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BlG MAMA
PLAYSTATION4
21
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Posted - 2013.03.25 11:41:00 -
[1] - Quote
It sucks when you get in a match where some dude gets 49/0 kills
Pit them against their own kind |
ChromeBreaker
SVER True Blood Unclaimed.
317
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Posted - 2013.03.25 11:42:00 -
[2] - Quote
Logi and all their friends hate you
... everyone likes logi |
BlG MAMA
PLAYSTATION4
21
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Posted - 2013.03.25 11:46:00 -
[3] - Quote
ChromeBreaker wrote:Logi and all their friends hate you ... everyone likes logi
i am logi
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ChromeBreaker
SVER True Blood Unclaimed.
317
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Posted - 2013.03.25 11:49:00 -
[4] - Quote
Then you will just have to hate yourself |
Daedric Lothar
Onslaught Inc
21
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Posted - 2013.03.25 11:53:00 -
[5] - Quote
Logi Fight!
I guess its one of those sounds good in theory, doesn't work out as well on the field. But then again, maybe it can track how often you run Logi and give you a massive bonus, Logi's don't need to be in Blueberry games anyway |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 11:55:00 -
[6] - Quote
snipers vs proto heavies maybe... sit back and LOL as k/d normalizes |
BlG MAMA
PLAYSTATION4
22
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Posted - 2013.03.25 12:31:00 -
[7] - Quote
ChromeBreaker wrote:Then you will just have to hate yourself
no i just hate it when my team loses because the game is unbalanced waay to much
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ChromeBreaker
SVER True Blood Unclaimed.
317
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Posted - 2013.03.25 12:33:00 -
[8] - Quote
BlG MAMA wrote:ChromeBreaker wrote:Then you will just have to hate yourself no i just hate it when my team loses because the game is unbalanced waay to much
So your blaming the game now for other people being better than you? |
Orenji Jiji
Seraphim Initiative. CRONOS.
24
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Posted - 2013.03.25 12:35:00 -
[9] - Quote
BlG MAMA wrote:It sucks when you get in a match where some dude gets 49/0 kills
Pit them against their own kind How do you count squads in this scenario? Mean by avg? By median? By highest or lowest? |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
119
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Posted - 2013.03.25 13:47:00 -
[10] - Quote
It's a good idea..but problem is theres good players with low K/D's and theres also baaad players who have high K/D's |
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KatanaPT
Tech Guard
10
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Posted - 2013.03.25 14:03:00 -
[11] - Quote
+1 to topic, already said this a couple of times already... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1764
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Posted - 2013.03.25 15:06:00 -
[12] - Quote
There is one flaw in your idea. There are snipers who get high kdr but don't do anything other than snipe. Also, there are players with low kdr who team up with players who get high kdr. |
Chris F2112
Killshot Corp
15
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Posted - 2013.03.25 15:11:00 -
[13] - Quote
Easy solution- rather than KD use WP per minute. That should account for logis, and will end up with much more balanced battles. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
76
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Posted - 2013.03.25 15:14:00 -
[14] - Quote
Chris F2112 wrote:Easy solution- rather than KD use WP per minute. That should account for logis, and will end up with much more balanced battles. Was going to say WP/death, but this looks better than that. +1! |
James Thraxton
The Exemplars
103
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Posted - 2013.03.25 15:50:00 -
[15] - Quote
the rounds would be epic, snipers vs proto heavies vs adv tanks, |
trollsroyce
Seraphim Initiative. CRONOS.
237
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Posted - 2013.03.25 16:51:00 -
[16] - Quote
The bad is catering to certain playstyles. The good is creating a need to adapt new playstyles to stay in "elite" publics. WP/hour would be better, though :) |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
64
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Posted - 2013.03.25 16:57:00 -
[17] - Quote
How about no. |
Nightbird Aeon
Ahrendee Mercenaries Legacy Rising
124
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Posted - 2013.03.25 17:06:00 -
[18] - Quote
Don't forget the bug where Kills and Deaths aren't recorded if a match ends with the MCC dying instead of one of the teams getting cloned out.
I don't play Ambush much, so my K/D hasn't reflected 90% of my Skirmish play for close to a month now...
