Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
451
|
Posted - 2013.12.31 03:19:00 -
[91] - Quote
hgghyujh wrote:Our Deepest Regret wrote:Spkr4theDead wrote: You don't have any logic. You forced the changes on CCP. CCP answered, and once again, made tanks their own best counter.
But that's not fair, because infantry is supposed to do everything, with no other roles available, right?
Blaster Turrets are more detrimental to infantry in 1.7 than AV ever was to vehicles. I wish we could see the body count in exact numbers. The two won't even compare. No AV player ever killed 20-30 vehicles single-handedly in one match, but one blaster tank can easily reach those numbers against infantry. It can't stay like that. It's ridiculous. not true yes they may have gotten more kills but thats because people can keep running suits, suits are a dime a dozen, AV has on more then one build removed tank from play altogether because they wreaked such a heavy isk loss on the pilots, and while doing this they also made AV useless to skill into because why bother if a tank popped up it would be insta killed by any AV that was fielded. Specialized suits are not a dime a dozen. In fact there are dropsuits that cost more than tanks. In fact my fully outfitted soma costs less than just my proto heavy suit with nothing on my heavy suit. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
258
|
Posted - 2013.12.31 03:45:00 -
[92] - Quote
What they should have done was to NOT take away the variety from the turrets . Just like the mods now , they are just boring . For the mods the only difference is the cool down time , again that's boring . They all have the same function , which was different and better in the previous patch because you had a choice and more customization in one's fittings . Slots are taken away and the skill tree , while simplified does not give the advantages that some of the branches of the previous tree had ... case in point , you have to go level 5 to get to the optimizer which only gives either 5% computer or 5% programming but with less slots and to not have the ability to place mods like the previous programming mods which had more benefits to them or the computer enhancement from fear of instability as far as offence or defense , you are hard pressed to find the multitude of fits that the previous fits for tanks had in the last patch .
The different turrets helped to make tanking more than just rolling kill machines . They , along with the mods and enhancements , made a tank a custom piece of a players arsenal . You didn't find too many tanks that had the same stats much less the same fittings . Now that's different and boring .
Bring back the variety of turrets and mods that were taken . Different turrets for different situations and circumstances .
Busting your butt to acquire skill points to get basically the same mod besides the cooldown times is boring and an insult to a person's intelligence . At least the complex should do things other than give you 40 or however many seconds less of cool down time . The previous mods had specialization characteristics and particular benefits to them .
Sorry for going off track . It's just hard to work hard and place skill points into something that actually has no true customization abilities to it and for those who wanted to erase the tier system . That is what it would look like and it's boring .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
258
|
Posted - 2013.12.31 03:54:00 -
[93] - Quote
In the last patch , much like the suits , you had a chance to knock down the PG & CPU not just being one sided to a particular mod but to your whole tank and that gave one the opportunity to make more customization and gave a greater selection . You could have one Maddy but have it set up multiple ways , with none the same as well as the Gunnlogi .
You could have a army of militia tanks all performing with peak materials and being REAL game changers on the battlefield .
Not now with this imbalance and boring nature .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
258
|
Posted - 2013.12.31 04:04:00 -
[94] - Quote
Thurak1 wrote:I would be happy if AV was simply brought back to being as effective as it used to be. I would love to see the FG get a range boost myself.
AV can go back ( range not damage wise ) but NO and I mean NO range buff to the FG . I remember when I was assaulted by a FGner before and was getting away and that person still killed me from 300 meters away . NO lie that .. on some maps , is half the map away . It should not have that great of range to hit opponents from half the map away with the same strength as if it was 50 or 100 meters away . If it get's a range increase , the further the range , the greater the drop off . It should not hit with the same power and intensity .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
ladwar
Death by Disassociation Legacy Rising
1944
|
Posted - 2013.12.31 06:24:00 -
[95] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=132747&find=unread
lol stop it fools
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
Ivy Zalinto
Lo-Tech Solutions Ltd
231
|
Posted - 2013.12.31 06:33:00 -
[96] - Quote
Our Deepest Regret wrote: People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective.
Yep there is a reason blaster tanks are the most common tank on the field. Missiles are only less common due to the sp needed to fit them or loyalty points to use the basic level ones when unskilled. I actually run a rail gunlogi on my tanker and like it quite a bit. If only the hills werent so damn sharp and bumpy i might be able to engage and keep out of the blaster tanks advancing range. I can do so while mobile in advancing but not in retreating, just too many unanticipated bumps.
