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DeathwindRising
ROGUE SPADES
192
|
Posted - 2014.01.12 13:23:00 -
[1] - Quote
the best games ive had were when both teams were of similar skill, using similar gear. boths teams didnt have anyone not in a squad either.
i havent had one of these games in months now...
the whole match can be decided in the first 60 seconds 90% of the time, and usually leads to one side "giving up" and either not spawning into the match or simply hiding for the remainder of the match.
two games i enjoyed in the past were Call of Duty and the Battlefield series. why?
in COD you have tight maps that helps limit the amount of "traveling" a player needs to do to get back into the action. Dust maps are in a weird place because theyre too big for infantry and too small for vehicles now that vehicles are faster. but as in Battlefield, we need bigger maps for vehicles, but we also need to keep "travel time" to a minimum.
I suggest we have drop pods that can be purchased for isk and used to spawn into the match. they should be weak and should be easily destroyed by vehicles if theyre spotted and can only be used to deploy outside, but they would allow players to minimize the time spent out of the action by being forced to travel large distances do to either no uplinks or being redlined.
another thing we need is a way to actively manipulate the environment. We things like gates to keep out vehicles, and doors for keeping out infantry. it makes no sense that if a district fell under attack, everyone opens the gates and leaves open all the doors. we gates and doors that can be activated and deactivated, destroyed, or hacked.
its not fun when you have to run across the map everytime you die because the uplink you dropped was destroyed when ONE guy scanned the area and revealed all you teams uplinks. its not fun when you cant leave a building because there are 5 tanks outside.
idk ccp... i know that there are many solutions to the frustrations many player are having with dust right now, but alot of it is just basic stuff for a game like this. anyways im done ranting |
Kingseeker Kobra
Expert Intervention Caldari State
59
|
Posted - 2014.01.12 13:32:00 -
[2] - Quote
travel time is 0 when you have properly placed uplinks
learn2play
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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ANON Cerberus
Tiny Toons
9
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Posted - 2014.01.12 13:37:00 -
[3] - Quote
I think the best kind of games are the fast frantic - red dots and blue dots diying left and right - fair fights that you get from time to time.
The other day I was in a battle where it was like this, the red dots had the upper hand on both clone count and MCC damage, just as we started taking armour MCC damage, our team managed to push back and we ended up taking the win by a few ticks on the MCC and we had just enough clones to do it.
It was a great battle, both teams had less than 30 clones left from the original 150. |
The Baby Shaker
Dem Durrty Boyz Renegade Alliance
74
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Posted - 2014.01.12 14:33:00 -
[4] - Quote
When someone doesnt give up and still trys no matter the odds they deserve acknowledgement . Also when your buddy is on the other side getting pub stomped because the teams are way too unbalanced you gotta be nice and send him a gg lol
I'm too drunk to taste this chicken
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2520
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Posted - 2014.01.12 14:47:00 -
[5] - Quote
Strife and urgency.
When I first started playing dust I hoped creativity would be in the mix. I like your idea about gates and doors. With luck well one day get more interactive maps.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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abarkrishna
WarRavens
262
|
Posted - 2014.01.12 15:06:00 -
[6] - Quote
The ones without 6 enemy tanks and the rest dropships and snipers.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Draxus Prime
BurgezzE.T.F Public Disorder.
2470
|
Posted - 2014.01.12 15:20:00 -
[7] - Quote
Fighting MLT scouts who are AFK
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
260
|
Posted - 2014.01.12 15:28:00 -
[8] - Quote
I had a good match the other day, the enemy clone count hit 0 the same time we had one bar of health left on our MCC, so it was just a gambel if the game would relise we won before the last null cannon shot impacted. We lost but it was so close that you could feel the tention. |
TunRa
NEW OMENS
357
|
Posted - 2014.01.12 15:41:00 -
[9] - Quote
I agree we need gates and doors that open/close because in timesplitters assault mode was a hell of a lot of fun. And in the level editor you could design maps around choke points and clever ways to force the enemy to come to one spot to get to a X panel that opened x door.
