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1621. what are the conditions for having a "good game?" - in General Discussions [original thread]
Kingseeker Kobra wrote: travel time is 0 when you have properly placed uplinks learn2play the Eye of Sauron sees all dropships with scanners or even regular scanners reveal everything and ive even destroy uplink i scanned from under or "ou...
- by DeathwindRising - at 2014.01.12 15:42:00
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1622. what are the conditions for having a "good game?" - in General Discussions [original thread]
the best games ive had were when both teams were of similar skill, using similar gear. boths teams didnt have anyone not in a squad either. i havent had one of these games in months now... the whole match can be decided in the first 60 seconds ...
- by DeathwindRising - at 2014.01.12 13:23:00
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1623. [Request] interactive doors/gates - in Feedback/Requests [original thread]
why cant we close and open the doors and gates on the maps? some of the gates seem to be designed to keep vehicles out of areas but we cant use them. some objectives are placed in areas with doors that if i were trying to defend, id be closing the...
- by DeathwindRising - at 2014.01.12 07:29:00
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1624. [Request] enhance dropsuit scan precision and radius for commando suits - in Feedback/Requests [original thread]
Draco Cerberus wrote: Have you invested in the sub skills under electronics yet? If not, those will be a great way to take it to the next level. no. i'll try that next. but even with complex mods it doesnt seem good enough.
- by DeathwindRising - at 2014.01.11 04:38:00
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1625. SiSi "leaks" - the CPM's perspective - in General Discussions [original thread]
ChromeBreaker wrote: Justicar Karnellia wrote: What's a "Misma" grenade supposed to do? (or what was it intended for?) Area denial... dmg over time type grenade thing its actually more of a smoke grenade really
- by DeathwindRising - at 2014.01.11 04:20:00
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1626. [Request] enhance dropsuit scan precision and radius for commando suits - in Feedback/Requests [original thread]
they are supposed to be offensive suits yes? enhancing their scan precision would make them better offensively while providing an early warning system for them. while leaving them still weak against scans themselves
- by DeathwindRising - at 2014.01.10 16:00:00
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1627. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Goric Rumis wrote: Very interesting, double-specific resistance bonuses on the Sentinel suits. I like it. Does "blast damage" mean just explosives, or does it include all splash damage? I just went from not wanting to skill into either Command...
- by DeathwindRising - at 2014.01.10 09:17:00
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1628. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
ChromeBreaker wrote: Aeon Amadi wrote: Sirys Lyons wrote: Quote: Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another...
- by DeathwindRising - at 2014.01.10 09:10:00
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1629. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
you havent played Eve Online have you? thats how bonuses work around here.
- by DeathwindRising - at 2014.01.09 14:31:00
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1630. Equipment Spam Lag Fixed - in General Discussions [original thread]
Ryder Azorria wrote: SirManBoy wrote: CCP Saberwing wrote: Yes! This fix should improve performance. I don't want to promise that the frame rate drop is completely gone, so if you still have issues then please please post in the appropria...
- by DeathwindRising - at 2014.01.09 13:37:00
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1631. 1.8 devblogs - in General Discussions [original thread]
Broonfondle Majikthies wrote: CCP Remnant wrote: - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to o...
- by DeathwindRising - at 2014.01.09 10:23:00
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1632. 1.8 devblogs - in General Discussions [original thread]
Sinboto Simmons wrote: DeathwindRising wrote: CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time...
- by DeathwindRising - at 2014.01.09 10:21:00
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1633. 1.8 devblogs - in General Discussions [original thread]
Aisha Ctarl wrote: CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone...
- by DeathwindRising - at 2014.01.09 10:06:00
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1634. 1.8 devblogs - in General Discussions [original thread]
CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any nec...
- by DeathwindRising - at 2014.01.09 10:04:00
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1635. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final. On another note, th...
- by DeathwindRising - at 2014.01.08 09:17:00
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1636. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Joeboa wrote: I'm surprised hardly anything is said about the skill bonuses. The Commando skill bonus is quite nice, especially when you have two weapon that benefit from it, but the Amarr Commando skill bonus is worthless. 10% at level 5 to a ...
- by DeathwindRising - at 2014.01.06 07:31:00
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1637. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Cosgar wrote: How would you feel if the the commando was a light suit? like the black eagles? id rather see a medium command suit. reasons being it has the mobility to flank, the ability to be fitted for stealth, while still maintaining som...
- by DeathwindRising - at 2014.01.06 07:30:00
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1638. Announcement:Announcing 12 Days of DUST! [December 25th GÇô January 5th] - in Announcement and Events [original thread]
True Adamance wrote: Why is it that the Quafe was the only valuable collectible item in this event? they should start giving out the old suits as event rewards... like the type-IIs and such. theres no reseaon those suit have to stay dead
- by DeathwindRising - at 2014.01.06 07:11:00
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1639. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
increase blaster heat build up, decrease blaster cool down rate. keep the damage and rof as is. the blaster stays effective against infantry but it cant sit there and mow down troops for minutes on end. plus, if even one tank shows up, its screwed...
- by DeathwindRising - at 2014.01.06 01:58:00
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1640. shield hardners are too strong. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: i was playing with my best mate last ngith. we jumped into an ambush match. there was a missile gunnlogi roaming about. so we both droped madrugars equipped with ion cannons onto the field to eliminate the threat. so ...
- by DeathwindRising - at 2014.01.05 17:39:00
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