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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 07:44:00 -
[31] - Quote
This is why it is critical we give rattati good feedback.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.07.07 09:01:00 -
[32] - Quote
I wonder why amarr commando isnt used more often.
you think the heat bonus of amarr assault is good? well here is a cool trick, equip two SCR on Amarr Commando, before it overheats, switch to the next SCR, rinse and repeat. you can empty both of your weapons firing nonstop that way.
KEROSIINI-TERO wrote:Commandos lack grenades AND mobility to perform in that role,. mass driver/PLC + LAV fixes all of your issues |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.07.07 09:20:00 -
[33] - Quote
Jack McReady wrote:I wonder why amarr commando isnt used more often. you think the heat bonus of amarr assault is good? well here is a cool trick, equip two SCR on Amarr Commando, before it overheats, switch to the next SCR, rinse and repeat. you can empty both of your weapons firing nonstop that way. KEROSIINI-TERO wrote:Commandos lack grenades AND mobility to perform in that role,. mass driver/PLC + LAV fixes all of your issues I've been meaning to try dual AScR for max carnage
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 09:44:00 -
[34] - Quote
It works, but the amssault always did the job better. Higher DPS with longer sustained fire
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 09:50:00 -
[35] - Quote
We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 09:54:00 -
[36] - Quote
CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pay attention to?
I, at least would like to help fine-tuning the class. I don't have Pokey's intuitive grasp of commando meta.
Unless it involves ganking vehicles.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 10:28:00 -
[37] - Quote
Breakin Stuff wrote:CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pay attention to? I, at least would like to help fine-tuning the class. I don't have Pokey's intuitive grasp of commando meta. Unless it involves ganking vehicles.
Absolutely:
So just start with the Medium. For the sake of the argument the Standard Basic-M Dropsuits all have differing PG/CPU because they are supposed to fit their races weapons and gear, and the gear is meant to represent that by either having high PG or CPU.
This is madness to balance, because you are balancing three moving pieces. The Skill bonus of the Dropsuits,the cost of the gear and the Capacity of the Dropsuit.
If we were to say all of them have the same PG/CPU, make AM weapons high PG, and then give you a fitting bonus to AM weapons, it's much more intuitive and easier to author/fact check.
Then, you keep the same PG/CPU for Assault and Logistics, while again, giving them fitting bonuses to Weapons on one side, and Equipment the other. The Skill bonus should be so good that you want to run GA weapons on GA suits, but not better than AM weapons on AM suits. If you want, again, we can give Faciton fitting bonuses to stress the point.
Then it actually becomes meaningful to change PG/CPU costs of gear, to balance and not just power.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nirwanda Vaughns
1
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Posted - 2015.07.07 10:31:00 -
[38] - Quote
the new min and gal commandos will make AV pretty sweet. i'm mainly interested in the tiercide. going to be some really nice fits with the BPOs. me n some corp guys were talking and think ADV is gonna be the new stomping material. some really great options for the high skilled mercs
Please fix my C-II hitpoints!!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.07 11:04:00 -
[39] - Quote
Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 11:08:00 -
[40] - Quote
Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to.
I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.07 11:26:00 -
[41] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
can you look into fixing the shield regen on the caldari commando? the delays are too high and the base regen too low.
especially considering that when dropsuits were all give native armor regen, the theme was that commandos have the highest regen. i figure we would follow that theme with shield regen, balancing it the same way we did HP vs Speed, but leaving commandos with the "best" shield regen: the combination of low shield delays and high shield recharge.
i figured the slowest suits would have better regen as they have a harder time staying out of the line of fire long enough to make use of shield regen. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.07 11:29:00 -
[42] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. Changing the damage to kinetic would buff swarms vs shield tanked vehicles slightly and nerfs its anti armor capability at the same time. We are looking here at a change from +/-20% to a mediate +/-10% damage profile. It would aswell make more sense with the eve lore where the caldari are using kinetic missiles. Or you could do something crazy and introduce 3 additional swarm launchers each dealing different damage and with that all commandos would have access to a AV weapon.
Amarr= "Mjolnir" swarm launcher (EM damage) Minmatarr= "Nova" swarm launcher (explosive damage) Gallente= "inferno" swarm launcher (thermal damage) Caldari= "Scourge" swarm launcher (kinetic damage)
That way you could pick what swarm launcher you want to use against different vehicles and it wouldnt be a min.mando exclusive thing.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 11:50:00 -
[43] - Quote
If I may offer, Rattati:
The primary failures of the cal/ammando have been the absolute lack of compatible weapon choices. There's really only the RR, sniper and bolt pistol for the calmando, and scramber rifle, laser rifle and scram pistol.
Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. The shield recovery is why I have consciously relegated the suit to counter sniper and nothing else.
But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
Edit: And to answer your question earlier I think faction bonuses for weapons on dropsuits should ABSOLUTELY be the stress point. Gallente weapons shpuld shine on gallente dropsuits.
Minmatar and amarr have that shine with only a few minor exceptions
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
730
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Posted - 2015.07.07 13:10:00 -
[44] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
if you think rattati is concerned about Dropships then you've been living under a rock
ADS Ramming Revenge!
