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Vermaak Doe
SVER True Blood Public Disorder.
1100
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Posted - 2013.12.28 22:10:00 -
[181] - Quote
Artificer Ghost wrote:Vermaak Doe wrote:Lets talk on eve, put your character's name in your signature and I'll do likewise. I haven't re-activated my account, and don't plan on it until I get a bit time to play (On the 2nd, I'll be back home). I also need to remember which one of my trial accounts holds my alt with the Algos/drones. I may just need to start completely from scratch, which I don't mind. If you do restart,would you allow me to guide you through the big bad universr.
@Fire of Prometheus to truly fix the commando we need to establish it's role, which is very unique compared to every other current specialization. As you are the most experienced commando I can easily talk to, how would you describe it's role?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Fire of Prometheus
DUST University Ivy League
2432
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Posted - 2013.12.28 22:35:00 -
[182] - Quote
Vermaak Doe wrote:Artificer Ghost wrote:Vermaak Doe wrote:Lets talk on eve, put your character's name in your signature and I'll do likewise. I haven't re-activated my account, and don't plan on it until I get a bit time to play (On the 2nd, I'll be back home). I also need to remember which one of my trial accounts holds my alt with the Algos/drones. I may just need to start completely from scratch, which I don't mind. If you do restart,would you allow me to guide you through the big bad universr. @Fire of Prometheus to truly fix the commando we need to establish it's role, which is very unique compared to every other current specialization. As you are the most experienced commando I can easily talk to, how would you describe it's role? That's the thing, it has no "set" role, it depends on how you fit it, I have commando fits for long ranged suppression, I have commando fits for CQC demolition of infantry. It all depends on how you fit it. But if the commando had more slots, it would be easier to give it a specific role. With the lack of slots, it can have a role, but it won't do them very well cause it doesn't have the slots to do so
Proud member of the Commndo 6
<3 Commando AK.0
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Vermaak Doe
SVER True Blood Public Disorder.
1100
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Posted - 2013.12.28 22:44:00 -
[183] - Quote
Fire of Prometheus wrote:Vermaak Doe wrote:Artificer Ghost wrote:Vermaak Doe wrote:Lets talk on eve, put your character's name in your signature and I'll do likewise. I haven't re-activated my account, and don't plan on it until I get a bit time to play (On the 2nd, I'll be back home). I also need to remember which one of my trial accounts holds my alt with the Algos/drones. I may just need to start completely from scratch, which I don't mind. If you do restart,would you allow me to guide you through the big bad universr. @Fire of Prometheus to truly fix the commando we need to establish it's role, which is very unique compared to every other current specialization. As you are the most experienced commando I can easily talk to, how would you describe it's role? That's the thing, it has no "set" role, it depends on how you fit it, I have commando fits for long ranged suppression, I have commando fits for CQC demolition of infantry. It all depends on how you fit it. But if the commando had more slots, it would be easier to give it a specific role. With the lack of slots, it can have a role, but it won't do them very well cause it doesn't have the slots to do so Maybe it could get a highly universal bonus such as a 5% bonus to the magazine capacity of every weapon and a 5% bonus to total ammo carried. Maybe since it's amarr it could get amarr weapon specific bonus, like a 10% increase to the heat sink per level or something similar.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Artificer Ghost
Bojo's School of the Trades
868
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Posted - 2013.12.29 00:23:00 -
[184] - Quote
The Commando's primary role is suppression and area defense, BUT if you want to blur the line between Sniper and Assault, it can also do that. However, its role is and always will be area defense. Don't misread me though; area defense does NOT equal person defense. If you try to defend an individual, both of you will die.
@Doe, I will definitely hit you up. I sort of want to talk to E-Uni, and see about joining up with them, but I dunno. I'd be much more satisfied with a little 1 on 1 teaching session (#winkyface). If you want to help me make the transition from high-sec to low-sec and help me build a viable drone/exploration character, that'd be excellent. :D
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Vermaak Doe
SVER True Blood Public Disorder.
1102
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Posted - 2013.12.29 00:53:00 -
[185] - Quote
Artificer Ghost wrote:The Commando's primary role is suppression and area defense, BUT if you want to blur the line between Sniper and Assault, it can also do that. However, its role is and always will be area defense. Don't misread me though; area defense does NOT equal person defense. If you try to defend an individual, both of you will die.
