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21. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
So is everything set in stone for hotfix charlie?
- by Dj grammer - at 2014.07.23 14:37:00
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22. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
That 5 high 4 low Minmatar. I would be in for a 9 slot High Low for each suit
- by Dj grammer - at 2014.07.16 20:11:00
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23. Hotfix Charlie - Update - in Feedback/Requests [original thread]
bogeyman m wrote: PS - Anti-slayer Logi prevention: lower Logi CPU/PG levels 10% and give a bonus of 10% IFF all the equipment slots are filled. How about focusing on buffing the assault class before doing any further damage to logistics...
- by Dj grammer - at 2014.07.15 06:39:00
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24. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Even Though I am a Minmatar Logistics DO NOT TAKE AWAY THE SIDEARM SLOT FROM AMARR LOGISTICS!!!! Amarr Logis are more combat oriented to begin with and I have yet seen anyone argue about being killed by an Amarr logi because they had a sidearm. CC...
- by Dj grammer - at 2014.07.12 03:07:00
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25. Hotfix Charlie - Update - in Feedback/Requests [original thread]
John Psi wrote: Idea about Logi / Assault balance ... No, my simple fix is to buff assaults if you are worried about logistics slayers. make assaults worth running.
- by Dj grammer - at 2014.07.11 13:42:00
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26. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a...
- by Dj grammer - at 2014.07.10 13:50:00
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27. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Anyone claiming that Logistics class need a nerf because of slayer logistics users please leave this thread now. The slayer logistics died post 1.7 or when 1.7 dropped. Pre 1.7 it was on the rage because the assaults were horrible. Just throwing t...
- by Dj grammer - at 2014.07.10 06:43:00
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28. Signals Warfare - in Feedback/Requests [original thread]
genatus rexx wrote: I'm thinking scouts should be able to confuse enemy scanners, so instead of orange, they will be labeled as blue, or ally. Also, they should be able to train to use equipment that makes the enemies radar in the effective vic...
- by Dj grammer - at 2014.06.21 00:48:00
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29. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Boot Booter wrote: Really nice work on this. As a frustrated assault diehard this really needs to happen. The best part is it is so easy to implement for ccp. With 4 high and 4 low on my min assault, assuming I have similar fitting limits as ...
- by Dj grammer - at 2014.06.15 05:17:00
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30. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers Would you consider a decrease in cpu/pg cost of shield extenders?
- by Dj grammer - at 2014.06.11 06:31:00
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31. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I was thinking the following: Shield Extenders. As of now they are STD 22hp with a 3% penalty to depleted recharge, 33 with a 4% penalty at ADV, and 66hp with a 7% penalty at PRO. Back then Shields were powerful now armor and now hybrid. My pr...
- by Dj grammer - at 2014.06.09 11:37:00
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32. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Draxus Prime wrote: ADD BACK LOGI VEHICLES AND REMOTE REPS PLLLLZZZZZZ. that is all We would need to balance out tanks and AV before we can bring back the murder taxis
- by Dj grammer - at 2014.06.09 11:19:00
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33. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Shield tanking Minmatar Logistics is coming back?! Well time to dust off some old modules and put them back to use.
- by Dj grammer - at 2014.06.09 11:18:00
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34. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and logi),...
- by Dj grammer - at 2014.06.09 11:08:00
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35. [Feedback] Matchmaking needs tuning - in Feedback/Requests [original thread]
By this I mean put on even skill levels based off something instead of just throwing people in "already done" matches or matches that are one sided
- by Dj grammer - at 2014.06.04 15:24:00
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36. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha Numbers D...
- by Dj grammer - at 2014.05.24 02:58:00
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37. Has CCP learned anything from Moon goo in Eve and PC in Dust yet? - in Feedback/Requests [original thread]
#FUCCP
- by Dj grammer - at 2014.05.08 19:42:00
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38. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
+1 on idea Kain
- by Dj grammer - at 2014.04.05 19:51:00
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39. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Klash 816 wrote: Echo 1991 wrote: 1, any good logi would have attempted to get all the equipment to lvl 5 anyway. 2, every suit receives the bonuses that the upgrades to pg, cpu, health and movement speed provide. and 3, why are you not goin...
- by Dj grammer - at 2014.03.17 14:50:00
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40. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
CCP anything?
- by Dj grammer - at 2014.03.09 00:52:00
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