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CharCharOdell
Shining Flame Amarr Empire
769
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Posted - 2013.09.15 21:23:00 -
[1] - Quote
Okay, I know most people don't play with scout suits, but I have 6 million SP on an alt into them. (Scout M/1-S, complex kinkats, complex shields, adv AR, shotgun, proto knives, basic cardiac regulators) and it isn't terrible, but it is hard. Back in Chrome, we had the food chain down:
Scouts -> heavies -> Mediums -> scouts...
Now the scout is marginalized. Nobody really knows what to do with it, as at best, it can play as a gimped assault suit. I'm not terrible, as I did go positive, but I was hard pressed to get a KD of 14:12. Now, I'm no expert, but I'm not a terrible player, either.
1.5 really did scouts few favors, save the tac net changes.
Some short term fixes:
*Reduce hit box size (keep AA, though) *Increase all light frame movement speeds by 30% (includes strafing speed) because a suit that can be max tanked to around 400 HP, when it is competing with suits that have 800 - 1700 HP, should have a speed difference that is proportional, somewhat, to that disparity. *Buff PG and CPU by 25%, as a suit with that little HP should be able to fit any modules it wants
Long term fixes/new features: *Jet back version of the light frames -sacrifice 20% of their speed (assuming that all light frames got their 30% speed buff) -Sacrifice 35% PG compared to other light frames -Flies for 8 seconds at 20m/s (skill increases speed 3%/level) *Infiltrator Suit -Can turn invisible for 5 seconds -Can walk through walls for 5 seconds -Cannot carry equipment or grenades
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Omareth Nasadra
QcGOLD
50
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Posted - 2013.09.15 21:27:00 -
[2] - Quote
give scout the ability to share their radar with squad without the need of scanner and buff the strenght of their sensor, that will make them effective scout |
Kage Roth
Wolf-Monkey Bastards
83
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Posted - 2013.09.15 21:43:00 -
[3] - Quote
Omareth Nasadra wrote:give scout the ability to share their radar with squad without the need of scanner and buff the strenght of their sensor, that will make them effective scout
I like this plan better. This would be amazing. |
Godin Thekiller
Hellstorm Inc League of Infamy
663
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Posted - 2013.09.15 21:47:00 -
[4] - Quote
I would do this. |
Spec Ops Cipher
Seraphim Initiative..
694
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Posted - 2013.09.15 22:06:00 -
[5] - Quote
Omareth Nasadra wrote:give scout the ability to share their radar with squad without the need of scanner and buff the strenght of their sensor, that will make them effective scout At proto, scanning range is 15m. That means the scout is pretty much fighting whoever they are marking for the squad, its pointless. Anyone who plays scout full time knows what will and won't help.
Buffs to speed will help, best way to scout is to be the first to the enemy point, with a scanner, and decide there and then if it is worth attacking, how many people to allocate to the attack, and the best way to attack.
People seem to harbour the notion that passive scanning is useful, its not. |
Omareth Nasadra
QcGOLD
55
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Posted - 2013.09.15 22:10:00 -
[6] - Quote
Spec Ops Cipher wrote:Omareth Nasadra wrote:give scout the ability to share their radar with squad without the need of scanner and buff the strenght of their sensor, that will make them effective scout At proto, scanning range is 15m. That means the scout is pretty much fighting whoever they are marking for the squad, its pointless. Anyone who plays scout full time knows what will and won't help. Buffs to speed will help, best way to scout is to be the first to the enemy point, with a scanner, and decide there and then if it is worth attacking, how many people to allocate to the attack, and the best way to attack. People seem to harbour the notion that passive scanning is useful, its not. thats why i'd like to buff sensor strenght, make them the best suit at passive scanning, just give them a weaker version built in active scanner |
BARDAS
DUST University Ivy League
479
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Posted - 2013.09.15 22:13:00 -
[7] - Quote
CharCharOdell wrote: ...Jet back version of the light frames...
Yes pl0x!
I want to be the Rocketeer! |
Bojo The Mighty
Zanzibar Concept
1787
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Posted - 2013.09.15 22:16:00 -
[8] - Quote
The main issue is really about fittings that work for the scout. For instance, Scouts really favor uplinks and remote explosives because they complement the scout's role. However, those pieces of equipment are CPU/PG Hogs, something that the scout fairly lacks in.
Scouts primarily need a speed buff. Enough to where the Minmatar medium speed is farther from the Gallente scout than the Gallente scout is from the Minmatar scout. |
Spec Ops Cipher
Seraphim Initiative..
694
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Posted - 2013.09.15 22:24:00 -
[9] - Quote
Omareth Nasadra wrote:Spec Ops Cipher wrote:Omareth Nasadra wrote:give scout the ability to share their radar with squad without the need of scanner and buff the strenght of their sensor, that will make them effective scout At proto, scanning range is 15m. That means the scout is pretty much fighting whoever they are marking for the squad, its pointless. Anyone who plays scout full time knows what will and won't help. Buffs to speed will help, best way to scout is to be the first to the enemy point, with a scanner, and decide there and then if it is worth attacking, how many people to allocate to the attack, and the best way to attack. People seem to harbour the notion that passive scanning is useful, its not. thats why i'd like to buff sensor strenght, make them the best suit at passive scanning, just give them a weaker version built in active scanner To be of any use, it'd have to be buffed to at least 60m, which probably seems ridiculous to most people and cause other problems. I can't see passive scanning ever being a solution to the problem. Neither is buffing our HP. We are meant to be a niche role, but at the minute, we have no niche. Anything we can do, another suit can do better. Minnie logi can run faster, for longer, hack faster, and still have more tank than a scout. Not to mention its 4 equipment slots! The only thing scouts can do that it can't is carry a sidearm. |
Django Quik
Dust2Dust. Top Men.