Thanks CCP Foxfour
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DeathwindRising
ROGUE SPADES
193
|
Posted - 2014.01.12 15:42:00 -
[10] - Quote
Kingseeker Kobra wrote:travel time is 0 when you have properly placed uplinks
learn2play
the Eye of Sauron sees all
dropships with scanners or even regular scanners reveal everything and ive even destroy uplink i scanned from under or "outside" the map. it just doesnt matter where you put them. if its on the map ill find it. |
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Bar Be
Circle of Huskarl Minmatar Republic
11
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Posted - 2014.01.12 16:03:00 -
[11] - Quote
1. When its close.
2. When there are no tanks on either side. |
DeathwindRising
ROGUE SPADES
193
|
Posted - 2014.01.12 16:05:00 -
[12] - Quote
surprisingly, alot of those great matches also paid the best too. i may have lost a ton of isk to get a particular win but i feel it was isk well spent for the thrill of a great fight.
one thing i think doesnt help dust is that we are all forced to earn our isk through pvp. you talk to some Eve pilots and most of them will tell you how broke they are. pvp was always an isk sink and in dust we've been given the isk sink without the isk generator.
since the new players dont have isk they have to run crappy gear to make a profit, but then that means somebodies team is getting stuck with poorly funded dudes without the isk to get better gear or to keep running it when they do have better gear. i think thats why people run to the redline and shipe, because theyre still want to turn a profit somehow.
in eve i run missions when i need isk. when i have enough isk i pvp. when the isk runs low again i go back to running missions. the cycle doesnt exist in dust yet and that probably hurts everyone in the long run.
alot of the time i feel like the team im fighting are all battle hardened space marines armed with the best gear, while my team is a bunch of jungle tribesmen armed with sticks and stones. |
DeathwindRising
ROGUE SPADES
193
|
Posted - 2014.01.12 16:07:00 -
[13] - Quote
Bar Be wrote:1. When its close.
2. When there are no tanks on either side.
i dont mind the tanks when things are fair. both teams having tanks struggling to take each other out while supporting their infantry is an awesome sight. and it usually means they dont have time to stomp on infantry... usually lol |
Bar Be
Circle of Huskarl Minmatar Republic
11
|
Posted - 2014.01.12 16:27:00 -
[14] - Quote
Fair point. A little rage leaked out there...
However 2. is usually a prerequisite for 1.... |
Bethhy
Ancient Exiles. Renegade Alliance
801
|
Posted - 2014.01.12 16:50:00 -
[15] - Quote
I've been forced into PC slavery because the wrong person got a "GG" in the mail...
GG's are no jokes |
Johnny Guilt
Algintal Core
426
|
Posted - 2014.01.12 18:04:00 -
[16] - Quote
Good games for me are games that i find iv accomplished my goal or role for that match regardless how how the overall team does or when both teams are neck and neck with each other;reminds me of th FW i played last night where both conditions were met and i had a surprisingly passivise feeling i dont feel to often most matches of Dust.
A strange game.
The only winning move is
not to play.
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Jacques Cayton II
Fatal Absolution Covert Intervention
487
|
Posted - 2014.01.12 18:19:00 -
[17] - Quote
My best games is when their are two teams of competent players instead of guys shooting the mcc.
We fight for the future of the State not our
personal goals
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
52
|
Posted - 2014.01.12 18:55:00 -
[18] - Quote
dust is flawed because like OP said one side just gives up, this happens 3 out of 5 matches. the problem is there is no real reward in get 1000-2000 more SP for trying really hard. you don't need to play to get SP. so why try hard ever why to waste your isk dying so you have to try even harder to gain it back. if there was not a worry about isk and you actually got rewarded more SP for playing aggressively then players would fight each other, but as you said one side just gives up, no pointing in wasting your isk for a measily 1000 more SP
in battlefield and COD your rewarded faster progression for playing aggressively and not have to worry about restocking your suits so everyone fights hard for the fun and the progression.
