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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
53
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Posted - 2013.07.28 08:44:00 -
[1] - Quote
Mercenary - You can choose to be a full on Merc Pros - access to all equipment also maybe earn extra ISK from Merc missions Cons - Suits give no faction bonus
Faction Fighter - Your dedicated to your particular faction with bonuses attached. Obviously more scope when the specific equipment comes into play. Pros - Decrease in SP cost to faction skills & equipment but also still access to allied stuff. Con -Can only participate in engagements to defend or support that faction (and their allies MM & Gall, Amr & Cal)
Obviously something for the distant future cus at present there is not enough gear. e.g my MM guy would only be able to use Gall vehicles at present. Nice but not much choice. Also I seems strange that a Amarr suited guy can call in a Cal HAV to defend for the MM
I proposed this because I'm concerned for the future development and the question of balance that keeps coming up. (any old time Warhammer 40K players may remember what broke the 2nd Ed was the abuse of certain equipment combo's. The vast choice meant the designers didn't see how over powered it could be till way too late) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
862
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Posted - 2013.07.28 09:03:00 -
[2] - Quote
broonfondle majikthies wrote:Mercenary - You can choose to be a full on Merc Pros - access to all equipment also maybe earn extra ISK from Merc missions Cons - Suits give no faction bonus
Faction Fighter - Your dedicated to your particular faction with bonuses attached. Obviously more scope when the specific equipment comes into play. Pros - Decrease in SP cost to faction skills & equipment but also still access to allied stuff. Con -Can only participate in engagements to defend or support that faction (and their allies MM & Gall, Amr & Cal)
Obviously something for the distant future cus at present there is not enough gear. e.g my MM guy would only be able to use Gall vehicles at present. Nice but not much choice. Also I seems strange that a Amarr suited guy can call in a Cal HAV to defend for the MM
I proposed this because I'm concerned for the future development and the question of balance that keeps coming up. (any old time Warhammer 40K players may remember what broke the 2nd Ed was the abuse of certain equipment combo's. The vast choice meant the designers didn't see how over powered it could be till way too late)
This is a bad idea, in my opinion.... and not in keeping with CCP's general SANDBOX concept for Dust and EVE .....
What I would have suggested to CCP is to rather than bring out Faction suits like we have now we simply have two suit tiers, tech 1 and tech 2, and corporate Dropsuits....essentially 3 dropsuits per suit type per faction ranging from light to heavy all of which can have the standard generic frame until CCP releases more.
E.G- Light Medium Frame AKA "Force Recon", Medium Medium AKA "Assault", Heavy Medium AKA "Heavy Assault"
Caldari Kaalakiota Force Recon- 190 Shield 90 Armour Caldari Ishukone Assault- 210 Shields- 120 Armour Caldari Lai Dai Heavy Assault- 230 Shields 150 Armour
Gallente Creodron Force Recon 90 Shield 190 Armour Gallente Allotek Assault- 120 Shield 210 Armour Gallente Roden Heavy Assault 150 Shields 250 Armour
All suits have same slot lay outs even Tech 2, except tech 2 have more CPU and PG, as well as unique abilities and colour schemes.
Factionalised Suits are simply reskinned corporated suits, with more specific bonuses to comply with the style of that races war fare.
This way there is no imbalance between the suit types in terms of EHP excluding the SP gap or suit bonuses.
I don't feel like players should be forced to set their path as soon as they start the game, much like EVE you should be free to shape your own path.
However I do like the idea of a sort of shifting job/ alignment feature that takes your actions into account and modifies your rewards and experiences. |
Django Quik
R.I.f.t
1120
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Posted - 2013.07.28 09:03:00 -
[3] - Quote
An interesting concept but to limit people to one or the other for their entire career - what if people get fed up of the one thing they choose after a few months and want to play the other? It's too restrictive and would split the playerbase too - both bad things. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
53
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Posted - 2013.07.28 09:14:00 -
[4] - Quote
I see your points and they are very good ones, can't argue and admit I was wrong. That said though I was told about the game and being interested I read the fluff concerned. I liked the stories and the animosity between the opposing factions and this is what sold me to it. So when the game asked me to chose a faction and clan I thought I was making a career choice that would shape what I had access to but all it does is define what starter kits you get meaning the entire start sequence is totally meaningless |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:37:00 -
[5] - Quote
No because of many reasons its a bad suggestion it needs to be flexible and that limits so much of ur dust 514 experience |
Django Quik
R.I.f.t
1120
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Posted - 2013.07.28 09:39:00 -
[6] - Quote
broonfondle majikthies wrote:I see your points and they are very good ones, can't argue and admit I was wrong. That said though I was told about the game and being interested I read the fluff concerned. I liked the stories and the animosity between the opposing factions and this is what sold me to it. So when the game asked me to chose a faction and clan I thought I was making a career choice that would shape what I had access to but all it does is define what starter kits you get meaning the entire start sequence is totally meaningless Yeah, I really don't understand the point of the start sequence because its only relevance seems to be what starter fits you get. It used to affect your starting skills and a specialisation starter fit but they removed those things. I think the idea is that you should be able to play the game however you like and if you decide you want to fight for minmatar and then change allegiance to Amarr, that's allowed, like defecting in real life. |
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