1449
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Posted - 2013.09.15 22:27:00 -
[10] - Quote
Short term (because CCP already have stuff in the works for scouts in 1.5/1.6) what can be done is an increase in 4 primary stats: 1) CPU by around 15-20 on all suits. 2) Speed by around 0.5 - 1m. 3) Base passive scan range doubled. 4) Base profile reduced to 40db. |
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Chunky Munkey
Amarr Templars Amarr Empire
1486
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Posted - 2013.09.15 22:36:00 -
[11] - Quote
Extra equipment slot, and WP for scans.
Right now the only way a bona fide scout can get WP/kills is by being a squad leader. |
Omareth Nasadra
QcGOLD
56
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Posted - 2013.09.15 22:42:00 -
[12] - Quote
Spec Ops Cipher wrote:Omareth Nasadra wrote:Spec Ops Cipher wrote:Omareth Nasadra wrote:give scout the ability to share their radar with squad without the need of scanner and buff the strenght of their sensor, that will make them effective scout At proto, scanning range is 15m. That means the scout is pretty much fighting whoever they are marking for the squad, its pointless. Anyone who plays scout full time knows what will and won't help. Buffs to speed will help, best way to scout is to be the first to the enemy point, with a scanner, and decide there and then if it is worth attacking, how many people to allocate to the attack, and the best way to attack. People seem to harbour the notion that passive scanning is useful, its not. thats why i'd like to buff sensor strenght, make them the best suit at passive scanning, just give them a weaker version built in active scanner To be of any use, it'd have to be buffed to at least 60m, which probably seems ridiculous to most people and cause other problems. I can't see passive scanning ever being a solution to the problem. Neither is buffing our HP. We are meant to be a niche role, but at the minute, we have no niche. Anything we can do, another suit can do better. Minnie logi can run faster, for longer, hack faster, and still have more tank than a scout. Not to mention its 4 equipment slots! The only thing scouts can do that it can't is carry a sidearm. don't get we wrong i totally agree with what you just said, cpu pg need to be buffed, extra slot and equipment too, but the game as changed a lot and giving scout a more focus role/niche is what i was suggesting, redefine it's role and after that giving them the right tool to work with is what i'd like to see |
Spec Ops Cipher
Seraphim Initiative..
694
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Posted - 2013.09.15 22:56:00 -
[13] - Quote
I just don't want scanning to be the niche for scouts, its yet another thing that any other suit (bar heavy) can do better. Heavies have toughness Logistics have more equipment slots Assaults have a balance between speed and HP Scouts have nothing at the minute. A logi or assault can do anything a scout can, better,
I think the answer is speed! Base movement and sprint speed buffs could take them past the level of being outclassed by medium suits. |
OZAROW
WarRavens League of Infamy
660
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Posted - 2013.09.16 01:52:00 -
[14] - Quote
Increase nk proficiency bonus to 5% to balance the armor buff, heavies have more HP now |
Killar-12
The Corporate Raiders
1115
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Posted - 2013.09.16 02:17:00 -
[15] - Quote
Spec Ops Cipher wrote:I just don't want scanning to be the niche for scouts, its yet another thing that any other suit (bar heavy) can do better. Heavies have toughness Logistics have more equipment slots Assaults have a balance between speed and HP Scouts have nothing at the minute. A logi or assault can do anything a scout can, better,
I think the answer is speed! Base movement and sprint speed buffs could take them past the level of being outclassed by medium suits. Yeah, I feel the need the need, to not make cheesy references and say Spec Ops Cipher is 100% correct. |
Cass Caul
Namtar Elite Gallente Federation
101
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Posted - 2013.09.16 02:28:00 -
[16] - Quote
I'm a Gallente Scout and when I first thought of Uprising skill bonuses to the Scouts I thought my niche would be passive scanning. Well that reduction from 25m to 10m scan radius was... I can't even think of a word to describe my frustration, disappointment, and anger at whoever thought it was a good idea.
@Spec Ops Cipher if the base range of a Scout suit's was back up at 25, the person with scout ops lvl 5 and range amplification lvl 5 would have a base range of 56.25. It is a pretty good value. That's about the range I use on my city-scout build. 3 range amplifiers get me to 52m.
I wish I could have my Chromosome base speed back as well. And the old kincat skill that buffed base speed was better... I mean it wasn't better, it was effective. Really? 2% bonus on module per level. 13.2% bonus for 1 kincat is not enough. That 2% bonus either needs to be reallocated to base suit sped or increased to 10% per skill level.
Minmatar logistics vs Gallente Scout. I used to love running around and hacking points behing enemy lines. But it is just dumb now. The logi suit can run 3 kincats and 1 cardiac regulator and have the same speed as me, more endurance, and hack at the same speed as me when I run 2kincats 1 cardiac regulator and 1 codebreaker. Then that logi can through down uplinks! while I have to sacrifice meta level just to fit something in every slot. Of which I have 5 total vs their 8. Oh, and they can keep a scanner with them too. awesome. love it.
I don't understand why the scout suit is so under-powered. Scouts don't really need a buff, so much as they need their old stats back. |
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