in dust it's either your a tryhard whining when no one is holding your hand or you do what all the smart ppl do and just back off when it's another hopeless fight. it's a fundamentally flawed game. the only option is to join FW or PC where all the serious yet extremely annoying fanboys reside.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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The Baby Shaker
Dem Durrty Boyz Renegade Alliance
77
|
Posted - 2014.01.12 19:14:00 -
[19] - Quote
The best games are when both teams are actually balanced and full of tryhards. The matches are intense, payouts are better (still lose more than i make lol) and its almost as good as pc.
I'm too drunk to taste this chicken
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Dericha
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2014.01.12 19:29:00 -
[20] - Quote
Where there's movement. Objectives are changing hands, squads need to regroup and select targets, and someone has enough AV to make the tanks move. Also, there are no forge gunners or Thale's on the towers (largely taken care of with the last patch) |
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TechMechMeds
Swamp Marines
2060
|
Posted - 2014.01.12 19:49:00 -
[21] - Quote
Can someone please explain why bf and cod are used as examples for anything other than generic fps than you can find going back years on any platform.
Those two games are poor uses for an example of anything remotely decent or unique.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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True Adamance
Kameira Lodge Amarr Empire
5582
|
Posted - 2014.01.12 20:13:00 -
[22] - Quote
Where all the normal sense of FPS is thrown out the window and people try to embrace the inner immortal clone merc.
People will throw themselves in squads onto objectives to clear them, instigating some of the most intense fire fights you could imagine, it is non stop, and if you aren't watching out them you die.
Sig wanted......
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Scheneighnay McBob
Circle of Huskarl Minmatar Republic
3548
|
Posted - 2014.01.12 20:51:00 -
[23] - Quote
Good games for me are when both teams used smart, but not cheap, tactics.
Everyone sticking to cover with logibros, for example.
We used to have a time machine
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Horizen Kenpachi
TACTICAL STRIKE ELITE
89
|
Posted - 2014.01.12 21:06:00 -
[24] - Quote
When the stars allign and u and ur random blueberries stomp a corp of protos to the point u see them in mlt fits getting tea bagged at their redline it dos happen
Hit me with your nerf bat.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
891
|
Posted - 2014.01.12 21:11:00 -
[25] - Quote
DeathwindRising wrote:what are the conditions for having a "good game"?
x/0
/thread
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Operative 1171 Aajli
Bragian Order Amarr Empire
1022
|
Posted - 2014.01.12 21:20:00 -
[26] - Quote
Kingseeker Kobra wrote:travel time is 0 when you have properly placed uplinks
learn2play
Great, now we just have to tell that to the other 4,000or so players and the game will be great!
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1022
|
Posted - 2014.01.12 21:24:00 -
[27] - Quote
DeathwindRising wrote:the best games ive had were when both teams were of similar skill, using similar gear. boths teams didnt have anyone not in a squad either.
i havent had one of these games in months now...
the whole match can be decided in the first 60 seconds 90% of the time, and usually leads to one side "giving up" and either not spawning into the match or simply hiding for the remainder of the match.
two games i enjoyed in the past were Call of Duty and the Battlefield series. why?
in COD you have tight maps that helps limit the amount of "traveling" a player needs to do to get back into the action. Dust maps are in a weird place because theyre too big for infantry and too small for vehicles now that vehicles are faster. but as in Battlefield, we need bigger maps for vehicles, but we also need to keep "travel time" to a minimum.