@Doe, I will definitely hit you up. I sort of want to talk to E-Uni, and see about joining up with them, but I dunno. I'd be much more satisfied with a little 1 on 1 teaching session (#winkyface). If you want to help me make the transition from high-sec to low-sec and help me build a viable drone/exploration character, that'd be excellent. :D
What kind of teacher would I be if I stopped at low sec? (Ironically I've spent about the next to no time in low sec, null on the other hand is a different story.)
With that sort of role it seems as if weapons like plasma cannons, mass drivers, and future aoe light weapons are suited for it, since few weapons deny an area likw an explosion. Or, it could take a different route by bonusing the laser rifles range by a decent amount (15-20%), allowing the commando to wreak havoc across a large range, which is the Eve advantage of lasers as a whole.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Artificer Ghost
Bojo's School of the Trades
869
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Posted - 2013.12.29 05:37:00 -
[186] - Quote
What IS the story on Null-Sec? Lots of time? No time? :P
Also, don't forget that the Laser Rifle is an unofficial area denial weapon. When people see/hear the beam, they can either get back into cover and live, or face the consequences of the quickly rising heat. Of course, the Laser Rifle has a couple drawbacks, but I find that even my ELM-7 kills many things.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
873
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Posted - 2013.12.29 14:12:00 -
[187] - Quote
Psst. CCP. Want a Commando buff? WELL TOO BAD MAKE ONE YOURSELF! D:<
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Fire of Prometheus
DUST University Ivy League
2447
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Posted - 2013.12.29 22:59:00 -
[188] - Quote
Bump.
I know your on Nullarbor.....
Proud member of the Commndo 6
<3 Commando AK.0
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Daenerys Vaako
Tal-Romon Legion Amarr Empire
4
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Posted - 2013.12.30 07:55:00 -
[189] - Quote
I will add my name to support your petition .... buff the Commando .... |
Fire of Prometheus
DUST University Ivy League
2480
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Posted - 2013.12.30 18:20:00 -
[190] - Quote
Come on ccp.
You seriously need to take a look at this.
Proud member of the Commndo 6
<3 Commando AK.0
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1922
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Posted - 2013.12.30 21:02:00 -
[191] - Quote
Fire of Prometheus wrote:Talos Alomar wrote:The commando is OP. it needs nerf nao. Lolololololololololololololololol.......wait are you serious?
Yeah, a commando just about took my shields off and then pulled out a swarm launcher and fired off one volley that did nothing to a tank.
Super OP...
Try to kill it all you want CCP, I still <3 my laser.
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Fire of Prometheus
DUST University Ivy League
2572
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Posted - 2014.01.02 00:48:00 -
[192] - Quote
Bumpalicious definitious.....I don't know the rest of the song
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2575
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Posted - 2014.01.03 12:54:00 -
[193] - Quote
Ccp I know your on :p
Proud member of the Commndo 6
<3 Commando AK.0
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Fire of Prometheus
DUST University Ivy League
2592
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Posted - 2014.01.04 13:20:00 -
[194] - Quote
Thank you ccp logibro :D
Proud member of the Commndo 6
<3 Commando AK.0
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pseudosnipre
440
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Posted - 2014.01.04 16:42:00 -
[195] - Quote
With the advent of FW, have you been getting more mileage out of the commando by using the prototype specialist weapons available from the loyalty store?
Maybe now you COULD fit a proto SR and a proto CR...would be ugly. Bummer that the commando is less of a brawler and more of a slower, mid-range assault.
Although dampeners, SG, and CR sound fun...
Today is the sort of day where the sun only comes up to humiliate you.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1932
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Posted - 2014.01.04 20:21:00 -
[196] - Quote
THEY ACKNOWLEDGED WE EXIST!
Try to kill it all you want CCP, I still <3 my laser.
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Fire of Prometheus
DUST University Ivy League
2597
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Posted - 2014.01.04 21:08:00 -
[197] - Quote
pseudosnipre wrote:With the advent of FW, have you been getting more mileage out of the commando by using the prototype specialist weapons available from the loyalty store?
