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341. Please Rework Skill gains - in Feedback/Requests [original thread]
Cross Atu wrote: Derpty Derp wrote: A lack of a 'winning' bonus still annoys me... It will still be better to chill round the 'safe' parts of the map picking up the easy wp than to actually go for the objective... The value of WP regardin...
- by Derpty Derp - at 2014.11.04 18:55:00
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342. Eject all passangers function for dropships - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Darth-Carbonite GIO wrote: There's a very easy way of getting rid of unwanted passengers in your dropship. It's 100% effective, takes less than a minute, and involves absolutely no risk to you or you...
- by Derpty Derp - at 2014.11.04 18:40:00
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343. [New Content Request] - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Less Effective HP compared to other dropships It wont be a flying rust bucket so much as a bucket of rust spreading out through the air, slowly making it's way to the ground.
- by Derpty Derp - at 2014.10.30 19:21:00
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344. Please Rework Skill gains - in Feedback/Requests [original thread]
A lack of a 'winning' bonus still annoys me... It will still be better to chill round the 'safe' parts of the map picking up the easy wp than to actually go for the objective...
- by Derpty Derp - at 2014.10.30 19:14:00
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345. Eject all passangers function for dropships - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: As much as I share the frustration of having blueberries in my ship trolling me, an eject button is far too easy to abuse. Judge talked about this in his recent videos. He suggests improving communication between dropship pi...
- by Derpty Derp - at 2014.10.30 19:08:00
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346. For ADS - in Feedback/Requests [original thread]
How about not forcing us to fit a front turret? then there's no need to change anything, we can just have the side turret used without nerfing the lack of survivability.
- by Derpty Derp - at 2014.10.30 18:45:00
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347. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
I sure as hell didn't notice any changes to the swarms... I'm thinking the turn speed variable doesn't do what it's supposed to. I think you should just remove the locking feature all-together and make them fire like a small missile launcher, wit...
- by Derpty Derp - at 2014.10.30 18:43:00
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348. Dropship Queued Drop and Drop View - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The first is that there still needs to be some communication between the pilot and airborne. What objective do they want dropped on? What if it's on a specific tower or other location instead of an objective or installati...
- by Derpty Derp - at 2014.10.29 22:20:00
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349. Dropship Queued Drop and Drop View - in Feedback/Requests [original thread]
I'd like if people in the ship could put a 'marker' on the map where they want to be dropped, then I can fly over it and press a button that puts a symbol on their screen telling them it's time to get the **** out. I would also like a button that...
- by Derpty Derp - at 2014.10.29 22:13:00
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350. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
VikingKong iBUN wrote: I always spam the "pick me up" button when I die anyway, even though it does nothing. I wouldn't mind the change because at least my random button spam will actually have a function. It makes the 'dead guy' symbol flas...
- by Derpty Derp - at 2014.10.29 22:10:00
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351. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Too much wimpy Logi revived me and I died crap... Comando Needle is the way, you revive a guy right where he's been shot & you stand between the squishy noob that died and the guy shooting, giving him time to get up and run to safety... This ...
- by Derpty Derp - at 2014.10.29 19:56:00
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352. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: If they mass-migrate to a single rifle, we will need to take some action in the near future. Please comment and give feedback My money's on the breach assault rifle!
- by Derpty Derp - at 2014.10.29 19:52:00
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353. planetary conquest - in Feedback/Requests [original thread]
How about if you actually had to move individual peoples clones around via Eve to attack/defend planets... So if you're attacked on several fronts you actually need enough teams in the right places and then Eve side they could block passage of shi...
- by Derpty Derp - at 2014.10.29 18:50:00
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354. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Soraya Xel wrote: It'd be nice if people knew what pay to win actually was. :) Just saying "pay to win" does not make a thing pay to win. The game was already 'pay to win' it had boosters which give you an advantage over people that don't h...
- by Derpty Derp - at 2014.10.29 18:43:00
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355. heavy's jumping capability - in Feedback/Requests [original thread]
One Eyed King wrote: TooMany Names AlreadyTaken wrote: We need a "climb wall"/"jump over fence" option. This. Not only would this help my Minmanado, but when I run out of juice as a scout, I wouldn't have to sit there and wait, and run ba...
- by Derpty Derp - at 2014.10.29 18:32:00
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356. [Request] Language filter for Squad Finder - in Feedback/Requests [original thread]
Communication is overrated...
- by Derpty Derp - at 2014.10.29 18:27:00
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357. Proposed Commando buff - in Feedback/Requests [original thread]
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo... Get back on your scout if you don't like my commando... sscrubs...
- by Derpty Derp - at 2014.10.29 18:26:00
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358. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
My main fit is a Commando with 80% needle... & yet I agree with this providing once someone asks for a revive they can't suddenly bleed out before you get there, that is the most annoying thing right after pressing to revive a guy and some mil...
- by Derpty Derp - at 2014.10.29 18:18:00
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359. Turrets:Is it possible? - in Feedback/Requests [original thread]
Anything is possible...
- by Derpty Derp - at 2014.10.29 15:14:00
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360. 6-man commando squads... - in Feedback/Requests [original thread]
I call bullcrap. 1 Commando will solo your squad of 6. This is the way of the commanndoooooooooooooooooooooo...
- by Derpty Derp - at 2014.10.29 15:12:00
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