Either way +1 for hitting the nail on the head.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
|
hgghyujh
Expert Intervention Caldari State
208
|
Posted - 2013.12.31 06:43:00 -
[97] - Quote
Thurak1 wrote:hgghyujh wrote:Our Deepest Regret wrote:Spkr4theDead wrote: You don't have any logic. You forced the changes on CCP. CCP answered, and once again, made tanks their own best counter.
But that's not fair, because infantry is supposed to do everything, with no other roles available, right?
Blaster Turrets are more detrimental to infantry in 1.7 than AV ever was to vehicles. I wish we could see the body count in exact numbers. The two won't even compare. No AV player ever killed 20-30 vehicles single-handedly in one match, but one blaster tank can easily reach those numbers against infantry. It can't stay like that. It's ridiculous. not true yes they may have gotten more kills but thats because people can keep running suits, suits are a dime a dozen, AV has on more then one build removed tank from play altogether because they wreaked such a heavy isk loss on the pilots, and while doing this they also made AV useless to skill into because why bother if a tank popped up it would be insta killed by any AV that was fielded. Specialized suits are not a dime a dozen. In fact there are dropsuits that cost more than tanks. In fact my fully outfitted soma costs less than just my proto heavy suit with nothing on my heavy suit.
up untill this build the cheapest tank build was as expensive as a proto suit and more squishy, so yes by tank standards prior to this build dropsuits were a dime a dozen. now in this build you are right that is not the case and if AV players start ramping up I wouldn't be surprised to see 20-30 tanks gone in a match, single handedly no but at the same time tanks will not be doing the same either. As I said above for this to happen some changes will need to be made blasters need a rebalancing pass(not a nerf), swarms need a dumb fire, and WP need to be rewarded for damage done. but with even two out of three of those things, I think you will see that while the number of tanks will not go down much the game will find a good balance for everyone, already I spend more time dealing with AV in any vehicle I drive then indiscriminately killing infantry, but I don't quite have the respect for AV that I should, nor when playing the ground the desire to bother with AV myself. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
259
|
Posted - 2013.12.31 06:45:00 -
[98] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:So a tank cannot have a turret which kills infantry effectively but yet infantry can have a weapon like the FG which can easily kill tanks/infantry effectively???
Double standards much?
Frankly its not my fault if everyone is assault and im in a tank, i pick the tank for the situation and blaster has served me well and if im getting high kill counts then whos fault is it? Last time I checked the rail gun is quite deadly against infantry...at least equally effectice like the forge vs infantry so whats your point?
That's not completely true . You can forge gun someone and kill them inside the blast radius but with a rail gun , I have had the enemy lined up and everything , there standing still and fired and they have some damage and end up running off . You have to have everything lined up perfectly to kill a individual with a Railgun , it seems like even the splash damage does nothing .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
hgghyujh
Expert Intervention Caldari State
208
|
Posted - 2013.12.31 07:06:00 -
[99] - Quote
oh please if you can't hit infantry with rail guns, you should stop tanking, I can't remember the last time I couldn't kill infantry in 3 shots with a ******* MLT rail. |
Mordecai Sanguine
What The French
235
|
Posted - 2013.12.31 12:42:00 -
[100] - Quote
Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective.
That's normal dude.
Rail Gun = Anti-vehicule turret. Missiles : Balanced. Blasters : Anti-Infantry turret. Blaster is way less effective against vehicules. That's why tankers complain against Rail gun turrets : Because they destroy their tnaks fast. As intended.
Tanks are working fine just reduce the speed. And maybe add a little more cooldown to hardeners.
|
|
hgghyujh
Expert Intervention Caldari State
213
|
Posted - 2014.01.01 00:31:00 -
[101] - Quote
Mordecai Sanguine wrote:Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. That's normal dude. Rail Gun = Anti-vehicule turret. Missiles : Balanced. Blasters : Anti-Infantry turret. Blaster is way less effective against vehicules. That's why tankers complain against Rail gun turrets : Because they destroy their tnaks fast. As intended. Tanks are working fine just reduce the speed. And maybe add a little more cooldown to hardeners.
oh for **** sake they are good at AI but they are designed for brawling AV, god ******* damn it. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
269
|
Posted - 2014.01.01 21:43:00 -
[102] - Quote
hgghyujh wrote:oh please if you can't hit infantry with rail guns, you should stop tanking, I can't remember the last time I couldn't kill infantry in 3 shots with a ******* MLT rail.