Maybe now you COULD fit a proto SR and a proto CR...would be ugly. Bummer that the commando is less of a brawler and more of a slower, mid-range assault.
Although dampeners, SG, and CR sound fun... I have not used anything from the loyalty store since FW is broken, I did however manage to fit 2 proto weapons on all of my proto commandos....but at the expense of using basic/adv modules and equipment : /
Proud member of the Commndo 6
<3 Commando AK.0
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Joeboa
Bullet Cluster Legacy Rising
28
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Posted - 2014.01.05 22:01:00 -
[198] - Quote
I'm surprised hardly anything is said about the skill bonuses. The Commando skill bonus is quite nice, especially when you have two weapon that benefit from it, but the Amarr Commando skill bonus is worthless. 10% at level 5 to a maximum of 3 modules means you have the equivalent of 3.3 defense mods for the price of 3 and the standard suit won't even benefit from the skill at all. I'm not at all impressed and I'd rather use damage mods anyway.
Sometimes those skills really make the suit what it is, so a good skill bonus might make all the difference. I've been wanting to go commando, but I've been holding out until they release other variations. |
Fire of Prometheus
DUST University Ivy League
2630
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Posted - 2014.01.05 22:10:00 -
[199] - Quote
Joeboa wrote:I'm surprised hardly anything is said about the skill bonuses. The Commando skill bonus is quite nice, especially when you have two weapon that benefit from it, but the Amarr Commando skill bonus is worthless. 10% at level 5 to a maximum of 3 modules means you have the equivalent of 3.3 defense mods for the price of 3 and the standard suit won't even benefit from the skill at all. I'm not at all impressed and I'd rather use damage mods anyway.
Sometimes those skills really make the suit what it is, so a good skill bonus might make all the difference. I've been wanting to go commando, but I've been holding out until they release other variations. I rather like the commandos bonuses, it's the lack of ability to specialize the role, with the lack of slots, the commando doesn't stand a snowflakes chance in he!! in a fair fight.
Proud member of the Commndo 6
<3 Commando AK.0
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DeathwindRising
ROGUE SPADES
183
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Posted - 2014.01.06 07:30:00 -
[200] - Quote
Cosgar wrote:How would you feel if the the commando was a light suit?
like the black eagles?
id rather see a medium command suit. reasons being it has the mobility to flank, the ability to be fitted for stealth, while still maintaining some degree of defense.
but like everyone has said, the shield recharge is laughable. it has no survivability |
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DeathwindRising
ROGUE SPADES
187
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Posted - 2014.01.06 07:31:00 -
[201] - Quote
Joeboa wrote:I'm surprised hardly anything is said about the skill bonuses. The Commando skill bonus is quite nice, especially when you have two weapon that benefit from it, but the Amarr Commando skill bonus is worthless. 10% at level 5 to a maximum of 3 modules means you have the equivalent of 3.3 defense mods for the price of 3 and the standard suit won't even benefit from the skill at all. I'm not at all impressed and I'd rather use damage mods anyway.
Sometimes those skills really make the suit what it is, so a good skill bonus might make all the difference. I've been wanting to go commando, but I've been holding out until they release other variations.
you wanna go commando... |
Fire of Prometheus
DUST University Ivy League
2755
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Posted - 2014.01.10 21:17:00 -
[202] - Quote
REJOICE COMMANDOS!!!! CCP HAS HEARD OUR PLEA AND HAS COME UP WITH NEW BONUSES!!!! :D
Although I still want that shield recharge rate bumped up a bit >:(
Proud member of the Commando 6
<3 Commando AK.0
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4725
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Posted - 2014.01.11 23:05:00 -
[203] - Quote
Fire of Prometheus wrote:REJOICE COMMANDOS!!!! CCP HAS HEARD OUR PLEA AND HAS COME UP WITH NEW BONUSES!!!! :D
Although I still want that shield recharge rate bumped up a bit >:( Hope is not yet lost. CCP has stated that they are reworking various stats of dropsuits, from HP, CPU, PG, Slots, and everything else. Here is to hoping Commandos get at least a 15 hp/s shield recharge rate and 1 additional low slot across all tiers (and an appropriate CPU/PG increase to account for that).
