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Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:29:00 -
[31] - Quote
Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha
Yea that makes total sense!
Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. |
Tectonious Falcon
D3M3NT3D M1NDZ The Umbra Combine
729
|
Posted - 2013.09.23 10:31:00 -
[32] - Quote
ChromeBreaker wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
HMG on a fast Minmatar heavy suit could work...
This just in, all heavies should just shut up and buy more of CCP's amazing merc packs while waiting for the Minmatar heavy suit which is coming SoonGäó!
If it didn't have the name tag you might have confused me for a dev right? |
Monkey MAC
killer taxi company General Tso's Alliance
633
|
Posted - 2013.09.23 10:34:00 -
[33] - Quote
Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it.
Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before!
One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him!
Bo***ks |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:36:00 -
[34] - Quote
Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks
lol @ heavy squads. Seeing a Caldari squad is more scary, sorry. |
ChromeBreaker
SVER True Blood Public Disorder.
1242
|
Posted - 2013.09.23 10:37:00 -
[35] - Quote
Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks
*cough* Forge gun squads *cough*
... what?... no theyre a bad idea ... why would anyone say such a thing...
*kicks FG under the table* |
BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
61
|
Posted - 2013.09.23 10:40:00 -
[36] - Quote
as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:44:00 -
[37] - Quote
BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5)
only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game.
Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment. |
Monkey MAC
killer taxi company General Tso's Alliance
633
|
Posted - 2013.09.23 10:46:00 -
[38] - Quote
ChromeBreaker wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks *cough* Forge gun squads *cough* ... what?... no theyre a bad idea ... why would anyone say such a thing... *kicks FG under the table* Lance 2ballzStrong wrote:
lol @ heavy squads. Seeing a Caldari squad is more scary, sorry.
Have you never had 6 Sentinals "sprinting" towards you with Nova Knives... thats scary... you seriously cant move from laughing
If you aren't scared of 6 brick tanked heavies dropping from the sky and surrounding you then yoj have never really felt fear!!
We were saying to you hear that dropship, where is it?
bumfrk, oh s#$@, br+òrrrrrrrrrr, aargh, oh god no, smack, click click click, damn im out of rounds, click, smack smack, brrrrr, damn!
Pub? Pub!
|
Tectonious Falcon
D3M3NT3D M1NDZ The Umbra Combine
729
|
Posted - 2013.09.23 10:46:00 -
[39] - Quote
Lance 2ballzStrong wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks lol @ heavy squads. Seeing a Caldari squad is more scary, sorry.
It's funny that all of the other dropsuits have changed how they're used over this games lifetime and yet this amazing strategy of of dropping heavies out of a dropship was very common in the Tester's Tournament which was Codex I believe and was also used by many people in just regular pub games before that.
Other suits have evolved and shifted focus whereas heavies are devolving and being viable in less and less strats
|
ChromeBreaker
SVER True Blood Public Disorder.
1243
|
Posted - 2013.09.23 10:49:00 -
[40] - Quote
Lance 2ballzStrong wrote:BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game. Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment.
Thing is you could prob do better with a different weapon....
I hate talking about the FG incase someone changes it ( ) but i can happily go 10-15 / 2 in a pub match... at close range (Forgegun shotgun style) |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:52:00 -
[41] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:BLACKSTAR AND TSUBAKI wrote:as a proto heavy in my main i have little problem going ham if i run with my sqd i can easily go 10+ kills/ 3- deaths and as for attacking the objective vs defending one my sqd style caters to the heavy as we are the slowest (defend order on me and sqd forms around me then we move as one slow unified group into the bulkhead of radish scurge and when we get to the front line i take point til i get low armor then fall back and let me sqd finnish up ...all with hmg basic (prof 5) only 10 kills? in a pub? if I don't get 20+ with 2-3 deaths I had a bad game. Giving advice to people that know how to play their role means nothing when the role is **** in a competitive environment. Thing is you could prob do better with a different weapon....
and have more fun |
Jack McReady
DUST University Ivy League
570
|
Posted - 2013.09.23 10:52:00 -
[42] - Quote
George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong.
-a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes |
Monkey MAC
killer taxi company General Tso's Alliance
634
|
Posted - 2013.09.23 10:54:00 -
[43] - Quote
Tectonious Falcon wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:Lance 2ballzStrong wrote:Monkey MAC wrote:
Hmg is a minmatar weapon, in dust at least minmatar is known for short range breaching or long distance suppression/area denial! I believe the hmg needs a much longer effective to fit this bill somewhere along the lines of 80-100m effective, enough to really scare an enemy into hunkering down! But as I said this an amarr suit which are always better for longer ranges, which a minmatar weapon doesn't allow!
