Pages: 1 2 3 4 5 [6] 7 |
101. [Feedback] Burst assault rifle. (CCP i would appreciate it if you read this) - in Feedback/Requests [original thread]
Believe me or not, in open beta the burst AR's used to shoot 7 bullets a trigger. And there was one for each tier. Now in Uprising it only shoots 3.
- by Dj grammer - at 2013.07.25 07:42:00
|
102. Please Nerf any non AR weapons - in Feedback/Requests [original thread]
Buster Friently wrote: All non AR weapons are OP. Please see all the other threads for details as to why. Just suffice it to say that if an alternate weapon can kill an AR user, even if they must actually use tactics to do so, the alternate wea...
- by Dj grammer - at 2013.07.25 07:37:00
|
103. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
IgniteableAura wrote: Dust has turned into nothing more than a grind at this point...... I calculated it the other day, and it takes one week in eve to get a 1x skill to level 5. Also in eve most skills can be moved to level 4 in just a single...
- by Dj grammer - at 2013.07.25 07:05:00
|
104. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
bump
- by Dj grammer - at 2013.07.23 06:07:00
|
105. [NERF] Logistics Suit - in Feedback/Requests [original thread]
INFINITE DIVERSITY IDIC wrote: Cosgar wrote: You got 5 highs and 4 lows, the highest slot allocation out of all the suits in the game. Just use one of those lows for a CPU enhancer and HTFU. Who is the man who doesn't have toes to count w...
- by Dj grammer - at 2013.07.23 06:02:00
|
106. [NERF] Logistics Suit - in Feedback/Requests [original thread]
Let us mark out everything on a caldari logistics suit shall we: 1.) 5 high slots 4 low slots, if you lose 20 CPU use a module to fix it. The 20 CPU shouldn't even be that big of a hit if you spec into skills that lower CPU/PG of certain weapons a...
- by Dj grammer - at 2013.07.23 05:07:00
|
107. [NERF] Logistics Suit - in Feedback/Requests [original thread]
Mintqueer wrote: Cosgar wrote: Your suit has 5 highs and 4 lows. If you can't somehow find a way to make that work, maybe you need to uninstall Dust. Dj grammer wrote: 5.) You have 5 high and 4 low use a freaking cpu upgrade module ...
- by Dj grammer - at 2013.07.22 19:43:00
|
108. [NERF] Logistics Suit - in Feedback/Requests [original thread]
Mintqueer wrote: Since Caldari Logistics is getting nerfed by 20 CPU. In order to have all the logistics suits aligned I must petition the removal of 20 base CPU to Amarr, Gallente and Minmatar Logisitcs dropsuits from standard, advanced and ...
- by Dj grammer - at 2013.07.22 17:27:00
|
109. do you think the 20% bonus damage to armour from explosives no longer needed? - in Feedback/Requests [original thread]
leave your thoughts below
- by Dj grammer - at 2013.07.19 16:18:00
|
110. [Feedback and request] FIX THE FLAYLOCK PISTOLS - in Feedback/Requests [original thread]
Draco Cerberus wrote: Yes upon looking back on the posts it is an exact duplicate of two other threads. Thanks for the heads up man
- by Dj grammer - at 2013.07.17 19:03:00
|
111. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
Burntface man112 wrote: Minor Treat wrote: If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_Pistol The standard flaylock pistol does 218 on contact and 195 on splash. Average standar...
- by Dj grammer - at 2013.07.16 19:27:00
|
112. Nerf the Flaylock pistol part 2 - in Feedback/Requests [original thread]
If anything I do have suggestions: 1.) Decrease the splash radius to make the gun feel like it is a secondary weapon or at least reduce the splash damage on the pistol 2.) How about increasing the reload time? This guns reloads faster than the M...
- by Dj grammer - at 2013.07.16 19:22:00
|
113. [Feedback and request] FIX THE FLAYLOCK PISTOLS - in Feedback/Requests [original thread]
If anything I do have suggestions: 1.) Decrease the splash radius to make the gun feel like it is a secondary weapon or at least reduce the splash damage on the pistol 2.) How about increasing the reload time? This guns reloads faster than the M...
- by Dj grammer - at 2013.07.16 19:22:00
|
114. [Feedback and request] FIX THE FLAYLOCK PISTOLS - in Feedback/Requests [original thread]
there should be no reason as of how a flaylock pistol just outperforms a MD. It outbest it in direct damage, splash damage, reload time and the fact that you can fit on two of them on one suit you cannot do that with a MD. I use AR's but to see MD...
- by Dj grammer - at 2013.07.16 19:13:00
|
115. [Request] Remove Contact Nades - in Feedback/Requests [original thread]
Rian CuThalion wrote: Baracka Flocka Flame wrote: Shouldn't even be a discussion, since when does a person carrying 3(YES THREE) contact nades that can be replenished in seconds belong in a FPS game? This is a complete and utter joke, what o...
- by Dj grammer - at 2013.07.13 20:04:00
|
116. Resolving the respec matter - in Feedback/Requests [original thread]
+1, So every-time a new release like uprising 1.3 for example, there should be a triple SP week. From a business perspective, active and passive boosters will be bought like crazy meaning big bucks every-time an event happens like this. So if CCP ...
- by Dj grammer - at 2013.07.11 17:22:00
|
117. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
thread revival and bump
- by Dj grammer - at 2013.07.11 03:29:00
|
118. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
bumping the thread for everyone to see
- by Dj grammer - at 2013.07.08 04:25:00
|
119. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
Bump so everyone has a chance for input
- by Dj grammer - at 2013.07.05 21:57:00
|
120. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
bump
- by Dj grammer - at 2013.07.05 07:04:00
|
Pages: 1 2 3 4 5 [6] 7 |
First page | Previous page | Next page | Last page |