infantry a good opportunity to strike back.
What's seriously messed up is the way forge guns and Dropships interact. My dropships have about 6.5 eHP, which is 3 shots from a forgegun, or, measured in the time it takes to take it down: 5 seconds (measured from the impact of the first shot to the boom at the third).
Ain't that the truth. My 6.2 eHP Eryx (about 700k ISK), got two shotted by a forge gunner jus earlier today. By the time the first shot hits you don't even have time to make any real evasive maneuver before the second shot puts you down.
More HP, less DPS for medium and heavy vehicles would make everyone much happier. It's never fun to get blindsided, especially in a game where you have to "pay" for every piece of equipment. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.29 11:59:00 -
[43] - Quote
Coyskurk wrote:WHz DS9899 wrote:I was buying some BPO stuff for infintry, and noticed that there's not a militia Forge gun... A FREAKIN MILITIA FORGE GUN! Why is there so much hate for vehicles, especially HAV? Missiles are not a good option anymore, HAV's became slower, armor still sucks, You can still one shot any LAV with forge guns, dropships are useless, etc. etc. etc. Any person can now kill me and other pilots from across the map, and they can do it for a 1/10 of the cost, maybe even less.Can vehicles, just like the rest of the universe, get any love? Don't you get any support while tanking? You're supposed to have infantry support you with gunning, repairs, etc. to make running an HAV worth the cash.
boue dots are useless, and you can't repair shields with repair tools |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.29 12:06:00 -
[44] - Quote
HECATONCHIRES GYGES wrote:WHz DS9899 wrote:I was buying some BPO stuff for infintry, and noticed that there's not a militia Forge gun... A FREAKIN MILITIA FORGE GUN! Why is there so much hate for vehicles, especially HAV? Missiles are not a good option anymore, HAV's became slower, armor still sucks, You can still one shot any LAV with forge guns, dropships are useless, etc. etc. etc. Any person can now kill me and other pilots from across the map, and they can do it for a 1/10 of the cost, maybe even less.Can vehicles, just like the rest of the universe, get any love? exaggerate much?Cant shoot all the way across the maps without Heavy Weapon Sharpshooter....LAV'S are free.The miltia forge is not that great..it does the job,but if you are complaining about the LT forgr then I guess you relly QQ about the damage the proto forge puts out.
1:Swarms can shoot at any range, and are only slightly weaker than Forge guns. Also, Forge guns can shoot at any range.You might think it can't because you keep on missing.
2: LAV's aren't free. There's a free LAV, but the better ones (although they still suck ass) cost at the most 100k isk.
3: militia forge is really good. not as good as the adv. and proto ones, but still really good.
4: I am complaining about the proto ones. Hell, I'm complaining on how all theAV weapons are so strong.... |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.29 13:52:00 -
[45] - Quote
WHz DS9899 wrote:RECON BY FIRE wrote:Django Quik wrote:Scheneighnay McBob wrote:It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires.