So CCP gave a Minmitar weapon, to an Amarr suit, then proceed to balance the gun to reflect it's a short range weapon designed for faster suits to close the gap...hahahahahahahahahahhaha Yea that makes total sense! Give the slowest race, a weapon that requires CQC! Just call heavies a camping class and be done with it. Its not an ideal situation at the moment, but when they are released I imagine suits will complement their weapons better! Saying that I have seen interesting and effective heavy squads before! One use a dropship dropped dirrectly onto the point and locked it down was pure genius, and ill never forget my teamates response as a heavy landed 30 cm from him! Bo***ks lol @ heavy squads. Seeing a Caldari squad is more scary, sorry. It's funny that all of the other dropsuits have changed how they're used over this games lifetime and yet this amazing strategy of of dropping heavies out of a dropship was very common in the Tester's Tournament which was Codex I believe and was also used by many people in just regular pub games before that. Other suits have evolved and shifted focus whereas heavies are devolving and being viable in less and less strats
True its not the best solution, the best solution is to get the heavh suits out, heavies have been static in their role for too long, they need a bit of lucozade! |
ChromeBreaker
SVER True Blood Public Disorder.
1243
|
Posted - 2013.09.23 10:57:00 -
[44] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
The brick logi's etc also use AR''s, SCR, LR, etc, which have double the range... and A LOT more accuracy.
Now i need an LAV to be effective? In compounds too? Theres a guy across the road, right, better call in my LAV? |
ladwar
Dead Six Initiative Lokun Listamenn
1686
|
Posted - 2013.09.23 10:58:00 -
[45] - Quote
Khal V'Rani wrote:Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! *cough* logi assaults *cough* |
Lance 2ballzStrong
SyNergy Gaming EoN.
3874
|
Posted - 2013.09.23 10:59:00 -
[46] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
My 2nd suit is a Gallente, and i don't have the same problems as I do with my heavy suit. i can jump higher than 2 inches for starters. My hitbox isn't the size of an LAV, and my head isn't a magnet for every AR on the map. My suit doesn't need an LAV to get everywhere on some maps. I run slower yes, but let's be real, nothing's as slow as a heavy. |
ChromeBreaker
SVER True Blood Public Disorder.
1244
|
Posted - 2013.09.23 11:01:00 -
[47] - Quote
Lance 2ballzStrong wrote:Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes My 2nd suit is a Gallente, and i don't have the same problems as I do with my heavy suit. i can jump higher than 2 inches for starters. My hitbox isn't the size of an LAV, and my head isn't a magnet for every AR on the map. My suit doesn't need an LAV to get everywhere on some maps. I run slower yes, but let's be real, nothing's as slow as a heavy.
i use a plate on my heavy |
Monkey MAC
killer taxi company General Tso's Alliance
634
|
Posted - 2013.09.23 11:05:00 -
[48] - Quote
ladwar wrote:Khal V'Rani wrote:Just to put it out there. I'm not looking to start anything, I'm just a little passionate about my heavy...
I'm all for more flexability in the suits. All of them. But, if one class is getting a heavy dose of restriction, shouldn't they all have a similar level of restriction of some sort as well? Not the same but about the same comparitive level. No other suit have I seen bashed as hard as the heavy when it comes to trying to break out of that perceived role. Why is that?
I remember that logi sidearm only b.s. I stayed out of it because it seemed well defended against.
MM, jump in man, the more the merrier! *cough* logi assaults *cough*
Being dealt with like I said!
Hadn't noticed before but Khal kept refering to me as MM hmm I kinda like it! Monkey or MM, ooh such a dilemma! ! |
Marston VC
SVER True Blood Public Disorder.
976
|
Posted - 2013.09.23 11:15:00 -
[49] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
chrome chrome chrome. Let me have a little debate with you friend. You claim that heavies shouldn't or "are not" meant to be in a defensive role. Ok. That's fine so let me counter argue that by saying that the "can" be defensive, and also go over a way or two how they could also be offensive.
1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates).
2.) Now..... only one race of heavies is available right now and that's the amar version. If it follows what the assault suit does, this version should be a balance between shields and armor. Though I would lean towards armor with damage mods personally. The suit in itself is probably going to be slower then most of the other racial heavies. Slower means its less able to get around the battlefield which means you naturally want it to play defensively. Your too slow to out maneuver enemies so place yourself in a position where they out maneuver themselves! (if you get what I mean).
