Pages: 1 2 [3] 4 5 6 7 |
41. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Respec or not, there will ALWAYS be a Flavor of the Month gear. having 23 soon to be 24 million, I can have that FOTM anytime I want to. Sure a respec (infantry only) would cause me to spend stuff elsewhere. If they did spend it into FOTM they ca...
- by Dj grammer - at 2014.03.06 20:39:00
|
42. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: Vakki Yuki wrote: Brian LaFleur wrote: CCP, please explain the decision making process the Dev team goes through. We've been waiting on some word but we don't get any. This is why there are multiple threads on the s...
- by Dj grammer - at 2014.03.03 06:19:00
|
43. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
F*ck it, I'm bringing the M.O.A.B.
- by Dj grammer - at 2014.03.02 22:48:00
|
44. Uplink spam/equipment spam - in Feedback/Requests [original thread]
Normally I keep my mouth shut on things like this due to being a logistics user but this is quickly becoming a problem. Now be that as it may for domination (Which in all honesty change the name to king of the hill because Skirmish feels more of t...
- by Dj grammer - at 2014.03.02 19:13:00
|
45. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Bump
- by Dj grammer - at 2014.02.28 17:13:00
|
46. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Alldin Kan wrote: CCP Logibro wrote: Due to the excesive spamming of topics related to the possibility of a respec, all discussion about respecs must take place in this thread. This includes any posts in support or against a respec. Any othe...
- by Dj grammer - at 2014.02.19 20:44:00
|
47. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Alena Ventrallis wrote: At the very least, cut their being knocked around in half while hardeners are up. Lore reason can be that the hardeners absorb some of the momentum. This does make sense. mass 1 colliding into a bigger, heavier mass 2...
- by Dj grammer - at 2014.02.15 01:16:00
|
48. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Alena Ventrallis wrote: All in the title. Why? They are getting hit by projectiles traveling at extreme velocities. F=MA means that the high force hitting your DS will cause it to accelerate. I think you should be p...
- by Dj grammer - at 2014.02.14 05:36:00
|
49. Enhanced Shield Extender correction? - in Feedback/Requests [original thread]
Bump due to this could increase something in the future
- by Dj grammer - at 2014.02.11 07:16:00
|
50. (Feedback) DUST 2.0. Curing the Disease - in Feedback/Requests [original thread]
Shyeer Alvarin wrote: 1: While I do not necessarily need a respec myself, I would be in full support of dishing out a Dropsuit Command respec to allow those that feel a certain calling to a particular suit but were limited in one way or another...
- by Dj grammer - at 2014.02.04 20:09:00
|
51. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Llast 326 wrote: Alex Kaidou wrote: The new stuff is intresting but i see no reduction to scan profile (correct me if im wrong ) for the scouts but the heavies looks pretty cool to me and btw will you guys every add minmatar and amar vehicle...
- by Dj grammer - at 2014.01.29 01:41:00
|
52. Increase Isk Payout - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: You can easily turn a profit with advanced gear. You're not meant to turn a profit with prototype gear. And if you somehow did turn a profit while running proto more power to you.
- by Dj grammer - at 2014.01.27 02:34:00
|
53. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Clone D wrote: Look at the huge weapons being toted around on the field. Would it be that hard to carry a few extra grenades? I recommend that the grenadier skill have a buff of +1 grenade capacity per level. This would only encourage grena...
- by Dj grammer - at 2014.01.24 02:58:00
|
54. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: CCP Frame - Is the 2% damage per level for the Gal commando suppose to be for plasma weapons or just, as posted, for blaster weapons? It seems that blaster and plasma counts under the same thing
- by Dj grammer - at 2014.01.22 18:31:00
|
55. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Frame wrote: It is that time again! We have brand new stats to share with you guys - this time - on Equipment! Remember to keep your feedback as constructive as possible, and we will definitely take it into consideration. Once again, this ...
- by Dj grammer - at 2014.01.22 18:28:00
|
56. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Cat Merc wrote: Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance. I don't promise 140% balanced stuff, but better than was. Edit 2: Added three new modules, ROF regulator, Damage regulato...
- by Dj grammer - at 2014.01.21 06:57:00
|
57. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
CCP Frame wrote: Mercenaries of New Eden, our Game Design team is now ready to share new Weapon Stats and Ranges planned for the next release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still ver...
- by Dj grammer - at 2014.01.17 16:25:00
|
58. Enhanced Shield Extender correction? - in Feedback/Requests [original thread]
Good point
- by Dj grammer - at 2014.01.17 02:45:00
|
59. Support/logibro Request - in Feedback/Requests [original thread]
Korvin Lomont wrote: Dj grammer wrote: Korvin Lomont wrote: deepfried salad gilliam wrote: it will most likely be a change in pg/cpu and bonus the 5hps (at lvl5) is op Well the 5HP/sec is a nice addition but far from being OP it is ...
- by Dj grammer - at 2014.01.07 10:42:00
|
60. Support/logibro Request - in Feedback/Requests [original thread]
You also have to keep in mind that moving the H/L slots will make little difference in the types of suits (STD->ADV->PRO). Amarr just obtained their 4th low slot since proto and advance were the same thing minus the sidearm. Failing to see ...
- by Dj grammer - at 2014.01.07 10:41:00
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |