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281. Buff Commando Cpu/Pg - in General Discussions [original thread]
Aeon Amadi wrote: I'm really starting to wonder what the difference between Caldari Commandos and Caldari Assaults is going to be if Commandos get a PG/CPU reduction on weaponry. Both would get a fitting reduction Both would get a reload speed...
- by DeathwindRising - at 2015.07.10 04:25:00
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282. Buff Commando Cpu/Pg - in General Discussions [original thread]
Breakin Stuff wrote: So were you going to tell me something I was unaware of? Or do you just have a burning need to prove me wrong about something? The 10% commando damage bonus has nothing to do with your post. Nor does the forum topic. Fur...
- by DeathwindRising - at 2015.07.10 01:24:00
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283. Shields are still broken - in General Discussions [original thread]
Squagga wrote: Also, while making this thread. I don't want to make it so shields are OP to armor, or that armor is useless. The point of the thread is to make HP balance. The OPness of the ScR and the coming buff to ARs definitely makes it mor...
- by DeathwindRising - at 2015.07.09 20:11:00
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284. Shields are still broken - in General Discussions [original thread]
Varoth Drac wrote: The threshold is pointless. The only things that should be done to improve shield tanking, is to buff standard and advanced regulators, and buff energisers / rechargers. the threshold determines whether or not your shield...
- by DeathwindRising - at 2015.07.09 17:16:00
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285. Buff Commando Cpu/Pg - in General Discussions [original thread]
Breakin Stuff wrote: Ehhh. That has more to do with how modules are balanced more than anything. If damage mods were low slot people would be crying that caldari have an unfair advantage. If we had a low slot weapon upgrade to match the high...
- by DeathwindRising - at 2015.07.09 16:50:00
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286. Buff Commando Cpu/Pg - in General Discussions [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: DRT 99 wrote: tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with ...
- by DeathwindRising - at 2015.07.09 16:19:00
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287. Shield Regen - in Feedback/Requests [original thread]
Breakin Stuff wrote: I actually think the commando, assault and scout regen for the caldari need to be brought closer to the sentinel. Despite claims that the calsent is somehow UP, I find that it is hands down the most viable shield suit in t...
- by DeathwindRising - at 2015.07.09 12:30:00
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288. Buff Commando Cpu/Pg - in General Discussions [original thread]
Breakin Stuff wrote: DRT 99 wrote: tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and AV weapons are what give comma...
- by DeathwindRising - at 2015.07.09 11:32:00
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289. Shields are still broken - in General Discussions [original thread]
After some thought, I think that manipulating the shield damage threshold is the cleanest solution. We can do some pretty creative things without breaking any current shield design mechanics. Here's an example idea: if the threshold is high enoug...
- by DeathwindRising - at 2015.07.09 08:28:00
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290. Shields are still broken - in General Discussions [original thread]
Squagga wrote: It doesn't need a regen buff. I already have that. It doesn't help Flux nades and laser weapons say you will never have enough hp. Ever. That said it's more important to be able to recover quickly. But since they have stackin...
- by DeathwindRising - at 2015.07.09 07:00:00
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291. Squad command improvements. - in Feedback/Requests [original thread]
It'd be nice if all you had to do was press one button to give a command. If you're looking at an enemy or enemy objective and you press it, then an attack order is given. Press the button while looking at a squad, team mate, friendly installat...
- by DeathwindRising - at 2015.07.09 06:42:00
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292. FW Suggestion - in Feedback/Requests [original thread]
If you want to squad up with others, join caldari fw channel: state task force
- by DeathwindRising - at 2015.07.09 04:26:00
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293. Shield Regen - in Feedback/Requests [original thread]
Bump
- by DeathwindRising - at 2015.07.09 02:22:00
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294. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Breakin Stuff wrote: DeathwindRising wrote: What are your thoughts on the cal commando? Cal commando needs more weapon options. Framerate problems and lagger targets are it's current bane since it's only able to get a bonus out of the ...
- by DeathwindRising - at 2015.07.08 13:47:00
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295. Went 0/7 with my Mass Driver today - in General Discussions [original thread]
adapt or gtfo
- by DeathwindRising - at 2015.07.08 13:39:00
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296. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Breakin Stuff wrote: Welp... Rattati the commandos no longer feel iike a waste of SP. The damn things are thugs on the field and compete evenly with assaults. You have taken commandos from a fluffy gabriel Iglesias and turned them into an an...
- by DeathwindRising - at 2015.07.08 09:44:00
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297. Assault rifle needs a buff. - in Feedback/Requests [original thread]
More damage. Trim some of it's effective range but keep it's optimal at 40m if need be. Should honestly have almost twice the dps of the rail rifle since the AR is almost half it's range.
- by DeathwindRising - at 2015.07.08 06:40:00
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298. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Doc DDD wrote: Also, now that the gap between proto suits and 'free' suits has narrowed considerably, is no one else concerned that a players drive to skill into level 5 of a suit will lessen? Idc if people skill or not. It's their choice. ...
- by DeathwindRising - at 2015.07.08 02:26:00
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299. The Sniper Rifle is Obsolete - in General Discussions [original thread]
CCP Rattati wrote: I have no objection to increasing Zoom. Give me feedback. anyway we can use the equipment wheel to manipulate the zoom?
- by DeathwindRising - at 2015.07.07 11:29:00
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300. The new commando changes: - in General Discussions [original thread]
CCP Rattati wrote: Bright Cloud wrote: Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando ...
- by DeathwindRising - at 2015.07.07 11:26:00
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