I suggest we have drop pods that can be purchased for isk and used to spawn into the match. they should be weak and should be easily destroyed by vehicles if theyre spotted and can only be used to deploy outside, but they would allow players to minimize the time spent out of the action by being forced to travel large distances do to either no uplinks or being redlined.
another thing we need is a way to actively manipulate the environment. We things like gates to keep out vehicles, and doors for keeping out infantry. it makes no sense that if a district fell under attack, everyone opens the gates and leaves open all the doors. we gates and doors that can be activated and deactivated, destroyed, or hacked.
its not fun when you have to run across the map everytime you die because the uplink you dropped was destroyed when ONE guy scanned the area and revealed all you teams uplinks. its not fun when you cant leave a building because there are 5 tanks outside.
idk ccp... i know that there are many solutions to the frustrations many player are having with dust right now, but alot of it is just basic stuff for a game like this. anyways im done ranting
Hopefully GÇö bigger maps, MAVs, speeders, more contrast to terrain.
Rommel, you magnificent bastard, I read your book!
|
DeathwindRising
ROGUE SPADES
196
|
Posted - 2014.01.13 03:49:00 -
[28] - Quote
Operative 1171 Aajli wrote:DeathwindRising wrote:the best games ive had were when both teams were of similar skill, using similar gear. boths teams didnt have anyone not in a squad either.
i havent had one of these games in months now...
the whole match can be decided in the first 60 seconds 90% of the time, and usually leads to one side "giving up" and either not spawning into the match or simply hiding for the remainder of the match.
two games i enjoyed in the past were Call of Duty and the Battlefield series. why?
in COD you have tight maps that helps limit the amount of "traveling" a player needs to do to get back into the action. Dust maps are in a weird place because theyre too big for infantry and too small for vehicles now that vehicles are faster. but as in Battlefield, we need bigger maps for vehicles, but we also need to keep "travel time" to a minimum.
I suggest we have drop pods that can be purchased for isk and used to spawn into the match. they should be weak and should be easily destroyed by vehicles if theyre spotted and can only be used to deploy outside, but they would allow players to minimize the time spent out of the action by being forced to travel large distances do to either no uplinks or being redlined.
another thing we need is a way to actively manipulate the environment. We things like gates to keep out vehicles, and doors for keeping out infantry. it makes no sense that if a district fell under attack, everyone opens the gates and leaves open all the doors. we gates and doors that can be activated and deactivated, destroyed, or hacked.
its not fun when you have to run across the map everytime you die because the uplink you dropped was destroyed when ONE guy scanned the area and revealed all you teams uplinks. its not fun when you cant leave a building because there are 5 tanks outside.
idk ccp... i know that there are many solutions to the frustrations many player are having with dust right now, but alot of it is just basic stuff for a game like this. anyways im done ranting Hopefully GÇö bigger maps, MAVs, speeders, more contrast to terrain.
biggers maps will become a burden if we dont have a way to reasonably get into the action after dying. if you get redlined and your team lost all their uplinks for an area, suddenly youll find yourself having to march across the map on foot. you spend more time "chasing" the action rather than being part of it.
people say just use uplinks, but uplinks are a primary target and are easily scanned and camped. we need an alternative to uplinks for getting back into a fight without having to march across the map everytime.
i agree that we need bigger maps for vehicles. |
Rynoceros
Rise Of Old Dudes
2079
|
Posted - 2014.01.13 03:54:00 -
[29] - Quote
When my team gives up, I cash in. Scout suit with Uplinks, hacking away from the zerg, switching to Heavy and mowing them down one by one when they come to **** with the "dumb solo random". Eventually, I die. Back to the Scout with Uplinks and the other end of the map. Lather, rinse, repeat as necessary.
Beer before Liquor, never sicker.
Toothpaste before Orange Juice, you're dead.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
57
|
Posted - 2014.01.13 03:59:00 -
[30] - Quote
I've had a number of games where despite loosing, I felt a supreme sense of satisfaction as I saw squads moving together, using cover, and playing well to each suit's strengths. I lost and there was nothing I could do. They did everything right and knew how to cover each other, watch each other's back, snipe from cover, good spacingGǪand even a Logi supporting the fight in all his yellow-suited gloryGǪ
My squad and team fought valiantly, We worked together too and gave them more than a few last stands to remember, but we were out of our league in the best way possible.
I lost, but those losses showed me the game I want to play is still here. And I got to see it. |
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