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1041. See player count isn't actually that much changed. - in General Discussions [original thread]
Soulja Ghostface wrote: models he has access to that we don't example:how many AUR sales in a month Lol, you think that CCP gives the CPM access to their financials? Look, I'm not saying it's not a reasonable figure - for weekends, I reckon...
- by Django Quik - at 2013.09.15 02:35:00
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1042. See player count isn't actually that much changed. - in General Discussions [original thread]
Soulja Ghostface wrote: Django Quik wrote: Iron Wolf Saber wrote: Well based on some existing math models. We have about 55,000 unique players a day. This is however possibly quite inaccurate. I'd love to know how you came up with tha...
- by Django Quik - at 2013.09.15 02:27:00
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1043. See player count isn't actually that much changed. - in General Discussions [original thread]
Iron Wolf Saber wrote: Well based on some existing math models. We have about 55,000 unique players a day. This is however possibly quite inaccurate. I'd love to know how you came up with that number.
- by Django Quik - at 2013.09.15 02:22:00
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1044. See player count isn't actually that much changed. - in General Discussions [original thread]
Now I've never been someone to point at player numbers and say OMG this game is dying but I wanted to make some small pointers on this: Peak numbers aren't that bad but it's not all about the peaks - it's about the shapes of the peaks (how sharpl...
- by Django Quik - at 2013.09.15 02:12:00
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1045. Don't think scouts are that bad. - in General Discussions [original thread]
Evidence of a single match is not anywhere near enough to be classed as definitive. Evidence from even the entire lifetime of just one player is not substantial. You can take tiny snapshots like this from all over the place to show whatever you wa...
- by Django Quik - at 2013.09.15 01:53:00
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1046. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
CCP Rattati wrote: hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matt...
- by Django Quik - at 2013.09.13 16:55:00
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1047. Weapon balance should be in frequent hotfixes, Not monthly patches - in General Discussions [original thread]
You know why they can't do it quicker than 1 month intervals? It's because they have to gather data and analyse it and this takes time. Forum feedback can be useful but it should never be used in isolation because it is highly subjective and only ...
- by Django Quik - at 2013.09.12 20:13:00
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1048. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
gbghg wrote: Has anyone considers that the current stigma surrounding the assault logi is due to the fact that a significant part of the top tier of the player base specced into things such as the cal logi and thus have that as their most effec...
- by Django Quik - at 2013.09.12 18:35:00
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1049. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
People are still massively missing the point here - it is quite clear that logis are over-versatile; they can fit themselves to be pretty much the same as (if not better than) assaults, scouts and heavies (aside from the fact they can't use heavy ...
- by Django Quik - at 2013.09.12 17:40:00
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1050. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
RydogV wrote: Django Quik wrote: You're still talking about proper logis. If you're running the types of logis being discussed, you're not repping anyone. I don't know why you're getting so up in arms over this - you don't even sound like y...
- by Django Quik - at 2013.09.12 07:19:00
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1051. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
RydogV wrote: Django Quik wrote: RydogV wrote: Rogatien Merc wrote: complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you a...
- by Django Quik - at 2013.09.12 06:52:00
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1052. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
Chances Ghost wrote: more to the point CCP has admitted that the +5 rep skill is an issue and are working on new bonuses for the suits to encourage more logi'ish behavior. so that +5 reps will be something of teh past at some point in the futu...
- by Django Quik - at 2013.09.12 06:48:00
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1053. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
RydogV wrote: Rogatien Merc wrote: complete lack of armor reps is not 'durability' bro. Again you talking about an extended exchange. Armor repair takes a pretty long time and is useless unless you are in cover. Each side can list off a...
- by Django Quik - at 2013.09.12 06:38:00
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1054. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
Rogatien Merc wrote: complete lack of armor reps is not 'durability' bro. Actually this is a massive point. If you want to make truly comparable suits, you'll be wanting to replace an armor plate on each assault with a complex repper. Notice ...
- by Django Quik - at 2013.09.12 06:28:00
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1055. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
All you've done here is show that logis can be exactly the same as assaults. Actually a little better! The reason this is bad is that there really is no point in ever playing assault instead of assault logi. This is now one of the biggest complai...
- by Django Quik - at 2013.09.12 06:16:00
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1056. Things that have beeing promised which we are still waiting for. - in General Discussions [original thread]
PVE. It was even in the trailer 6 months ago. As for new racial variants, they're coming in 1.5
- by Django Quik - at 2013.09.12 05:40:00
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1057. Scouts are beast this build. - in General Discussions [original thread]
Satori Particle wrote: One supply depot? Yes. Most maps only have one supply depot outside of red lines there days.
- by Django Quik - at 2013.09.11 21:22:00
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1058. Scouts are beast this build. - in General Discussions [original thread]
Satori Particle wrote: Gallente with regular plates. It's easy to navigate to a supply depot and swap fits so you can throw down a quick triage and repair then switch back to a scanner or whatever. I think some people here lack the creativity t...
- by Django Quik - at 2013.09.11 20:46:00
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1059. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Niuvo wrote: Hats off to you proto scouts. Post if you are one, for statistics eh shotty. lol So we can see who's proto bear. Think its safe to assume that the majority of Tier IV and V are Proto Scouts. In my ...
- by Django Quik - at 2013.09.11 18:09:00
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1060. Scouts are beast this build. - in General Discussions [original thread]
Being a non shotgun/scrambler/AR user, scouts are super hard mode. Im usually running round to the rear objective or flanking the attack but the moment anyone looks at me Im dead.
- by Django Quik - at 2013.09.10 22:32:00
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