3.) if you want an "offensive" heavy, or more accurately a "shock troop" then I wouldn't hold your breath. That's probably not going to happen until the minmatar or caldari heavies come out. HOWEVER, if your interested in going offensive anyway, I would turn your eyes towards the kinetic catalyzers. If properly fitted you can bring the current amar heavies sprinting speed up to over 7 meters a second (which if you consider the amount of gallente/amar suits these days) is actually faster then most suits out there! This makes the heavy much more maneuverable and would probably assist in your playstyle.
Now I don't know if you wanted this type of response or not, but its the way I think about it when I consider the amar heavies right now. I mean..... heavies in general are 1/4th as flexible as the assault/logistics suits so naturally your going to have limitations in what they can do. |
ChromeBreaker
SVER True Blood Public Disorder.
1247
|
Posted - 2013.09.23 11:31:00 -
[50] - Quote
Marston VC wrote:ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads. chrome chrome chrome. Let me have a little debate with you friend. You claim that heavies shouldn't or "are not" meant to be in a defensive role. Ok. That's fine so let me counter argue that by saying that the "can" be defensive, and also go over a way or two how they could also be offensive. 1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhelming numbers, or Grenades. Both of which can be handled if you make the enemy fight on your terms, and have superior positioning to them. (grenades cant kill you if there isn't a proper angle, and numbers don't count for sh*t if your fighting in the hot gates). 2.) Now..... only one race of heavies is available right now and that's the amar version. If it follows what the assault suit does, this version should be a balance between shields and armor. Though I would lean towards armor with damage mods personally. The suit in itself is probably going to be slower then most of the other racial heavies. Slower means its less able to get around the battlefield which means you naturally want it to play defensively. Your too slow to out maneuver enemies so place yourself in a position where they out maneuver themselves! (if you get what I mean). 3.) if you want an "offensive" heavy, or more accurately a "shock troop" then I wouldn't hold your breath. That's probably not going to happen until the minmatar or caldari heavies come out. HOWEVER, if your interested in going offensive anyway, I would turn your eyes towards the kinetic catalyzers. If properly fitted you can bring the current amar heavies sprinting speed up to over 7 meters a second (which if you consider the amount of gallente/amar suits these days) is actually faster then most suits out there! This makes the heavy much more maneuverable and would probably assist in your playstyle. Now I don't know if you wanted this type of response or not, but its the way I think about it when I consider the amar heavies right now. I mean..... heavies in general are 1/4th as flexible as the assault/logistics suits so naturally your going to have limitations in what they can do.
no worries debate is the aim of the game... thread... thing....
Yes heavies make good defensive units, with a logi, a carpet of rep hives and a door to point at they are monsters lol What i want to change is that they shouldnt be stuck doing that. In a develping and dynamic battlefield being stuck at a choke point or whatever is... well... boring... and will ultimatly get you killed.
Your second point is i think the main problem as it stands... There just isnt enough variation or choice in the heavy line up and the weapons just dont match the suits.
I can play offensivly, i do in fact do... that, do that. but i shouldnt be penalised for doing that... it. |
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KalOfTheRathi
Black Phoenix Mercenaries
741
|
Posted - 2013.09.23 12:05:00 -
[51] - Quote
@ChromeBreaker, @Marston VC and friends. I don't understand your concerns. Except I do. But CCP/Shanghai has some concrete mindset that Logis can only be one thing. First they were great. I was topping kill boards for WP or was at worst in the top 4 during Beta. That was shut off because Nobody like losing top slot to no stinking Logi with barely any Kills or Deaths.
Next for me, the Heavies were great fun. My HMG Assault was perfect with Sharpshooter and its Skills near maxed. Shooting Reds at 60-70m was fantastic. Except, CCP/Shanghai says; That is a No-No. Little Mercs cannot have fun, run a Heavy and kick butt. Now they have to be defensive. Only. At 20m or less.
In Uprising Caldari Logis were The Beast. Now they aren't. And CCP/Shanghai will gut them again no doubt because a Logi cannot have so much Shield/Armor and that will mean less CPU/PG. The Devs are never happy until all the SP is spent, unable to be refunded and the Merc feels like they have been ripped off with a bucket of now useless Skills into a Suit that just flat doesn't work. Wow! Perfect! Somehow most forget that LogiBros need to get Kills to get WP. Now some are having to carry a Scanner and get nothing for their trouble except losing WP ... again.
Tanks can be Sniper Rail Tanks, Blaster Brawlers and Missile Monsters. Except CCP/Shanghai wants to completely gut them. And once more an entire group of Mercs will feel ripped off, upset because their SP is wasted, non-refundable and wondering why they have spent all this effort for naught. When they finally drop the new Vehicles they will be frail empty husks that will be like paper (per Dev description). They will only be useful in the very limited concepts that CCP/Shanghai has decided. No other uses will be allowed. Turn on the Modules, attack and Flee! Run away or Die! Yep, sounds like a QQ Kitten Tank. As designed by CCP/Shanghai. They even seem proud of the fact that modules will run out faster. Wow. Fun.
Well, Heavies ... Welcome To The Freaking CCP/Shanghai Club.
You will have no role except what CCP/Shanghai wants you to have.
Don't expect it to get better. It won't. |
Monkey MAC
killer taxi company General Tso's Alliance
636
|
Posted - 2013.09.23 12:17:00 -
[52] - Quote
KalOfTheRathi wrote:@ChromeBreaker, @Marston VC and friends. I don't understand your concerns. Except I do. But CCP/Shanghai has some concrete mindset that Logis can only be one thing. First they were great. I was topping kill boards for WP or was at worst in the top 4 during Beta. That was shut off because Nobody like losing top slot to no stinking Logi with barely any Kills or Deaths. Next for me, the Heavies were great fun. My HMG Assault was perfect with Sharpshooter and its Skills near maxed. Shooting Reds at 60-70m was fantastic. Except, CCP/Shanghai says; That is a No-No. Little Mercs cannot have fun, run a Heavy and kick butt. Now they have to be defensive. Only. At 20m or less. In Uprising Caldari Logis were The Beast. Now they aren't. And CCP/Shanghai will gut them again no doubt because a Logi cannot have so much Shield/Armor and that will mean less CPU/PG. The Devs are never happy until all the SP is spent, unable to be refunded and the Merc feels like they have been ripped off with a bucket of now useless Skills into a Suit that just flat doesn't work. Wow! Perfect! Somehow most forget that LogiBros need to get Kills to get WP. Now some are having to carry a Scanner and get nothing for their trouble except losing WP ... again. Tanks can be Sniper Rail Tanks, Blaster Brawlers and Missile Monsters. Except CCP/Shanghai wants to completely gut them. And once more an entire group of Mercs will feel ripped off, upset because their SP is wasted, non-refundable and wondering why they have spent all this effort for naught. When they finally drop the new Vehicles they will be frail empty husks that will be like paper (per Dev description). They will only be useful in the very limited concepts that CCP/Shanghai has decided. No other uses will be allowed. Turn on the Modules, attack and Flee! Run away or Die! Yep, sounds like a QQ Kitten Tank. As designed by CCP/Shanghai. They even seem proud of the fact that modules will run out faster. Wow. Fun. Well, Heavies ... Welcome To The Freaking CCP/Shanghai Club. You will have no role except what CCP/Shanghai wants you to have. Don't expect it to get better. It won't.
Bit negative but hmg did have to long a range its a minmatar weapon Caldari Logi was abused, plain and simple Tanks have no defined role on the feild, and armour modules will allow you to tank more damage but achieve less!
You are looking at everything to subjectively, just because a hmg is fun to kill people with does not mean it is fair, consider who ison ththe receiving end, not just who is pointing a gun! |
calvin b
Molon Labe. RISE of LEGION
593
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Posted - 2013.09.23 12:47:00 -
[53] - Quote
Why I quit being a heavy. Back in Beta a Heavy took the lead and the led the charge. Now the heavy is a joke compared to its former self. I refuse to be a heavy and want a SP respec, two roles I have speced into and both were gimped by CCP. I was a heavy first and CCP nerfed the role. So I spec into Cal Logi not for the flavor of the month but to see what it is like to run a shield build and it got nerfed. Now I am specing into another role and I am told there is a good chance it is going to be nerfed or changed as well. I am now on the please can I have a respec bandwagon. |
ChromeBreaker
SVER True Blood Public Disorder.
