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281. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
Yeah, this has been suggested since PC was first announced and I think I remember foxfour said something along the lines of liking the idea. However, I don't see it happening until at least the next major patch.
- by Django Quik - at 2013.07.21 12:45:00
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282. [Request] Easiest solution for LAVs: nerf the collision damage - in Feedback/Requests [original thread]
This is a good suggestion and anyone saying there's no problem and you need to learn to avoid LAVs is an idiot, plain and simple. Most times when a car its someone at <30mph, it will injure but not kill. At higher speeds, it usually (but not a...
- by Django Quik - at 2013.07.21 12:43:00
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283. [request] make cooked grenades explode in our hand even if we die before throwin... - in Feedback/Requests [original thread]
Pandora Mars wrote: I disagree with this request. 1. Suicide bombers are a horrible thing to my eyes. 2. Everytime "player" get engaged in CQC and thinks he's losing the gunfight, he will cook a grenade and possibly get a free kill... Not coo...
- by Django Quik - at 2013.07.21 10:19:00
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284. [Request] Double ISK week - in Feedback/Requests [original thread]
There is zero need for more isk. It's so easy to come by anyway. If you're really struggling, just afk or redline snipe for a few games and you'll be earning 1million+ isk per hour.
- by Django Quik - at 2013.07.21 09:42:00
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285. PLAYER OWNED SERVERS!!!!!! READ - in Feedback/Requests [original thread]
It's a bad idea poorly explained. You make it sound like you want players to host their own servers that they have full responsibility for but what you really want is custom defined matches with options such as no vehicles. Change the title and OP...
- by Django Quik - at 2013.07.20 09:37:00
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286. Please remove the skill cap - in Feedback/Requests [original thread]
This has been debated to death several times before but ultimately one thing remains: you really think that removing the skill cap will ever let you catch up to those already ahead of you? No. They'll just play even more and widen the gap even fur...
- by Django Quik - at 2013.07.16 17:33:00
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287. [Feedback] Hit detection for the Nova Knives are god awful and needs to be addre... - in Feedback/Requests [original thread]
I've never actually used knives but my stats over 10 matches last night saw absolutely zero knife kills! https://forums.dust514.com/default.aspx?g=posts&m=1053429#post1053429
- by Django Quik - at 2013.07.14 11:16:00
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288. [Feedback] 4 things that will improve the competitive side. - in Feedback/Requests [original thread]
As another point - I think all explosive weapons that have significant splash radii should have much lower splash DPS. Things like missiles, grenades, flaylocks (mass drivers less so but still a little) - the direct hit damage should be high but s...
- by Django Quik - at 2013.07.14 11:12:00
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289. [Feedback] 4 things that will improve the competitive side. - in Feedback/Requests [original thread]
Cosgar wrote: -Flux Grenade -Engage at mid range -Don't engage in CQC -Get above them You can only carry 3 fluxes at a time - this is hardly enough to combat teams of calogis. It's impossible to know if someone is carrying contact grenade...
- by Django Quik - at 2013.07.14 11:06:00
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290. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
I like it all but would just add that I want proper grassy and snowy terrain, not just patches but full coverage and not just a dusty green colour shrubbery but vibrant grassy plains like you'd see in the English countryside. Also, proper trees, ...
- by Django Quik - at 2013.07.05 12:24:00
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291. [Request] Bonus SP Remaining - in Feedback/Requests [original thread]
This but also add total unallocated SP to the match-end screen too.
- by Django Quik - at 2013.07.05 09:31:00
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292. (Request) Amarr Logistics needs sidearm at basic and advanced levels. - in Feedback/Requests [original thread]
If the logi had a sidearm, who would bother using the assault?
- by Django Quik - at 2013.07.04 18:27:00
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293. Some way to reward AV Players - in Feedback/Requests [original thread]
Area denial is not in any way rewarded in this game, whether it's keeping a pesky HAV at bay or trapping a heavy in a corner somewhere. Simply giving isk (or WP/SP) for damaging anything (vehicles, suits, structures) is abusable and could potenti...
- by Django Quik - at 2013.07.02 13:16:00
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294. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
It really doesn't matter what number you try to throw at us, you can't change the fact that 2 light weapons is just as good DPS as 1 heavy and a sidearm, if not better. The range that light weapons give over both the HMG and sidearms is what makes...
- by Django Quik - at 2013.07.01 18:36:00
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295. not pay to win? - in Feedback/Requests [original thread]
You don't know what pay2win means, do you? Those items listed aren't instant win buttons - in fact they're pretty rubbish and easily beaten by many other things in game. If he did so well with that set up, it means your team were terrible or he's ...
- by Django Quik - at 2013.07.01 11:13:00
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296. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
lol. Plenty of people will be running commando. AR/SCR will be perfect against any type of tanker. Dual swarms will demolish tanks. AR/shotgun will be amazing short-mid range. SCR/MD will wipe out anyone. The damage output potential is huge and t...
- by Django Quik - at 2013.07.01 11:10:00
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297. Armour vs checkpoints - in Feedback/Requests [original thread]
I don't understand what you're trying to say.
- by Django Quik - at 2013.06.30 12:29:00
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298. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Krom Ganesh wrote: Django Quik wrote: I like this whole thread quite a lot and it's quite similar to my recent thread on generalising the skill tree. However I think that your orders should be done a little differently: For the dropsuits...
- by Django Quik - at 2013.06.29 19:02:00
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299. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
I like this whole thread quite a lot and it's quite similar to my recent thread on generalising the skill tree. However I think that your orders should be done a little differently: For the dropsuits have the frame size, then race, then specia...
- by Django Quik - at 2013.06.29 18:25:00
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300. SP - in Feedback/Requests [original thread]
No one reply to this thread until this guy does his homework please. We've been through this too many times and if you're too lazy to do a search to see the real reasons people don't want respecs or instant SP and just want to keep parroting your...
- by Django Quik - at 2013.06.29 17:30:00
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