I routinely have a K/D of between 2:1 and 3:1, sometimes more depending on the match... but nothing changes on my Character sheet. |
Django Quik
R.I.f.t
331
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Posted - 2013.03.25 18:24:00 -
[19] - Quote
Terrible idea - matchmaking is currently a rather complicated ELO style algorithm and trying to make it something as simplistic as any single stat is a step in entirely the wrong direction. |
Rachoi
HavoK Core
38
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Posted - 2013.03.25 18:29:00 -
[20] - Quote
BlG MAMA wrote:It sucks when you get in a match where some dude gets 49/0 kills
Pit them against their own kind
not happening, because there are K/D queens that like to sit away from the fight, and not be of any use aside to occasionally shoot someone.
then there are the tank babies, sittingi n their big toys. granted some actually put work into getting those massive toys, but a majority i see are MLT or STD, i rarely see one that i'd actually try to avoid, or one that is ADV.
the game does have some skilled players that run in, smash stuff, get out, and do it all over again, being ultimate badassses and walking out of the fight leaving a pile of bodies, and barely survivng him/herself. i rather like those players.
but i'd also like to point out there are snipers with ******** K/D, and need ro be... fixed |
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Zahle Undt
The Tritan Industries
51
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Posted - 2013.03.25 18:40:00 -
[21] - Quote
Hopefully soon this will be a pointless debate as corps and "serious" players are engaged primarily in faction warfare and planetary conquest. When we get those things then Ambush and Skirmish pub matches will become what they are meant to be SP/ISK grinding and a place for newberries to get their boots dusty |
ARF 1049
The Phoenix Federation
5
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Posted - 2013.03.26 17:48:00 -
[22] - Quote
Coleman Gray wrote:It's a good idea..but problem is theres good players with low K/D's and theres also baaad players who have high K/D's yeah and some players still need to make a full recovery from there days of noobism! not everyone came into this game knowing what to do |
Shadowswipe
WarRavens
31
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Posted - 2013.03.26 17:52:00 -
[23] - Quote
K/D ratio is a terrible way to do it. People will just die 1000+ times to get back to griefing newbies. Run all militia gear and die won't cost you anything.
It needs to be a soft total skill point bracket. That way those that are more likely to have proto suits will not be as likely to be matched against militia gear users.
The skill bracket would shift and expand to make sure games are filled. The longer the wait, the bigger the bracket will become, so you are at least fighting someone at all times. |
Daedric Lothar
Onslaught Inc
27
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Posted - 2013.03.26 17:58:00 -
[24] - Quote
Shadowswipe wrote:K/D ratio is a terrible way to do it. People will just die 1000+ times to get back to griefing newbies. Run all militia gear and die won't cost you anything. .
Leave it to a member of the Dust community to figure out a hideous way to abuse a mechanic. |
Shadowswipe
WarRavens
31
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Posted - 2013.03.26 17:59:00 -
[25] - Quote
Daedric Lothar wrote:Shadowswipe wrote:K/D ratio is a terrible way to do it. People will just die 1000+ times to get back to griefing newbies. Run all militia gear and die won't cost you anything. . Leave it to a member of the Dust community to figure out a hideous way to abuse a mechanic. I just unfortunately know the internet. My faith in online gamers is mostly none existent. Jay and Silent Bob Strike Back had a great ending. That is all. |
BlG MAMA
PLAYSTATION4
26
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Posted - 2013.03.26 18:10:00 -
[26] - Quote
Maken Tosch wrote:There is one flaw in your idea. There are snipers who get high kdr but don't do anything other than snipe. Also, there are players with low kdr who team up with players who get high kdr.
and as you noticed when there are too many snipers in your team you lose in skirmish , they should just come down and fight for objectives |
Happy Jack SD
Verboten XXI
0
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Posted - 2013.03.26 19:31:00 -
[27] - Quote
I'm not sure if total K/D ratio of matchmaking would be effective... there are too many things that can skew it (ie, a tanker that is SP grinding with Starting Loadouts). Also, as has been mentioned, Logi classes and niche rolls would be unfairly categorized as 'bad' players, where redline snipers would be 'good' players.
I think it would be better to use WP to balance teams, but not total WP. Using the combined WP of the last 5 matches should give a good indication of the players skill, while negating 'one off' games where they do exceptionally bad or good. If a player is enjoying a long streak of good or bad luck, they will find themselves on the other end of the matchmaking process... which will hopefully get them out of their funk.
Obviously squads would have a total WP value for all players in the squad, and would be balanced against a similar number of players (or even another squad) with a similar WP value.
++EDIT++ My suggestion isn't for finding the appropriate lobby, but for balancing the teams in a lobby. |
Ulysses Knapse
Nuevo Atlas Corporation
145
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Posted - 2013.03.26 20:51:00 -
[28] - Quote
Then noobs that somehow managed to go through a battle with no deaths and even a single kill would be forced to deal with the cream of the crop, and some people would purposely die so they could be grouped with really bad players so they could gank them. Matchmaking should be based on total WP ever received. |
Knarf Black
Subdreddit Test Alliance Please Ignore
518
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Posted - 2013.03.26 21:08:00 -
[29] - Quote
There is literally no way to properly balance matchmaking in this game; too many variables and different ways to play. |
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
3
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Posted - 2013.03.26 21:54:00 -
[30] - Quote
Knarf Black wrote:There is literally no way to properly balance matchmaking in this game; too many variables and different ways to play.
I think it would be fairly simple to do it based on WP gained per match and SP totals. As was said before I like the idea on the auto adjusting SP brackets that start closest to you and move outward. |
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