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1821. question for tanker community - in General Discussions [original thread]
Xender17 wrote: If your a gunnlogi... Maybe adv turrets. Nothing can change the outcome of a 1v1 maddy vs gunny yea the maddy loses lol and i use a sica everytime and all i use is standard missile turrets. RANGE is a powerful tool for bo...
- by DeathwindRising - at 2013.09.23 06:00:00
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1822. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: DeathwindRising wrote: Master Jaraiya wrote: Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times i...
- by DeathwindRising - at 2013.09.23 02:14:00
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1823. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: DeathwindRising wrote: Thurak1 wrote: With how slow heavies move there is no way i would support making it impossible for them to drive a lav. Besides most lav's are a 1 shot kill for tanks. Sorry you cant hit ...
- by DeathwindRising - at 2013.09.22 18:19:00
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1824. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Thurak1 wrote: Also a assault frame with proto swams and some complex mods would be even more of a thorn in your side. Its not like heavies are the only AV frame out there and its not like the forge gun is that much of a dominating AV weapon. P...
- by DeathwindRising - at 2013.09.22 18:07:00
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1825. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: Aren't we all playing for WP? Isn't it a fact that the more WP you get, the larger your payout? So let me get this straight, you should be able to kill me 5 or 6 times in the process of me pushing you back. Then you retr...
- by DeathwindRising - at 2013.09.22 16:48:00
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1826. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: Keri Starlight wrote: Master Jaraiya wrote: No, I just don't camp on towers. If that makes me "the worst forge gunner" the so be it. Seriously though, a good tanker knows how to use structures, and landscape to eva...
- by DeathwindRising - at 2013.09.22 16:38:00
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1827. TO CCP - On Tanks - in General Discussions [original thread]
Master Jaraiya wrote: Spkr4theDead wrote: Sgt Buttscratch wrote: Master Jaraiya wrote: KING CHECKMATE wrote: I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balan...
- by DeathwindRising - at 2013.09.22 16:27:00
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1828. TO CCP - On Tanks - in General Discussions [original thread]
Delta 749 wrote: Godin Thekiller wrote: Xender17 wrote: I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too. this, otherwise, double standard. Fine, lets us change our drop suits anywhere on the ...
- by DeathwindRising - at 2013.09.22 16:16:00
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1829. [Feedback] Supply Depots - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This was done in preparation for future things. here we go again... CCP balancing things for **** that dont exist yet. why not change it... when the "future things" actually arrive?
- by DeathwindRising - at 2013.09.22 07:22:00
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1830. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Driving my LAV to get into position to gank your tank! SUCK IT TANKER! lavs arent **** lol. them llavs though...
- by DeathwindRising - at 2013.09.22 04:01:00
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1831. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeathwindRising wrote: KING CHECKMATE wrote: DeathwindRising wrote: Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assaul...
- by DeathwindRising - at 2013.09.22 03:01:00
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1832. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Bright Cloud wrote: Yeah right deny heavys to drive vehicles. This idea is just as good as giving logis only a sidearm. Or give assault dropsuits a heavy weapon slot. but giving heavies proto hmg's and llavs doesnt seem like a bad idea to yo...
- by DeathwindRising - at 2013.09.22 02:52:00
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1833. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeathwindRising wrote: KING CHECKMATE wrote: DeathwindRising wrote: Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assaul...
- by DeathwindRising - at 2013.09.22 02:45:00
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1834. Madruger RR fits. (Spider tanking) Thoughts on viability - in General Discussions [original thread]
8213 wrote: Speaking from experience. I did the same build for my HAV. I had 10,000 total HP Problem is, you are sitting duck. To slow to be effective, and still to slow to properly defend against a legitimate AV threat. I stuck with the shiel...
- by DeathwindRising - at 2013.09.22 02:37:00
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1835. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
KING CHECKMATE wrote: DeathwindRising wrote: Just got out of a match. driving around in a sica again. was nervous about calling it because a blueberry lost two gunnlogis to that proto assault forge. when i saw that he stopped using it, i cal...
- by DeathwindRising - at 2013.09.21 22:33:00
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1836. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Jerry Beans Man wrote: DeathwindRising wrote: Jerry Beans Man wrote: I don't think it's a good idea personally, I've never played as a Heavy but I think they need LAVs for mobility to be honest. Especially if playing solo as it's probably...
- by DeathwindRising - at 2013.09.21 22:20:00
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1837. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Xaviah Reaper wrote: I think its very clear that forge guns need to go. They have way too much power, incredibly easy to use against infantry, complete decimation against vehicles of all types, and quite frankly annoy the absolute sh*t out of m...
- by DeathwindRising - at 2013.09.21 22:19:00
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1838. Make Heavy dropsuit unable to drive/pilot vehicles - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So you want to be a god ehh.... no. but no one should be able to kill any vehicle they want anywhere on the map in under 30 seconds. i cant go to an objective and get back to the redline before he can get behind me. som...
- by DeathwindRising - at 2013.09.21 22:16:00
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1839. Quick question to Tankers? - in General Discussions [original thread]
Chances Ghost wrote: i think you cant balance based on that question a bad tanker will always lose to a solo wykomi a good tanker will always live idealy... what about a good tanker vs a good solo av?
- by DeathwindRising - at 2013.09.21 22:08:00
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1840. Quick question to Tankers? - in General Discussions [original thread]
Delta 749 wrote: TheAmazing FlyingPig wrote: Really depends on how competent the tanker and AV'er are. A proto tank (highly doubt we're getting proto hulls) won't save a bad pilot, no matter how shiny they are. Indeed thats the way it sho...
- by DeathwindRising - at 2013.09.21 22:07:00
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