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1801. Tanks and Rifles have been pushed back to 1.7 - in General Discussions [original thread]
Musta Tornius wrote: https://forums.dust514.com/default.aspx?g=posts&m=1352234#post1352234 , check the previous dev post in the same thread too. [CCP]Logibro No, vehicle changes aren't in 1.6 [ESL]DrakeIddon lets see if they will accept th...
- by DeathwindRising - at 2013.10.01 19:20:00
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1802. CCP were is that dev blog - in General Discussions [original thread]
Nguruthos IX wrote: CCP Logibro wrote: HEAD- HUNTER-GEO wrote: CCP Logibro wrote: Hey guys, quick update. We've got some info posts on vehicles nearly ready to go out, but there's so much of it that it's going to take a little longer tha...
- by DeathwindRising - at 2013.10.01 16:33:00
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1803. Best reasoning I've heard to date. - in General Discussions [original thread]
Melchiah ARANeAE wrote: The only problem with this is what happens when someone has every skill they want? Sure, this'll happen with the current uprising mechanics, but no where near as quickly as it would with chromosomeGÇÖs skill costs. It wo...
- by DeathwindRising - at 2013.09.30 01:16:00
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1804. Gunnlogi vs Madrugar. - in General Discussions [original thread]
Lorhak Gannarsein wrote: ^ Basically, if I see a Gunnlogi, he'd better be running missiles AND be really good, or he's toast. They never are. not true. i always do.
- by DeathwindRising - at 2013.09.28 19:41:00
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1805. Enforcer skill not working? - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: I wish I could say I was surprised by the response. I am not. They will not respond to 99.999% of Bugs in the Technical Support/Bugs Forum. Which induces rage and frustration. There is no bug tracking system such that s...
- by DeathwindRising - at 2013.09.26 11:55:00
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1806. Sticky:Active Military and Former Military players of DUST514 Called to Muster! :P - in General Discussions [original thread]
U.S. Air Force. I use alot of my training and military knowledge in dust actually. Only problem is it put me at a disadvantage when playing with people without military training, because they don't know what I'm doing or what they should be doing.
- by DeathwindRising - at 2013.09.26 06:26:00
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1807. Enforcer skill not working? - in Technical Support/Bugs [original thread]
Latest response from support: "Hello, We do apologize for any confusion or misunderstanding caused by our previous response. What we were trying to say is that whether there is a full tactical display on an Installation/Vehicle/Infantry unit or ...
- by DeathwindRising - at 2013.09.26 00:36:00
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1808. Enforcer skill not working? - in Technical Support/Bugs [original thread]
Chances Ghost wrote: make sure you ask WHY you cant actually see your max range... Yea I'll ask them that next
- by DeathwindRising - at 2013.09.26 00:30:00
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1809. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
large missile turrets have a max range 270m. i tested and posted my findings in this thread here: https://forums.dust514.com/default.aspx?g=posts&m=1333678#post1333678 the range document shows 250m as the max range (we now know thats inc...
- by DeathwindRising - at 2013.09.25 16:27:00
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1810. Enforcer skill not working? - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: DeathwindRising wrote: the range document shows a max range of 200m for small missile turrets. it actually shows 250m as the max range (we now know thats incorrect) for large turrets, again, indicating the skill is bugg...
- by DeathwindRising - at 2013.09.25 16:09:00
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1811. Enforcer skill not working? - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: bear90211 wrote: your not misunderstanding, i think the range might be a carry on thing, try testing a sica on a new char and aim at a turret, if its the same as those then its bugged, but if its less then the enforcer s...
- by DeathwindRising - at 2013.09.25 05:06:00
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1812. Enforcer skill not working? - in Technical Support/Bugs [original thread]
ok. finished testing with the falchion. i targeted a CRU. at 249m from the CRU i was 340m away from the objective behind it. i fired my missiles while backing up until i stop receiving hit markers. at 360m i stopped receiving hit markers, meani...
- by DeathwindRising - at 2013.09.25 04:51:00
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1813. Dev speaks of 16 man squads? - in General Discussions [original thread]
heres the thread: https://forums.dust514.com/default.aspx?g=posts&t=111664&find=unread
- by DeathwindRising - at 2013.09.24 03:42:00
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1814. Dev speaks of 16 man squads? - in General Discussions [original thread]
i think thats an error. more like deploy a full team of squads
- by DeathwindRising - at 2013.09.24 03:41:00
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1815. Make TACNET equal to weapon range. - in Feedback/Requests [original thread]
Theres an issue with the tacnet not being consistent with its maximum range. Depending on what weapon youre holding, the tacnet will disappear at different ranges. If I use a rail gun from 500m away from a target, the tacnet will show my range a...
- by DeathwindRising - at 2013.09.24 03:34:00
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1816. Enforcer skill not working? - in Technical Support/Bugs [original thread]
So I got a response from CCP about this that ill copy and paste here: "Hello, Thank you very much for contacting DUST 514 Customer Support. The effective range and zoom are not related to the tactical display. That is not your weapon but the TA...
- by DeathwindRising - at 2013.09.23 19:32:00
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1817. To non-pilots making tank threads - in General Discussions [original thread]
Monkey MAC wrote: *Rubs hands* So first of you want to limit the majority of av to heavy? Why? Av weaponry already has drawbacks and you want to limit it further? As said earlier this game his all about tactics, so if the paper can't change t...
- by DeathwindRising - at 2013.09.23 14:24:00
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1818. To non-pilots making tank threads - in General Discussions [original thread]
Surt gods end wrote: 17 pages over something that could have been settled in one page. geez.. LOWER THE DAMN PRICE ON TANKS . You will see more tanks on the field and IT WILL KILL ANY ARGUMENT BY HAV DRIVERS AS TO WHY THEY SHOULDN'T DIE. NO ...
- by DeathwindRising - at 2013.09.23 14:17:00
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1819. what are we dieing for .. - in General Discussions [original thread]
Iron Wolf Saber wrote: Xaviah Reaper wrote: I feel a serious lack of any purpose in dust. no campaign, no drive. just pointless annihilation. I want a purpose and a reason to kill people in a game, and fun doesn't quite cut it for me. views?...
- by DeathwindRising - at 2013.09.23 14:16:00
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1820. Heavies are NOT defensive! - in General Discussions [original thread]
the cuurent problem with heavies is that we only have armor tanking ones. you guys wont complain as much when the caldari and minmatar variants come out. they will be faster, recover hp faster. everyone will probably QQ about them and carry flux g...
- by DeathwindRising - at 2013.09.23 14:12:00
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