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461. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
5Y5T3M 3RR0R wrote: Check how many clones the average skirmish map has right now, 150. Then count the number of times you remember losing a skirmish due to clone count. My bet its lot less often and very rarely is it when your winning the batt...
- by Django Quik - at 2013.03.29 10:36:00
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462. how can a smg out do a hmg - in Feedback/Requests [original thread]
I regularly take out heavies with my assault SMG (assault suit) because I get in close and jump over their sides whilst shooting and turning. They can't keep firing and turn fast enough at the same time and if they stop firing they lose shot momen...
- by Django Quik - at 2013.03.28 22:27:00
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463. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
50% is a much more enticing number for sure. I like that winning attackers get some extra clones too but not sure how this could be justified in the lore. Do they get the clones immediately, so they can be used in the follow up attack or do they g...
- by Django Quik - at 2013.03.28 22:22:00
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464. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
And everyone shot down the idea of the 'Dislike' button!
- by Django Quik - at 2013.03.28 10:55:00
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465. Remove the Indestructable Environments - in Feedback/Requests [original thread]
Destructible environments would be awesome but it's a big ask and is certainly not in a lot of games at the moment. I can see it happening at some point in the future with Dust 514 but there are a lot more important things to come first, so I can'...
- by Django Quik - at 2013.03.26 11:32:00
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466. [Request] Add an Annual Subscription like in Eve. - in Feedback/Requests [original thread]
Why on earth are you spending so much money on this free to play game? That's entirely your choice how much you spend, so if you think you're spending too much, try budgeting better.
- by Django Quik - at 2013.03.25 18:27:00
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467. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Terrible idea - matchmaking is currently a rather complicated ELO style algorithm and trying to make it something as simplistic as any single stat is a step in entirely the wrong direction.
- by Django Quik - at 2013.03.25 18:24:00
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468. [Request] Destruction and kill credit for burning vehicles - in Feedback/Requests [original thread]
Just saw this from today: CCP Cmdr Wang wrote: [BUG] Swarm Launchers not awarding correct WP for dropship kills Status: Working as intended. The dev team will review this design and determin if improvements are required. Working as intended!...
- by Django Quik - at 2013.03.21 11:32:00
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469. [Request] Destruction and kill credit for burning vehicles - in Feedback/Requests [original thread]
Is more an annoyance than anything - the simplest solution is to just exclude burning or environment collision damage from the coding that decides who the kill and assist goes to.: e.g. if ( killDmg.isFrom(Player) ) killCredit -> lastPlayer; e...
- by Django Quik - at 2013.03.21 11:12:00
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470. encouraging niche roles - in Feedback/Requests [original thread]
All these things already have niches. You're just making them even more niche but I don't think it's necessary - they're already niche enough. People who play AR do so because it's what they're comfortable with; your proposals (though quite cool)...
- by Django Quik - at 2013.03.20 21:20:00
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471. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Skihids wrote: Django Quik wrote: Skihids wrote: Ok, let's just let SL's lock onto infantry and your infantry problem goes away... A long time ago you could dumbfire SLs but it just made it a ridiculously OP anti-infantry weapon. If yo...
- by Django Quik - at 2013.03.19 13:01:00
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472. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Skihids wrote: Ok, let's just let SL's lock onto infantry and your infantry problem goes away... A long time ago you could dumbfire SLs but it just made it a ridiculously OP anti-infantry weapon. If you could lock onto infantry, it would be ...
- by Django Quik - at 2013.03.19 10:29:00
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473. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: So tanks and infantry are using teamwork? Use your own teamwork to counter; have some other players take out the infantry while you take out the tank. To be able to destroy an expensive tank is not a power that sho...
- by Django Quik - at 2013.03.18 18:38:00
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474. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
I generally hit top 3 - 5 on the scoreboard because I'll often get a tonne of LAVs and maybe a dropship too, adding up to easily 10+ kills and then anyone I manage to pistol in the face too. If I get a tank, or two, or three (got 4 in 1 game the o...
- by Django Quik - at 2013.03.18 18:26:00
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475. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
At first I thought this must be a troll post but reading the whole thing you seem deadly serious, so I'll address this as such. I run dedicated AV with swarms, though I'm only currently up to lvl 3. You have to spec up in sidearms too, then you c...
- by Django Quik - at 2013.03.18 18:06:00
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476. more information on corporations - in Feedback/Requests [original thread]
It's a bit iffy (read: often causes disconnection) and takes forever to load but you can see some things about your own corp in the following ways: If you have any corp mates as contacts, when you go to Corporation > Search, it will show your ...
- by Django Quik - at 2013.03.18 17:58:00
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477. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Kray Dytt wrote: But that's the thing... if a respec is only for small amount of SP (either not a full respec or only respec when below a total amount of SP) they aren't really needed because it doesn't take all that long to get that amount of...
- by Django Quik - at 2013.03.18 12:47:00
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478. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for tho...
- by Django Quik - at 2013.03.18 12:19:00
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479. skill point reset - in Feedback/Requests [original thread]
Gadster wrote: The point is many new players and a few vets as well have made mistakes with skill point distribution they wish they could fix . I see no reason as of yet to make it a one time thing . It doesn't matter at all if vets have ma...
- by Django Quik - at 2013.03.17 22:43:00
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480. skill point reset - in Feedback/Requests [original thread]
Gadster wrote: Your missing the point . What good is the best scrambler pistol if your survivability is nill. No, you're missing the point - no skill is useless in the long run. If you mess up early on it's easy to balance yourself out as yo...
- by Django Quik - at 2013.03.17 22:30:00
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