ARC Commander
CPM Info and Q&A - Status: Open
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Fire of Prometheus
DUST University Ivy League
2805
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Posted - 2014.01.11 23:07:00 -
[204] - Quote
Aero Yassavi wrote:Fire of Prometheus wrote:REJOICE COMMANDOS!!!! CCP HAS HEARD OUR PLEA AND HAS COME UP WITH NEW BONUSES!!!! :D
Although I still want that shield recharge rate bumped up a bit >:( Hope is not yet lost. CCP has stated that they are reworking various stats of dropsuits, from HP, CPU, PG, Slots, and everything else. Here is to hoping Commandos get at least a 15 hp/s shield recharge rate and 1 additional low slot across all tiers (and an appropriate CPU/PG increase to account for that). F*** ya!!!!!
Commando 6 // ARC Commander // D-Uni instructor
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RED FARM
GOOD OL' B0YS
53
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Posted - 2014.01.11 23:09:00 -
[205] - Quote
I want a sword too :-)
Public Chat: GOOD OL' B0YS
Please note the word B0YS has a zero in it.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4726
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Posted - 2014.01.11 23:20:00 -
[206] - Quote
Also the 'Neo' Commando ak.0 / Imperial Commando ak.0 is the most bad ass looking protosuit in the entire game, ironically matched with the worst stats of any proto suit. Something that awesome should be feared (as should any proto suit really).
What would you say a Commando's role on the battlefield is? I know a lot of people say Commandos are suppose to be AV troops who can better defend themselves, or snipers who can defend themselves. Personally I don't like any of those descriptions, it is too restrictive. Commandos are versatile fighters who can respond to a larger variety of combat situations than any other suit, and should be able to do so moderately well. When faced with a 1 on 1 situation, the suit should falter. However, when placed in crowded situations with lots of enemies the suit should thrive, as no other suit can spend as much time constantly firing high powered weaponry with minimal downtime as well as address the wide variety of unique threats that arise in crowded firefights with the flexibility of multiple light weapons for specific jobs.
With that said, it is clear to me that Commandos should be more regenerative tankers than brick tankers. One on one they should falter, and the key to winning one on one is who has the most HP. However, in large groups with sustained firefights they should strive, and the key to surviving in large groups and sustained firefights is HP regeneration. This is why it makes absolutely no sense that the Commando has such pitifully low shield regeneration and on top of that no room for any decent armor repping, unless you run with triage hives.
ARC Commander
CPM Info and Q&A - Status: Open
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Artificer Ghost
Bojo's School of the Trades
973
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Posted - 2014.01.11 23:39:00 -
[207] - Quote
They CAN be versatile. But for the last time, it says IN THE DESCRIPTION, it's made to be the ultimate suppressive fighter. A job that it does well. Ironyimation, one of my students/friends, learned this today, if you want to confirm it with him.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4727
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Posted - 2014.01.12 00:01:00 -
[208] - Quote
Artificer Ghost wrote:They CAN be versatile. But for the last time, it says IN THE DESCRIPTION, it's made to be the ultimate suppressive fighter. A job that it does well. Ironyimation, one of my students/friends, learned this today, if you want to confirm it with him. The only thing about the suit that is fit for suppression is the dual light weapons and reload speed bonus. The rest of the stats are far from ideal for suppression, namely it's regenerative abilities. I would be more than comfortable accepting a reduction to total HP if the Commando were able to get much better regenerative stats (higher shield recharge rate and additional low slots for armor repping). Brick tanking is not how you survive long sustained firefights which the suppression role encourages.
ARC Commander
CPM Info and Q&A - Status: Open
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sasha reaper
Nyain Chan
2
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Posted - 2014.03.08 15:42:00 -
[209] - Quote
the day the commando was released, i made this character and specced into it. now i am a proto commando with a sniper rifle and AR. I took the initiative and went away from av towards sniper. I think the suits balances out fine considering it can carry two primary weapons? its the only of its kind capable of that. I think the benefit of having an av weapon or a sniper rifle as well as a primary, compensates for the lack of suit capabilities.
dont make the commando op |
Arx Ardashir
Imperium Aeternum
660
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Posted - 2014.03.08 17:55:00 -
[210] - Quote
sasha reaper wrote:thread necromancy IT LIVES!
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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