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1021. What's your Dream DUST Map? - in General Discussions [original thread]
CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop wrote: Synbot wrote: I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random...
- by Django Quik - at 2013.09.18 18:24:00
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1022. Scout Registry / Killboard - in General Discussions [original thread]
Dunno how many people here are into role playing but yesterday I made my guy a wee bio and am thinking about doing some cool scouty fiction in future. Check out my first attempt and let me know what y'all think: https://forums.dust514.com/default...
- by Django Quik - at 2013.09.18 17:30:00
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1023. What racial fit is the best at hiding from scanners? - in General Discussions [original thread]
Lvl 5 dampening only reduces your scan profile a total of 10%, which isn't enough to hide anything other than a scout suit from even the standard scanners. However, adding complex dampening modules will make a hell of a difference to any suit.
- by Django Quik - at 2013.09.17 18:12:00
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1024. Pistol Variants? - in General Discussions [original thread]
I'm thinking as caldari are king of range, the bolt pistol will be pretty long range.
- by Django Quik - at 2013.09.16 19:20:00
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1025. Pistol Variants? - in General Discussions [original thread]
Ignoble Son wrote: Pretty sure the bolt is Caldari not Minmatar. Bojo The Mighty wrote: Flaylock is minmatar Cheers guys, my mistake.
- by Django Quik - at 2013.09.16 19:08:00
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1026. Pistol Variants? - in General Discussions [original thread]
So far I've heard of the bolt (minmatar?) and ion (gallente?) pistols - anyone know what the caldari pistol is? *edit turns out the flaylock is the minmatar pistol and the bolt pistol is actually caldari. I'm really looking forward to the variant...
- by Django Quik - at 2013.09.16 18:59:00
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1027. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Django Quik wrote: I dislike ADS because I lose FOV and movement flexibility, so I only ever hipfire. The annoying thing is that with the aiming changes it seems harder to get those headshots (with AA on or off), so m...
- by Django Quik - at 2013.09.16 07:28:00
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1028. Scout Facts - in General Discussions [original thread]
Ludvig Enraga wrote: Django, Oswald, Django should also include the number of slots in comparison to assaults to complete the discussion and make it crystal clear that scout has both: fewer slots and less CPU per slot Okay, I've added a line...
- by Django Quik - at 2013.09.16 07:23:00
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1029. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Django Quik wrote: Yeah, I originally put it on there because there's no breach proto pistol but in future when we're doing a proto stomp day I'll just use my trusty TY-5 instead. I found I'd gotten so used to the ROF...
- by Django Quik - at 2013.09.15 22:46:00
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1030. [Feedback] Scout Suits Need...Work Done - in General Discussions [original thread]
Short term (because CCP already have stuff in the works for scouts in 1.5/1.6) what can be done is an increase in 4 primary stats: 1) CPU by around 15-20 on all suits. 2) Speed by around 0.5 - 1m. 3) Base passive scan range doubled. 4) Base profil...
- by Django Quik - at 2013.09.15 22:27:00
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1031. Corp Advertising in Game - in General Discussions [original thread]
It's a cool idea but I think that many people are still going to really struggle to recruit because the bigger corps will have more money available to buy as much ad space as they like and you smaller corps will still not be able to compete. Think...
- by Django Quik - at 2013.09.15 21:12:00
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1032. Scout Facts - in General Discussions [original thread]
Oswald Rehnquist wrote: Django Quik wrote: Oswald Rehnquist wrote: I don't understand why you are normalizing through slots, cpu/slot and pg/slot doesn't tell much of a story. Give the scout one slot at proto level while maintaining their...
- by Django Quik - at 2013.09.15 21:06:00
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1033. Scout Facts - in General Discussions [original thread]
Oswald Rehnquist wrote: I don't understand why you are normalizing through slots, cpu/slot and pg/slot doesn't tell much of a story. Give the scout one slot at proto level while maintaining their cpu/pg levels and by your metrics scouts just be...
- by Django Quik - at 2013.09.15 20:42:00
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1034. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Why would you use the Carthum Assault? If I wanted an SMG I would use an SMG. I found out a while ago that Assault pistols are really not worth it like the other Assault Weapons are. Yeah, I originally put it on there ...
- by Django Quik - at 2013.09.15 20:25:00
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1035. Scout Facts - in General Discussions [original thread]
There have been many threads about scouts from people relaying their personal experiences of the suits, whether good or bad, but at the end of the day these threads are primarily subjective and opinion based. So, I wanted to collate some of the ir...
- by Django Quik - at 2013.09.15 20:19:00
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1036. Scout Registry / Killboard - in General Discussions [original thread]
Dust2Dust has been running a special one off proto stomp ambush day today and it's been an absolute blast but also a bit of an eye opener for me. Now I don't have proto scout yet (just got level 4 today), so I just found a way to switch up my adv...
- by Django Quik - at 2013.09.15 18:59:00
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1037. Recruitment is Impossible... - in General Discussions [original thread]
Soulja Ghostface wrote: Django Quik wrote: *sigh* yet another person who thinks that just because he made something people should want to be involved in it. You have to offer people something to get them interested. If you have only yourse...
- by Django Quik - at 2013.09.15 18:12:00
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1038. Recruitment is Impossible... - in General Discussions [original thread]
shaman oga wrote: Why not add an option to become a sub-corp, it will partially solve the problem that we can't forge or join alliances in dust. Also the name of the alliance or a symbol should be added in the player info, i want to recognize m...
- by Django Quik - at 2013.09.15 18:09:00
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1039. Recruitment is Impossible... - in General Discussions [original thread]
*sigh* yet another person who thinks that just because he made something people should want to be involved in it. You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that ...
- by Django Quik - at 2013.09.15 17:53:00
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1040. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Purona wrote: 45 DB x.35 (.25 proto suit skill + .15 profile dampening skill) =.29.25 DB put on one prototype dampener and its brought down to 18 enough to evade everything but duvolle active scanner which was probably specifically created t...
- by Django Quik - at 2013.09.15 10:32:00
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