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1001. Is it against the rules - in General Discussions [original thread]
CuuCH Crusher wrote: Django Quik wrote: You could easily make that much isk running a free fit in a game that lasts less than 30mins, so what's the point in trying to get on over on the whole isk transfer thing? True but in those 30 min, ...
- by Django Quik - at 2013.09.22 18:59:00
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1002. Revert back to chromosome. - in General Discussions [original thread]
DootDoot wrote: Django Quik wrote: DootDoot wrote: Iron Wolf Saber wrote: Hard crashes every 4 games? no thanks my PS3 is already on the verge of dying. Really show's how much DUST you play..... Black screen's, stuck on loading, ...
- by Django Quik - at 2013.09.22 18:51:00
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1003. Revert back to chromosome. - in General Discussions [original thread]
DootDoot wrote: Iron Wolf Saber wrote: Hard crashes every 4 games? no thanks my PS3 is already on the verge of dying. Really show's how much DUST you play..... Black screen's, stuck on loading, stuck on victory... 1-2 FPS... the amount...
- by Django Quik - at 2013.09.22 18:36:00
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1004. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Spademan wrote: Bojo The Mighty wrote: EDIT: Also, does anyone else (like me) think that they'd rather have the G/1 Series with 3 lows and one high? Sure the current 2 highs 2 lows is neat-o for tanking but if I jus...
- by Django Quik - at 2013.09.22 18:27:00
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1005. Is it against the rules - in General Discussions [original thread]
You could easily make that much isk running a free fit in a game that lasts less than 30mins, so what's the point in trying to get on over on the whole isk transfer thing?
- by Django Quik - at 2013.09.22 17:48:00
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1006. How can we help dust 514 become better?....... READ PLZ - in General Discussions [original thread]
Just keep playing. Dust isn't short on funds because CCP have ploughed money in from Eve and all the merc packs and aurum already bought. Just keep doing what we're doing and giving feedback and bug reports. Also, try not to screw over newbies too...
- by Django Quik - at 2013.09.22 17:46:00
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1007. Revert back to chromosome. - in General Discussions [original thread]
Here is a good vid for showing just a handful of things that were wrong with Chromosome: http://www.youtube.com/watch?v=d1vEETvCwx0 Note the occasional getting stuck on walls/rails and absolute lack of recoil on the AR even with constant fire at...
- by Django Quik - at 2013.09.22 17:23:00
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1008. Revert back to chromosome. - in General Discussions [original thread]
DootDoot: You still get stuck on textures all over? The aiming system is still glitchy for all peripheral's if you turn off their AA band-aid that didn't fix anything... AA needs some tweaking but it's laggy hitboxes and poor hit detection tha...
- by Django Quik - at 2013.09.22 16:56:00
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1009. Revert back to chromosome. - in General Discussions [original thread]
There are some current balancing issues and matchmaking problems but the mechanics themselves are alright. Matchmaking was still non-existent in chromosome and balance was all over the place. The aim was alright but we had frame rate issues and ev...
- by Django Quik - at 2013.09.22 14:03:00
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1010. Question to the members of CPM - in General Discussions [original thread]
Yay more foolish CPM conspiracy threads!
- by Django Quik - at 2013.09.22 13:46:00
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1011. Salvage drops? DEV feedback wanted - in General Discussions [original thread]
Your score has always been entirely irrelevant to your salvage, which has always been totally random drop chance.
- by Django Quik - at 2013.09.22 09:54:00
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1012. DUST can be original [forum social experiment] - in General Discussions [original thread]
The eve-dust link is seriously the only thing that makes this game special and is what CCP really needs to focus on RIGHT NOW in order for dust514 to become successful.
- by Django Quik - at 2013.09.21 16:40:00
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1013. since 1.5 isnt about vehicles anymore... can it be about scouts? - in General Discussions [original thread]
ALPHA DECRIPTER wrote: question just dinged in my head... what racial bonuses will the Cal and Amarr scouts have `Sigh. Just another fun game of DUST . Don't hold your breath. You'll be waiting well into next year.
- by Django Quik - at 2013.09.21 08:41:00
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1014. Content is just as important as the core gameplay mechanics. - in General Discussions [original thread]
The biggest problem with the current approach is that even if they work on the core until it is absolutely flawless, there is nothing special about the game that will keep people interested or even gain new players. The new maps in 1.4 were a grea...
- by Django Quik - at 2013.09.21 08:38:00
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1015. When will scouts get buffed? - in General Discussions [original thread]
Kasote Denzara wrote: Scouts are not Assault. They are not Heavy. They are light. Fast. Fragile. I do not believe they need a health boost. I'm not sure about the others here, but I do not have an issue suiting up my Gallente Scout. The Sco...
- by Django Quik - at 2013.09.21 08:23:00
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1016. Whats the best way to fit scouts? - in General Discussions [original thread]
Personally I have more PG than I can shake a stick at but CPU is the real limiter. I can't get anywhere near using all my PG without at least an enhanced CPU mod.
- by Django Quik - at 2013.09.20 18:01:00
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1017. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Django Quik wrote: Was playing with some numbers today and came to 2 conclusions that would make a hell of a difference to scouts: 1) Double passive scanning range to 20m for scout suits - a fully specced minja can get...
- by Django Quik - at 2013.09.20 17:56:00
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1018. Scout Registry / Killboard - in General Discussions [original thread]
Also, was looking again at my scout stats thread from the other week and came up with the following changes to the suit setups that would go a long way imho: Add a slot at each level and buff CPU in the following manners:- Std Gallente - 2 hi slot...
- by Django Quik - at 2013.09.20 17:42:00
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1019. Scout Registry / Killboard - in General Discussions [original thread]
Was playing with some numbers today and came to 2 conclusions that would make a hell of a difference to scouts: 1) Double passive scanning range to 20m for scout suits - a fully specced minja can get to 30m and ganjas to 45m without mods; a very r...
- by Django Quik - at 2013.09.20 17:15:00
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1020. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Dunno how many people here are into role playing but yesterday I made my guy a wee bio and am thinking about doing some cool scouty fiction in future. Check out my first attempt and let me know what y'all think: https://foru...
- by Django Quik - at 2013.09.19 18:35:00
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