Three shots when a FG only takes one . You should stop posting or think about what your saying . I've had heavy suits with more than 1000 Hp's one shotted with a FG . Can you do that with a Railgun ???
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
The-Errorist
Storm Ventures For All Mankind
434
|
Posted - 2014.01.02 02:43:00 -
[103] - Quote
One thing that bothers me is that the prototype blaster turrets are called ion "cannons" and blasters shoot plasma, while the infantry weapon, plasma cannon, shoots completely different.
It would be cool is blaster turrets were like fully automatic plasma cannons with higher rate of fire, less damage per shot, and a higher magazine size. |
Soldiersaint
Deepspace Digital
643
|
Posted - 2014.01.02 03:31:00 -
[104] - Quote
Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. Its a blaster turret. Its supposed to be extremely powerful against infantry. Learn the lore before you talk trash. The blaster turret is an anti infantry turret. Did you even check before you posted this? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7712
|
Posted - 2014.01.02 03:56:00 -
[105] - Quote
Soldiersaint wrote:Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. Its a blaster turret. Its supposed to be extremely powerful against infantry. Learn the lore before you talk trash. The blaster turret is an anti infantry turret. Did you even check before you posted this? 1) No one is denying that its meant to be anti-infantry, but there is a difference between being effective against infantry and just being plain insanely overpowered. Your logic is as ridiculous as justifying a hypothetical AV weapon that 1-hit-kills every single vehicles by saying "its supposed to be extremely powerful against vehicles". 2) Blasters and their lore originate from EVE Online, a game without any infantry; just spaceships. To say lore necessitates blasters be anti-infantry false. The lore of blasters is that they're particles contained in an electromagnetic field, and fired with magnetic propulsion. 3) Balance is far more important than lore. Only an idiot would put lore before enjoyable gameplay.
No one is trying to say blasters should not be effective against infantry, but right now they're too effective. Hitscan (no bullet travel time, hits as soon as you fire), high rate of fire, huge magazine, high damage. I'm really wondering if you're a troll or something.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7716
|
Posted - 2014.01.02 13:25:00 -
[106] - Quote
This thread needs to stay up
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
The-Errorist
444
|
Posted - 2014.01.03 01:00:00 -
[107] - Quote
KAGEHOSHI Horned Wolf wrote:This thread needs to stay up This thread will stay up. |
Joeboa
Bullet Cluster Legacy Rising
26
|
Posted - 2014.01.05 03:03:00 -
[108] - Quote
At this time tanks are so cheap, unkillable, and so lethal as to make any infantry insanely jealous, but for the most part I'm fine with the fact that they are so much more lethal than me, so much more defended as me, and so much more cost-effective to run in public matches. It's an important variable that adds to the challenge of this game, but there are few strategies and methods of killing them other than calling in more tanks, and if the enemy has a good rail tank they can effectively keep you from calling anything in at all.
I'm very satisfied, for the most part, at where tanks are right now, but there needs to be more infantry options when it comes to dealing with tanks. I'm not sure if it's the state of AV or the state of resistance mods, but some things could certainly be tweaked. |
Joeboa
Bullet Cluster Legacy Rising
26
|
Posted - 2014.01.05 03:11:00 -
[109] - Quote
As for blasters, I'm cool with them instantly killing infantry. That's what they're suppose to do. Like I said, I would just like more options in dealing with tanks other than just calling in more tanks.
They're cheap enough now to die, why not allow them to be killable? |
Text Grant
Death Firm. Canis Eliminatus Operatives
289
|
Posted - 2014.01.05 03:22:00 -
[110] - Quote
KAGEHOSHI Horned Wolf wrote:Soldiersaint wrote:Our Deepest Regret wrote:The current level of tank sustainability is, in my opinion, perfectly fine. You can now fit your tank to be a fragile, but powerful glass cannon or a highly defense-oriented mobile fortress designed to resist damage and keep you alive. A lot of players prefer the latter, giving rise to what infantry have termed unkillable tanks.
