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361. Side Seat Commando - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I like the idea of swarms from the drop ships. I mean otherwise ads just run and even the ads guns are not really enough to down one unless he is dumb enough to do that whole fly strait up duel thing we have all seen...
- by Derpty Derp - at 2014.10.29 15:07:00
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362. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something...
- by Derpty Derp - at 2014.10.28 00:24:00
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363. Assault suits fix - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I would like a slight hit point debuff nothing big but a slight decrease to compensate for an increase in DPS either through one or a combination of these bonuses such as a straight up damage bonus like the commando an Ro...
- by Derpty Derp - at 2014.10.28 00:22:00
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364. reducing ADS rof SP cost - in Feedback/Requests [original thread]
What if... We just remove the skill, since no other vehicles get anything like it? Then you fit whatever turret you want to whatever you want... No more Bus beats Python, no more having to balance dropship turret usage against regular turret usage...
- by Derpty Derp - at 2014.10.28 00:11:00
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365. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: In short short: players want to play the game, not stare at map That's not true... Every damn match lately seems to be 1 team sitting in a tank/on an installation staring at the map, boring the enemy team into submissi...
- by Derpty Derp - at 2014.10.27 18:13:00
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366. Forgegun - in Feedback/Requests [original thread]
There was no reason to do it... But there's also no reason to undo it... So lets just stop wasting time on crap that doesn't matter eh?
- by Derpty Derp - at 2014.10.25 18:43:00
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367. Make equipment hackable - in Feedback/Requests [original thread]
Or failing that increase the wp to 25-50 for destroying it... Think about the consequence of filling a small room with equipment... one flux gets the enemy team well on their way to a fresh Barrage! edit-but being able to quickly hack a remote ex...
- by Derpty Derp - at 2014.10.25 18:40:00
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368. Increased WP for killing AV... - in Feedback/Requests [original thread]
As Av you can farm a lot of wp (I do it a lot, you generate a lot of cash for yourself.) Usually you can hang around safe spots where if anyone wants to come at you, they need to run away from the main objective a good distance. So anyone going o...
- by Derpty Derp - at 2014.10.25 18:37:00
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369. Once again, Sniping is useless... - in Feedback/Requests [original thread]
300 meters isn't "close" you have no need to "crawl" you can easily sprint up dance around 300 meters from anyone with a rifle and then sit there for 2 minutes as they run at you before popping a headshot... Get in the battle and enjoy the thril...
- by Derpty Derp - at 2014.10.25 18:25:00
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370. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
CCP Rattati wrote: Even the TAR isn't that great, but that one is actually picking up but not really competitive. Making the TacAR into another spray and pray weapon like the combat rifle makes it pointless to chose over other weapons design...
- by Derpty Derp - at 2014.10.25 18:18:00
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371. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I approve of the two slots I mean stealth and uplinks are meant to be the primary attributes allowing your team ambush or flank. Having a light weapons slot turns them into an OP assault class that the try-hards take...
- by Derpty Derp - at 2014.10.22 14:22:00
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372. ADV & PROTO BPO's - in Feedback/Requests [original thread]
Most people run and hide against proto stompers, with this you get a death before you go into 'lazy mode' makes farming isk easier with a 'free death' and you'll still need isk for PC matches where 1 suit is never enough. Breakin Stuff wrote: ...
- by Derpty Derp - at 2014.10.22 13:55:00
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373. ADV & PROTO BPO's - in Feedback/Requests [original thread]
Breakin Stuff wrote: if proto BPOs became a thing, what makes ISK and AUR matter? Until this question can be answered adequately, it's not a good idea. It wasn't a good idea to begin with, lol... Buuuut, how does AUR matter at the momen...
- by Derpty Derp - at 2014.10.22 13:50:00
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374. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Imp Smash wrote: Amarr weaponry is limited by both an Ammo Clip as well as heat buildup. They are also limited by dispersion and recoil. Now your CR or AR is limited by Ammo clip, dispersion, and recoil. One less limiting factor. It ge...
- by Derpty Derp - at 2014.10.22 13:45:00
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375. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
They shouldn't have multiple equip slots either... Might as well throw them 2 light weapons so they can be a CommandoLogiScout Hybrid.
- by Derpty Derp - at 2014.10.22 13:31:00
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376. ADV & PROTO BPO's - in Feedback/Requests [original thread]
Do it, bring them out so everyone can spam the crap out of strong gear, but make the payout for the other team 5x that of an isk suit... Then we get less uneven teams and those of us not bothered by BPO's can farm a crap ton of isk as well : )
- by Derpty Derp - at 2014.10.22 13:28:00
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377. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
A rep fit works well against small turrets and even blasters, but not so well against a forge gun, having already used a hardener and not being able to pop it when you get shot will also be problematic. It's not just badly fit vehicles... Would y...
- by Derpty Derp - at 2014.10.21 13:37:00
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378. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeadlyAztec11 wrote: Breakin Stuff wrote: They can escape a forge gunner more easily overall. No. Forge gunner needs to land three aimed shots with a chargesd shot. An ADS is more likely to escape the third sho...
- by Derpty Derp - at 2014.10.21 13:08:00
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379. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Atiim wrote: There may have been a second volley that hit at the same time but didn't render. Do you remember what the damage dealt said on the killscreen? Also, why would someone put a Swarm Launcher on a Sentinel? That's just dumb >.<...
- by Derpty Derp - at 2014.10.21 12:51:00
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380. Tier System - in Feedback/Requests [original thread]
Optional academy - yes... Everything else - unfeasible. I don't honestly think I have any fit of purely 1 tier... What about vehicles? lower tier will be full of Soma Blaster scrubs (like every ambush OMS.) As has been said the main advantage is...
- by Derpty Derp - at 2014.10.20 18:45:00
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