1250
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Posted - 2013.09.23 13:58:00 -
[54] - Quote
calvin b wrote:Why I quit being a heavy. Back in Beta a Heavy took the lead and the led the charge. Now the heavy is a joke compared to its former self. I refuse to be a heavy and want a SP respec, two roles I have speced into and both were gimped by CCP. I was a heavy first and CCP nerfed the role. So I spec into Cal Logi not for the flavor of the month but to see what it is like to run a shield build and it got nerfed. Now I am specing into another role and I am told there is a good chance it is going to be nerfed or changed as well. I am now on the please can I have a respec bandwagon.
I have to hope the heavy gets "fixed" lol im still against respecs and will even if they nerf every single thing i use lol |
DeathwindRising
ROGUE SPADES EoN.
62
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Posted - 2013.09.23 14:12:00 -
[55] - Quote
the cuurent problem with heavies is that we only have armor tanking ones. you guys wont complain as much when the caldari and minmatar variants come out. they will be faster, recover hp faster. everyone will probably QQ about them and carry flux grenades |
Rei Shepard
Spectre II
619
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Posted - 2013.09.23 14:26:00 -
[56] - Quote
ChromeBreaker wrote:CCP Mintchip wrote:Does anyone use the HMG anymore?CCP Rattati chimes in his own experience with the interesting Heavy HMG discussion going on with the players. Does anyone use the HMG anymore, apparently some do! :P Quote: But yes, I also run a decent Advanced heavy fit with HMG, and when I do, stay in cover, don't even think about engaging at more than 30 meters, but I love Domi defending with flux and HMG.
I find myself a sad panda CCP seem to be blowing off an important topic, or are at least not getting the point. Im not going to go into the numbers or arguments about how what does and doesnt do this or that and things. Thats what the many many other threads are doing... I want to get across that when CCP are looking at the heavy with their critical eye, NOT to do so trying to get them to conform to an unwanted defensive role! Im sorry if im getting the wrong impression, but any CCP response (and they are few and far between) on the topic of heavies seems to me to be pushing towards this mentality. Personally i think (along with scouts) the heavy needs some love. That the HMG are restrictive at best. I may be wrong, but there are a lot of people that are thinking the same, and regardless of your stance on the matter CCP need to have a long hard look at the matter... BUT NOT with this defensive, hiding round the corner, never moves anywhere idea in their heads.
Heavies are a support platform, if they wanted this to be Assault suits, they would have been classified as Assault.
If heavies were better at an assault playstyle, where does that set the Assault Suit ?
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DUST Fiend
OSG Planetary Operations Covert Intervention
6447
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Posted - 2013.09.23 14:51:00 -
[57] - Quote
Exile AR is stronger than Boundless HMG, at least in my hands (both on a heavy)
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ChromeBreaker
SVER True Blood Public Disorder.
1255
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Posted - 2013.09.23 16:04:00 -
[58] - Quote
DUST Fiend wrote:Exile AR is stronger than Boundless HMG, at least in my hands (both on a heavy)
This is true... however its also stonger than anything other than a tank so.... |
Sinboto Simmons
SVER True Blood Public Disorder.
1279
|
Posted - 2013.09.23 16:16:00 -
[59] - Quote
I liked the heavy before, equiped with an HMG it decimated anything in front of it and that's the way it should be this is a tactical fps and everything should have a hard counter if you step in an HMG's line o fire as infantry it should turn your immortal ass into swiss cheese,the counter to a heavy should be range and weapons built to take um on like the shotty from behind and mass driver/LR at mid range. |
George Moros
WarRavens League of Infamy
113
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Posted - 2013.09.23 16:58:00 -
[60] - Quote
Jack McReady wrote:George Moros wrote:HMG, as it is now, is an offensive weapon (or at least, it should be). To be effective, heavy has to close the distance between him an the enemy. And this is where the heavy/sentinel suit simply isn't up to the job. you are simply doing it wrong. -a brick tanked logi is as slow as a heavy, so whatever you think the problem with your movement is, the amarr and gallente logis have the same issue. -a heavy can move right in your face in a LAV on all maps -a heavy does not even have to get an LAV in certain complexes
A brick tanked logi is still faster than a sentinel heavy. Not only that, logi's role on the battlefield is not to directly engage the enemy anyway (I'm talking about a "true" logi here), while a heavy must do just that. Logi doesn't have to get into the range of enemy, it has to be in the range of his team mates. That is a less difficult task, and really doesn't require some super-mobility.
As for the LAV tactics... yes, it can be done. But this certainly isn't an argument in favor of HMG heavy/sentinel being just fine as it is. It just proves that they are so missing any usable role, you actually need a friggin' LAV to fill it! |
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