Whatever, it's a tank. If its owner has maximized the survivability of his rig and spent his SP appropriately, then who are you to complain? If we want the maximum defense possible, then your complaints about us being hard to kill mean we've done our job correctly.
Besides, Missile tanks are not going to rack up any obscene body counts. So what do you care if you can't swarm it to death?
And Rail tanks aren't going to rack up any obscene body counts either. So what do you care if you can't swarm it to death?
Also, Blaster tanks aren't going to...oh uh. Um...uh...
Yeah, about those Blaster tanks.
CCP, even with a lowly militia turret, blaster tanks are effective against infantry to the point of being a broken mechanic. Blaster tanks are average against other tanks but OBSCENELY POWERFUL against infantry. They stand no chance. It isn't fair in the slightest, and it isn't fun. If the driver sees you, you are dead, and that is that.
I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different story entirely. By combining a tank's high defense with the most unbeatable infantry slayer in the game, it feels like nothing less than a cheap exploit, and it really needs to be looked at.
People are blindly calling for a nerf on tanks in general, when in fact, it is this very specific sort of tank (blasters) that is causing all the trouble. The blaster turret is problematic.
It is entirely too effective. Its a blaster turret. Its supposed to be extremely powerful against infantry. Learn the lore before you talk trash. The blaster turret is an anti infantry turret. Did you even check before you posted this? 1) No one is denying that its meant to be anti-infantry, but there is a difference between being effective against infantry and just being plain insanely overpowered. Your logic is as ridiculous as justifying a hypothetical AV weapon that 1-hit-kills every single vehicle by saying "its supposed to be extremely powerful against vehicles". 2) Blasters and their lore originate from EVE Online, a game without any infantry; just spaceships. To say lore necessitates blasters be anti-infantry false. The lore of blasters is that they're particles contained in an electromagnetic field, and fired with magnetic propulsion. 3) Balance is far more important than lore. Only an idiot would put lore before enjoyable gameplay. No one is trying to say blasters should not be effective against infantry, but right now they're too effective. Hitscan (no bullet travel time, hits as soon as you fire), high rate of fire, huge magazine, high damage. I'm really wondering if you're a troll or something. You make too much sense. |
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
471
|
Posted - 2014.01.05 03:26:00 -
[111] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Thurak1 wrote:I would be happy if AV was simply brought back to being as effective as it used to be. I would love to see the FG get a range boost myself. AV can go back ( range not damage wise ) but NO and I mean NO range buff to the FG . I remember when I was assaulted by a FGner before and was getting away and that person still killed me from 300 meters away . NO lie that .. on some maps , is half the map away . It should not have that great of range to hit opponents from half the map away with the same strength as if it was 50 or 100 meters away . If it get's a range increase , the further the range , the greater the drop off . It should not hit with the same power and intensity .
at 300 meters it takes really dam good skill to kill someone or really bad luck. FG does not have a scope at all so imagine how small of a target you are at that range. Besides your arguing an infantry problem for a AV purpose. |
lithkul devant
Legions of Infinite Dominion
134
|
Posted - 2014.01.05 04:22:00 -
[112] - Quote
Okay....going to add my little bit to the conversation in saying that you can get a tank now for under 100k that will easily dominant on the battlefield against infantry, the shield recharger is I belive now 900 hps per pulse, including the ability to get a dampener to damage, I have literally thrown all three advanced AV gernades into a tanks face, for the tank without going into glow or afterburner, simply roll away faster then missiles could chase it and be able to hit it and recover a shield that was down to 25% damage to full within 10 seconds, this was a milita tank. When I have gone up against anything better then a milita tank my AV is completely useless, I have no reasonable way to damage a tank, tanks can drive over proxy mines faster then the proxy mines can go off.
In nearly all matches one team will usually call down 3-4 tanks, no matter what the other team does, they will typically never kill even 1 of these tanks, unless they got lucky enough to have their own tanks down soon enough, so that the enemy tanks don't literally roll from across the map and kill the tank before it can drop. Dropships are unable to do the job intended for them as well if the enemy team has the tanks deployed especially if it is the rail gun tanks.