Regardless, this is pretty stupid. Not sure what your point is here? You've got a great LAV that can withstand these apparently OP FGs? Well done - I am genuinely impressed. And to the guy saying 7k shields on his tank aren't enough - you must not be using your tank very well then because when I generally see tanks like that on the field, it's a serious challenge and takes a really coordinated effort to take them down. That is unless they are driven badly and left out in the open with their rear weak spot on display. I've said it before and it was mentioned a couple of posts back but it really doesn't matter how expensive your suit/jeep/tank/ship are, cheaper things can and should be able to take it down - in real life one hit from an ANTI-TANK weapon is a serious problem for standard tanks; this is because they are specially designed to take tanks down. But real life tanks cost thousands of times more than those weapons. The answer? Those real life tank drivers don't whinge and moan that ANTI-TANK weapons are too powerful; they learn how to avoid and counter them; they have squads of tanks working together. What we see on Dust is pretty much always a single tank on its own with not so much as infantry backing it up. Often these tanks don't even have more than a driver inside manning the turrets! This is insane and stupid. You want to protect your millions of isk investments? Stop trying to single handedly stomp the enemy on your own! Exactly. Couple this with the fact that in order to use the "OP" Swarm Launcher you have to dedicate your main weapon slot to it. Leaving you with a less efficient pistol or SMG as your anti-infantry weapon. Forge Guns arent really all that much better either. Ive taken out plenty of Forge Gunners trying to take out my little assault guy doing his fairy dance and it usually doesnt work out for them very well. Ive even chucked some AV grenades at a tank one time and it didnt do nearly what I thought it would. AV options are exactly where they should be. My only complaint is how the Swarm fires sometimes and how it always aims for the base of installations now that results in misses quite a bit. 1: either of these weapons can be fired from the redline, or on a mountain, while I won't be able to even shoot back. 2: If you can't use a Forge gun, scrambler pistol, or SMG as a primary, then you are bad. 3: AV grenades are even worse than SL's and FG's 4: People can even hide behind things and if anyone (even a sniper in the back of the map) on the other team has LoS of you, can fire off rounds and hit HAV's, which is just sad. 5: With skills and modules, You can have a Forge gun deal out over 8k damage, and AV grenades deal out about 7k damage. I don't know about SL's but it'll most likely be around that damage range. 6: The highest you can make the shield/armor without severly limiting yourself is about 7k-10k. Like I said, I've seen, and have gotten My own HAV's 1-2 shotted, and it still happens. Also, I've noticed that the CPU/PG of qll vehicles, as well as their armor/shields, plus the values for some important modules have been nerfed.... again. WHY? Really, I wouldn't mind if all the damage values for all turrets got nerfed (although missiles are a oke and need fixing) as long as tanking abilities got fixed. O and the active resist modules actually worked as well would be nice, becuase they litterally don't work.
So since you're still here arguing this I assume you've gone out and OHK some tanks have you? Blown them up with a single shot from a Malita FG or a standard AV grenade? Tell me you have, come on for all this complaining you must have tried the other side of this.
If AV weapons are as strong as you say you should be raking in WP every match especially with your OHK AV grenades. Come on tell me how many Tanks you've OHK'd with them, in fact tell me how many things you've OHK'd with them that aren't the Malitia LAV's because that is like the only thing that a standard AV grenade can kill in 1 hit. As for me I came across a tank in a battle the other day. On those small Asia gameshow servers. Had half the team using Swarms, AV grenades, FGs and could not kill it well at least for half the time of the map, eventually killed it but then he respawned and brought in another after his team took out all the AV users. And you can't fall back on well your team's AV gear must of sucked because according to you ANY AV gear is OP and can OHK a tank and even more so should more than one hit land at a time. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.12.29 15:34:00 -
[46] - Quote
While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other stat on my vehicles for more defense, I would trade damage, or speed, or both. Why? Because in a worst case scenario, I would prefer something that creates minimal effect on the battlefield but survives to the end than something that has a big impact for the 10 seconds it takes to wipe it out. I spent money on those vehicles, I don't want to have to constantly replace them when they cost so much. Low health - High cost does not work. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.29 21:30:00 -
[47] - Quote
Encharrion wrote:While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other stat on my vehicles for more defense, I would trade damage, or speed, or both. Why? Because in a worst case scenario, I would prefer something that creates minimal effect on the battlefield but survives to the end than something that has a big impact for the 10 seconds it takes to wipe it out. I spent money on those vehicles, I don't want to have to constantly replace them when they cost so much. Low health - High cost does not work.
I understand in relative terms yes vehicles are seemingly a tad on the fragile side however with a really good fit it's incredibly hard to kill them. For now I recommend getting your shield/armour skills up your fitting skills up (CPU/Grid mods) Then fitting a strong tank at the expense of using weaker weapons. Drive around get a feel of it don't try to kill things just try to survive, then after you get a small feel for it start trying to kill stuff. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2012.12.29 21:36:00 -
[48] - Quote
Just saw this thread on the militia forge gun... right after I made a new one... I am a jackass.... |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.29 22:05:00 -
[49] - Quote
NovaShadowStorm wrote:WHz DS9899 wrote:RECON BY FIRE wrote:Django Quik wrote:Scheneighnay McBob wrote:It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires.
Regardless, this is pretty stupid. Not sure what your point is here? You've got a great LAV that can withstand these apparently OP FGs? Well done - I am genuinely impressed. And to the guy saying 7k shields on his tank aren't enough - you must not be using your tank very well then because when I generally see tanks like that on the field, it's a serious challenge and takes a really coordinated effort to take them down. That is unless they are driven badly and left out in the open with their rear weak spot on display. I've said it before and it was mentioned a couple of posts back but it really doesn't matter how expensive your suit/jeep/tank/ship are, cheaper things can and should be able to take it down - in real life one hit from an ANTI-TANK weapon is a serious problem for standard tanks; this is because they are specially designed to take tanks down. But real life tanks cost thousands of times more than those weapons. The answer? Those real life tank drivers don't whinge and moan that ANTI-TANK weapons are too powerful; they learn how to avoid and counter them; they have squads of tanks working together. What we see on Dust is pretty much always a single tank on its own with not so much as infantry backing it up. Often these tanks don't even have more than a driver inside manning the turrets! This is insane and stupid. You want to protect your millions of isk investments? Stop trying to single handedly stomp the enemy on your own! Exactly. Couple this with the fact that in order to use the "OP" Swarm Launcher you have to dedicate your main weapon slot to it. Leaving you with a less efficient pistol or SMG as your anti-infantry weapon. Forge Guns arent really all that much better either. Ive taken out plenty of Forge Gunners trying to take out my little assault guy doing his fairy dance and it usually doesnt work out for them very well. Ive even chucked some AV grenades at a tank one time and it didnt do nearly what I thought it would. AV options are exactly where they should be. My only complaint is how the Swarm fires sometimes and how it always aims for the base of installations now that results in misses quite a bit. 1: either of these weapons can be fired from the redline, or on a mountain, while I won't be able to even shoot back. 2: If you can't use a Forge gun, scrambler pistol, or SMG as a primary, then you are bad. 3: AV grenades are even worse than SL's and FG's 4: People can even hide behind things and if anyone (even a sniper in the back of the map) on the other team has LoS of you, can fire off rounds and hit HAV's, which is just sad. 5: With skills and modules, You can have a Forge gun deal out over 8k damage, and AV grenades deal out about 7k damage. I don't know about SL's but it'll most likely be around that damage range. 6: The highest you can make the shield/armor without severly limiting yourself is about 7k-10k. Like I said, I've seen, and have gotten My own HAV's 1-2 shotted, and it still happens. Also, I've noticed that the CPU/PG of qll vehicles, as well as their armor/shields, plus the values for some important modules have been nerfed.... again. WHY? Really, I wouldn't mind if all the damage values for all turrets got nerfed (although missiles are a oke and need fixing) as long as tanking abilities got fixed. O and the active resist modules actually worked as well would be nice, becuase they litterally don't work. So since you're still here arguing this I assume you've gone out and OHK some tanks have you? Blown them up with a single shot from a Malita FG or a standard AV grenade? Tell me you have, come on for all this complaining you must have tried the other side of this. If AV weapons are as strong as you say you should be raking in WP every match especially with your OHK AV grenades. Come on tell me how many Tanks you've OHK'd with them, in fact tell me how many things you've OHK'd with them that aren't the Malitia LAV's because that is like the only thing that a standard AV grenade can kill in 1 hit. As for me I came across a tank in a battle the other day. On those small Asia gameshow servers. Had half the team using Swarms, AV grenades, FGs and could not kill it well at least for half the time of the map, eventually killed it but then he respawned and brought in another after his team took out all the AV users. And you can't fall back on well your team's AV gear must of sucked because according to you ANY AV gear is OP and can OHK a tank and even more so should more than one hit land at a time.
Got a alt to be able to use proto Forge Guns, put some modules on the heavy suit, and blew up 3 tanks, 2 of them was a one shot, and the other was a 2 shot. Tried out AV grenades, and their just as strong. Lastly, I tried the Swarms, and their weaker, but not by much, and they can shoot from across the map. DOn't tell me I don't know how AV feels, because I do. stupidly OP. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.29 22:15:00 -
[50] - Quote
NovaShadowStorm wrote:Encharrion wrote:While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other stat on my vehicles for more defense, I would trade damage, or speed, or both. Why? Because in a worst case scenario, I would prefer something that creates minimal effect on the battlefield but survives to the end than something that has a big impact for the 10 seconds it takes to wipe it out. I spent money on those vehicles, I don't want to have to constantly replace them when they cost so much. Low health - High cost does not work. I understand in relative terms yes vehicles are seemingly a tad on the fragile side however with a really good fit it's incredibly hard to kill them. For now I recommend getting your shield/armour skills up your fitting skills up (CPU/Grid mods) Then fitting a strong tank at the expense of using weaker weapons. Drive around get a feel of it don't try to kill things just try to survive, then after you get a small feel for it start trying to kill stuff.
I can use all proto defensive modules, both T2 HAV's, and almost can use proto turrets. I have over 8k eHP, and spent about5m. SP just on making my HAV's really hard to kill. But because active resist modules don't work, blasters have **** range, Railguns have no splash, missiles got nerfed to hell, and AV's can hide in places that I can't even hit them, it's just not fair. |
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Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.12.29 23:00:00 -
[51] - Quote
NovaShadowStorm wrote:I've seen rediculously strong tanks on the battle field that not even A full clip of missiles from my Darkside swarm launcher, (I'm also running a Complex light damage mod +10%) 2 others using swarms of unknown type and a forge gunner this tank took it all, killed us one at a time then drove off and ran someone over. The moral of this story is that all tanks can be absurdly strong but you have to put a crapload of points into it.
Just like in EVE just because you have the minimum amount of skill to get into one doesn't mean you should. Train up your tanking skills, toss in some resist mods as well as just extenders or plates, get a repper of some sort and you'll find that vehicles are alot stronger than you think. Not to mention most of the time vehicles are support units they aren't meant to be weapons of mass destruction that roll entire teams alone, work with your team cover them and have them cover you.
you need a heavy damage mod for a swarm launcher to do more damage. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.12.30 01:31:00 -
[52] - Quote
Draco Dustflier wrote:NovaShadowStorm wrote:I've seen rediculously strong tanks on the battle field that not even A full clip of missiles from my Darkside swarm launcher, (I'm also running a Complex light damage mod +10%) 2 others using swarms of unknown type and a forge gunner this tank took it all, killed us one at a time then drove off and ran someone over. The moral of this story is that all tanks can be absurdly strong but you have to put a crapload of points into it.
Just like in EVE just because you have the minimum amount of skill to get into one doesn't mean you should. Train up your tanking skills, toss in some resist mods as well as just extenders or plates, get a repper of some sort and you'll find that vehicles are alot stronger than you think. Not to mention most of the time vehicles are support units they aren't meant to be weapons of mass destruction that roll entire teams alone, work with your team cover them and have them cover you. you need a heavy damage mod for a swarm launcher to do more damage.
Nope. Swarms are light weapons. |
WHz DS9899
Doomheim
136
|
Posted - 2012.12.30 01:56:00 -
[53] - Quote
Baal Roo wrote:Draco Dustflier wrote:NovaShadowStorm wrote:I've seen rediculously strong tanks on the battle field that not even A full clip of missiles from my Darkside swarm launcher, (I'm also running a Complex light damage mod +10%) 2 others using swarms of unknown type and a forge gunner this tank took it all, killed us one at a time then drove off and ran someone over. The moral of this story is that all tanks can be absurdly strong but you have to put a crapload of points into it.