Plasma Cannon Rampage
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.07 13:18:00 -
[45] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. You do realize that people will just start crying the Cal commando is OP now if that happens. Maybe it isn't the suit.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Mossellia Delt
Militaires Sans Jeux
2
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Posted - 2015.07.07 13:19:00 -
[46] - Quote
Just wait, I haven't brought out my galmando with two Kubos plasma cannons.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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NextDark Knight
Hellstorm LLC
827
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Posted - 2015.07.07 13:30:00 -
[47] - Quote
I been liking the Cal Mando before the patch.. this kinda added to it. LOL at the 1 second shield depleted comment.. not sure if that is HAHA awesome.. or HAHA crazy.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
259
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Posted - 2015.07.07 13:31:00 -
[48] - Quote
CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses.
...and get a lot of qq here till I'm done.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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Mex-0
Corrosive Synergy
779
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Posted - 2015.07.07 13:47:00 -
[49] - Quote
Breakin Stuff wrote:Joel II X wrote:Sentinels aren't for door-kicking. They're for door-holding. They may not be FOR it, but GODDAMN they're good at it.
Sentinels are classy gentlemen like that. They hold doors for everyone.
If I insult you in some way, it's probably by accident.
probably.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.07 14:05:00 -
[50] - Quote
Breakin Stuff wrote:If I may offer, Rattati:
The primary failures of the cal/ammando have been the absolute lack of compatible weapon choices. There's really only the RR, sniper and bolt pistol for the calmando, and scramber rifle, laser rifle and scram pistol.
Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. The shield recovery is why I have consciously relegated the suit to counter sniper and nothing else.
But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
Edit: And to answer your question earlier I think faction bonuses for weapons on dropsuits should ABSOLUTELY be the stress point. Gallente weapons shpuld shine on gallente dropsuits.
Minmatar and amarr have that shine with only a few minor exceptions
bolt pistol doesn't get a damage buff from calcom. the buff is to light hybrid-rails... so it's the RR & Sniper ONLY.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
108
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Posted - 2015.07.07 14:17:00 -
[51] - Quote
Breakin Stuff wrote:Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente.
Caldari Commando shield recharge rate: 20 delay: 6 depleted delay: 8
Minmatar Commando shield recharge rate: 18 delay: 6 depleted delay: 10
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 14:23:00 -
[52] - Quote
Mina Longstrike wrote:Breakin Stuff wrote:If I may offer, Rattati:
The primary failures of the cal/ammando have been the absolute lack of compatible weapon choices. There's really only the RR, sniper and bolt pistol for the calmando, and scramber rifle, laser rifle and scram pistol.
Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. The shield recovery is why I have consciously relegated the suit to counter sniper and nothing else.
But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
Edit: And to answer your question earlier I think faction bonuses for weapons on dropsuits should ABSOLUTELY be the stress point. Gallente weapons shpuld shine on gallente dropsuits.
Minmatar and amarr have that shine with only a few minor exceptions bolt pistol doesn't get a damage buff from calcom. the buff is to light hybrid-rails... so it's the RR & Sniper ONLY. The bonus says Rails. The bonus says nothing about light weapons.
Plus I tested it
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 14:24:00 -
[53] - Quote
Mordecai Snake wrote:Breakin Stuff wrote:Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. Caldari Commandoshield recharge rate: 20 delay: 6 depleted delay: 8 Minmatar Commandoshield recharge rate: 18 delay: 6 depleted delay: 10 I stand corrected.
But that kinda points to shield commando revovery rates being bad overall
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.07.07 19:51:00 -
[54] - Quote
Breakin Stuff wrote: But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
What if we gave them a bit more flexibility by splitting the bonus a little
Current: 5% reload speed bonus per level 2% racial weapon damage per level
Proposed: 5% reload speed bonus per level 1% bonus to ALL light weapon damage per level 1% bonus to racial weapon damage per level (stacks with previous bonus)
At level 5, a commando would receive 5% damage bonus to any weapon they care to fit, or slightly over 10% total damage bonus to the racial weapons they specialize in, encouraging them to fit at least one |
Victor889
WarRavens D.E.F.I.A.N.C.E
279
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Posted - 2015.07.07 21:10:00 -
[55] - Quote
Make sure you check your flipping fits - all my commando's seem to have lost one of their weapons since the patch, highly frustrating when changing to an AV/Sniper fit only to find I have no secondary.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 21:12:00 -
[56] - Quote
Amarr commando appears to be viable.
Testing other 3
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Nirwanda Vaughns
1
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Posted - 2015.07.07 22:47:00 -
[57] - Quote
Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to.
the fitting on even a proto minmando was quite tight with complex DMs and a half decent tank. adding a 3rd complex DM with their high fitting cos will mean you'd probs have to drop something in the lowslot
Please fix my C-II hitpoints!!
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Kinky Fat Bastard
OMFGZOMBIESRUN
35
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Posted - 2015.07.08 01:19:00 -
[58] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
And what am I meant to do with my Minmando that I specifically skilled into because of it's bonus to swarms? |
Kinky Fat Bastard
OMFGZOMBIESRUN
35
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Posted - 2015.07.08 01:24:00 -
[59] - Quote
Nirwanda Vaughns wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. the fitting on even a proto minmando was quite tight with complex DMs and a half decent tank. adding a 3rd complex DM with their high fitting cos will mean you'd probs have to drop something in the lowslot
i found it impossible to squeeze a third dmg mod onto my main proto minmando fits without having to drop all my lows and all of my adv fits now need a PG upgrade in one of the highs |
Heracles Porsche
Random Gunz Rise Of Legion.
421
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Posted - 2015.07.24 16:15:00 -
[60] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
poster said kinetic, but i think they meant to say making swarms launcher a rail type damage weapon, amirite?
I am excited for this.
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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