Clearly without a doubt CCP screwed up and listened to all the people bitching about how tanks are "to slow" how they couldn't turn fast enough, now I will admit they did have some survivability problems when in close quarters and a few AV gernades could ruin their day. However, this is way more ridiculous, a proto anti tank weapon aka swarm launcher, can not even effectively take out a tank now even when fully unloading the gun on one tank that is a milita tank, because the tank can move to fast and dodge to easily the rather lack luster swarm missiles AI. So in short a gun that costs more then the tank it is trying to kill, with the singular purpose of being able to kill vehicles can no longer do its job. In fact it has gotten so bad, that I only will see 1 swarm launcher infantry per match, till they realize, that they can't hurt the milita tank with the swarm launcher.
In all wars historically Infantry have been able to effectively destroy, disable, or sabotage a tank and its crew from the conception of tanks infantry have been an issue for tanks. Yes tanks can mow them down and run them over, however, tanks have also been very vunerable to them and have needed to use infantry and other vehicles and scouting techniques in order for themselves to be effective and not be destroyed or disabled. I truly do hope that 1.8 will put the equation back to how it should be, with infantry able to effectively harrass tanks. |
Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
479
|
Posted - 2014.01.05 08:32:00 -
[113] - Quote
lithkul devant wrote:Okay....going to add my little bit to the conversation in saying that you can get a tank now for under 100k that will easily dominant on the battlefield against infantry, the shield recharger is I belive now 900 hps per pulse, including the ability to get a dampener to damage, I have literally thrown all three advanced AV gernades into a tanks face, for the tank without going into glow or afterburner, simply roll away faster then missiles could chase it and be able to hit it and recover a shield that was down to 25% damage to full within 10 seconds, this was a milita tank. When I have gone up against anything better then a milita tank my AV is completely useless, I have no reasonable way to damage a tank, tanks can drive over proxy mines faster then the proxy mines can go off.
In nearly all matches one team will usually call down 3-4 tanks, no matter what the other team does, they will typically never kill even 1 of these tanks, unless they got lucky enough to have their own tanks down soon enough, so that the enemy tanks don't literally roll from across the map and kill the tank before it can drop. Dropships are unable to do the job intended for them as well if the enemy team has the tanks deployed especially if it is the rail gun tanks.
Clearly without a doubt CCP screwed up and listened to all the people bitching about how tanks are "to slow" how they couldn't turn fast enough, now I will admit they did have some survivability problems when in close quarters and a few AV gernades could ruin their day. However, this is way more ridiculous, a proto anti tank weapon aka swarm launcher, can not even effectively take out a tank now even when fully unloading the gun on one tank that is a milita tank, because the tank can move to fast and dodge to easily the rather lack luster swarm missiles AI. So in short a gun that costs more then the tank it is trying to kill, with the singular purpose of being able to kill vehicles can no longer do its job. In fact it has gotten so bad, that I only will see 1 swarm launcher infantry per match, till they realize, that they can't hurt the milita tank with the swarm launcher.
In all wars historically Infantry have been able to effectively destroy, disable, or sabotage a tank and its crew from the conception of tanks infantry have been an issue for tanks. Yes tanks can mow them down and run them over, however, tanks have also been very vunerable to them and have needed to use infantry and other vehicles and scouting techniques in order for themselves to be effective and not be destroyed or disabled. I truly do hope that 1.8 will put the equation back to how it should be, with infantry able to effectively harrass tanks.
It's not about AV, man. It's about how utterly broken blasters are. It's true that AV being more powerful would neuter blaster tanks pretty effectively, but it would also ruin the game for rail tankers, missile tankers, and drop ship pilots. You can't balance one extreme with another, as we've all discovered so horrifically.
Finding a way to fix blasters will allow the current vehicle vs. Vehicle game (which is fun) to remain, while removing the frustrating tank vs. Infantry game (which is broken.) |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
|
Posted - 2014.01.05 12:14:00 -
[114] - Quote
ummmmm... blasters kill people its what they are good at to say that they kill peolle too well is dumb, just as dumb as the infantry that shoots at a blaster tank with his anti infantry ar. how about this if you dont have weapons to fight a blaster tank avoid the freakin tank do your best to avoid it and run, cause the blaster is looking for kills and he will get them if you dont pay attention to him. to say that blasters are too effective at what they are intended for is ridiculous its suppost to kill people and thats exactly what it does. |
SKULL ERASER
SVER True Blood Public Disorder.