Just like in EVE just because you have the minimum amount of skill to get into one doesn't mean you should. Train up your tanking skills, toss in some resist mods as well as just extenders or plates, get a repper of some sort and you'll find that vehicles are alot stronger than you think. Not to mention most of the time vehicles are support units they aren't meant to be weapons of mass destruction that roll entire teams alone, work with your team cover them and have them cover you. you need a heavy damage mod for a swarm launcher to do more damage. Nope. Swarms are light weapons.
this. I can't believe that a guy (assuming here) doesn't even know what he's using.... |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.30 08:36:00 -
[54] - Quote
WHz DS9899 wrote:Got a alt to be able to use proto Forge Guns, put some modules on the heavy suit, and blew up 3 tanks, 2 of them was a one shot, and the other was a 2 shot. Tried out AV grenades, and their just as strong. Lastly, I tried the Swarms, and their weaker, but not by much, and they can shoot from across the map. DOn't tell me I don't know how AV feels, because I do. stupidly OP.
Yeah my point made exactly. Congratulations. You sank a large deal of points into your AV spec to be able to do that not just grabbed any malitia weapon with no training and was able to do it like you're claiming. And I am still calling BS on a standard AV grenade being as strong as a proto FG because that is simply impossible. May as well have scout suits running around with AV grenades just sprinting up and lobbing them at tanks if they're that strong. And Swarms can shoot from almost all the way across the map but that relies heavily on 2 things 1. Being able to get a lock which often you can't at such ranges and 2. The tracking in the swarms seems to run out just as it gets to the other side and if you can see them coming from that far away it's not hard to avoid them they don't go around corners if you drive behind cover when they're half a map away. Really how many maps do you know that are so flat and obstacle free that you can hit someone with swarms from across the map while they are moving about? |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.30 08:47:00 -
[55] - Quote
WHz DS9899 wrote:NovaShadowStorm wrote:Encharrion wrote:While the OP is clearly exaggerating, I do believe there is a problem here. This problem is that the vehicles in DUST 514 are too fragile to invest in. I would trade any other stat on my vehicles for more defense, I would trade damage, or speed, or both. Why? Because in a worst case scenario, I would prefer something that creates minimal effect on the battlefield but survives to the end than something that has a big impact for the 10 seconds it takes to wipe it out. I spent money on those vehicles, I don't want to have to constantly replace them when they cost so much. Low health - High cost does not work. I understand in relative terms yes vehicles are seemingly a tad on the fragile side however with a really good fit it's incredibly hard to kill them. For now I recommend getting your shield/armour skills up your fitting skills up (CPU/Grid mods) Then fitting a strong tank at the expense of using weaker weapons. Drive around get a feel of it don't try to kill things just try to survive, then after you get a small feel for it start trying to kill stuff. I can use all proto defensive modules, both T2 HAV's, and almost can use proto turrets. I have over 8k eHP, and spent about5m. SP just on making my HAV's really hard to kill. But because active resist modules don't work, blasters have **** range, Railguns have no splash, missiles got nerfed to hell, and AV's can hide in places that I can't even hit them, it's just not fair.
Drive into places that you aren't easy to hit, keep moving, hit from the flanks, support your team because they will support you in turn. And I used my tank the other day my Sica, no HAV training, managed to last a good 6 mins took out about 10 people, survived a few FG blasts and AV grenades and a few swarms (not all at once) until someone hit me with a Advanced forge twice in rapid succession. Again TANKS ARE NOT INVINCIBLE. What you want just won't happen, back a few major patches ago tanks were that strong swarms did jack all, FG's could only chip at shields and a whole team rolled in tanks killing everything in their sights. You would rather that again since that seems more fair to you that a team that has tanks should obviously win against a team that doesn't? Once again I have seen rediculously strong tanks around that are so freaking hard to kill. Just like Dropship pilots had to adapt after they changed them from easy flying to that new helicopter flying style, you have to change how you play because if you are dying that quickly with all that proto gear then you're staying in sights of people far too long. |
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