0
|
Posted - 2014.01.05 12:21:00 -
[115] - Quote
Add two new game modes, all vehicles and no vehicles. Sorted. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
293
|
Posted - 2014.01.05 12:22:00 -
[116] - Quote
no |
Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
6
|
Posted - 2014.01.05 13:21:00 -
[117] - Quote
Contrasting DUST and BF4;
- Tanks are more durable in DUST than BF4. Either through constant HP recovery, damage resistance or a mix of both.
- In BF4, I can both an AV weapon and a anti-Infantry weapon at the same time. In DUST I must choose between one or the other.
Short break while this point is here, Blasters (what all the fuss is about) are in my eyes a middle ground in weapon types, much like how I see the Assault/Rail Rifle is now between the Combat Rifle and Scrambler/Laser Rifle when dealing with armor or shields. Hybrid weapons are meant to do almost equal damage to shields and armor. When a matar tank turret is released, most infantry might just pop like my scout suits do when caught, namely when someone uses a proto gun against it.
Tangent: That isn't OP is it? Killing enemy infantry with high damage and ROF weapons with little/no retaliation. Surviving getting jumped because your EHP is higher than their DPS isn't either right?
- In BF4 it costs no investment to get into a vehicle, all you need is to be first into the driver's seat and you can drive one. Only limiting factor is your skill with the vehicle, that decides if you change the current game or just scenery d+¬cor 5 seconds from spawning. In DUST you MUST invest your time(SP) and isk/AUR to use a tank. (Bar hijacking one)
- In BF4, you have AIR, Land and Sea vehicles. Each is capable of fighting the other to some degree, I've used AA guns to mow down infantry (which I get a kick out of), see a IFV, hit triangle to zuni rockets and proceed to fight the vehicle. In DUST you have a vehicle called a tank that you can build how you want barring PG/CPU constraints.
- In BF4, having a good K/D ratio, good score/minute and even winning is largely dependent on player skill. In DUST this can be negated to a degree by how you invest your SP, ISK and build your fits, same for your opponents.
- In BF4 the map/game mode dictates what vehicles are used and how many, coupled with a respawn timer on vehicles if/when they get blown up. In DUST your are limited to 5 per team at a time, not what you can use. You also are limited in how many you can deploy by your isk/AUR. Run out and you can't use that anymore.
There are more I'm sure I glossed over. Only listed what's prevalent in my mind right now.
TLDR: Both in BF4 and DUST vehicles can change the direction of the current match. You can either change with the match or remove the match changer and keep it from coming back. AI controlled killstreaks are not a substitute for vehicles either. |
Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
480
|
Posted - 2014.01.05 22:31:00 -
[118] - Quote
Alabastor 'TheBlaster' Alcar wrote:ummmmm... blasters kill people its what they are good at to say that they kill peolle too well is dumb, just as dumb as the infantry that shoots at a blaster tank with his anti infantry ar. how about this if you dont have weapons to fight a blaster tank avoid the freakin tank do your best to avoid it and run, cause the blaster is looking for kills and he will get them if you dont pay attention to him. to say that blasters are too effective at what they are intended for is ridiculous its suppost to kill people and thats exactly what it does.
ummmmm....Blasters are too effective. We're quite aware that the blaster tanker is "looking for kills." The problem with it is how easily he'll get them. You say: "Avoid the tank and run." To which a seasoned player will respond "They've got four tanks on the field following each other, genius. They're like fat kids following a trail of cookie crumbs." |
DeathwindRising
ROGUE SPADES
183
|
Posted - 2014.01.06 01:58:00 -
[119] - Quote
increase blaster heat build up, decrease blaster cool down rate. keep the damage and rof as is. the blaster stays effective against infantry but it cant sit there and mow down troops for minutes on end. plus, if even one tank shows up, its screwed.
twhen we get our other mods back, we can throw on heat sinks to compensate at the risk of not having boost or damage amps, scanners or mobile cru's.
blasters are anti infantry turrets. theres actaully a thread about them being too weak against vehicles lol |
Meeko Fent
State Patriots
1732
|
Posted - 2014.01.14 18:09:00 -
[120] - Quote
Pretty Much.
2-3 shoting most infantry, with rate of fire like an AR does let it lay waste to squads, which is a bad thing.
It should be able to supress a squad, and slowly kill em off, but having this insanity of just rollin up and killin half h team is broken , as you said.
Nice on getting in the bi-weekly updates dude.
DUST is a half decent game.
Be happy its free.
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |