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301. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sgt Kirk wrote: They should be. Damage mods should be in low. Slavish adherence to EVE online fitting meta is boring. Make another useful weapon mod for shield suits in the lows. making an additional mod for shi...
- by DeathwindRising - at 2015.07.06 05:09:00
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302. Shield Regen - in Feedback/Requests [original thread]
when can we take a look at making sense out shield regen for dropsuits? currently the values are all over the place and dont seem to follow any particular pattern. in some cases dropsuit designs were changed but shield regen left untouched as is...
- by DeathwindRising - at 2015.07.06 04:55:00
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303. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
what's the new game mode?
- by DeathwindRising - at 2015.07.06 01:50:00
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304. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Every time I mention the name Aeon Amadi, someone laughs hysterically... and then we move on to a more serious topic. so even if we double AR clip size on commandos, and increased reload time to balance them... we still can cheat by carrying 2 AR...
- by DeathwindRising - at 2015.07.05 19:43:00
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305. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line with Gallente combat philosophy. Errr... making i...
- by DeathwindRising - at 2015.07.05 16:04:00
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306. as I play on my alt I realize the problem - in General Discussions [original thread]
Tribes Ascend wasn't over hyped. Game would've been better over time but the Devs dropped it to make money off of Smite.
- by DeathwindRising - at 2015.07.05 15:59:00
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307. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: Let me offer you this. There is a reason the Kubo's PLC is so beastly, and it has little to do with the amount of damage it does. It's almost entirely due to the fact that it can drop 2 shots I have a pretty extensive fiel...
- by DeathwindRising - at 2015.07.05 07:57:00
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308. Rifle normalization. - in Feedback/Requests [original thread]
and let me give credit where it's due. you do great work man. youve done tons for the community and i hope you continue despite the resistance. if you get the time, think about what I wrote. its a whole lot easier to balance suits and weapons wh...
- by DeathwindRising - at 2015.07.04 20:25:00
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309. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Looks **** and stupidly favored towards the shorter ranged bullethoses. 1% DPS per 1m of range? That's batshit insane. Maybe .25% per 1m would be reaso...
- by DeathwindRising - at 2015.07.04 20:15:00
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310. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Echo 1991 wrote: DeathwindRising wrote: CCP Rattati wrote: What may not be obvious, is that I am aiming for a clear matrix of "best" in class per role per faction of stats. That means cleaning up the many discrepancies we have, simple lo...
- by DeathwindRising - at 2015.07.04 19:25:00
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311. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Looks **** and stupidly favored towards the shorter ranged bullethoses. 1% DPS per 1m of range? That's batshit insane. Maybe .25% per 1m would be reasonable, but a weapon doing 25% more DPS with only a...
- by DeathwindRising - at 2015.07.04 19:17:00
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312. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: What may not be obvious, is that I am aiming for a clear matrix of "best" in class per role per faction of stats. That means cleaning up the many discrepancies we have, simple logical systems of calculations and then iterati...
- by DeathwindRising - at 2015.07.04 18:04:00
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313. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: Aeon Amadi wrote: DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant...
- by DeathwindRising - at 2015.07.04 17:49:00
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314. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
the biggest problem with suppression is that it requires you to shoot at NOTHING most of the time. youre simply shooting at rocks or corners for the majority of your time. theres no reward in not killing anyone. no one wants to shoot their gun s...
- by DeathwindRising - at 2015.07.04 07:55:00
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315. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 ro...
- by DeathwindRising - at 2015.07.04 07:33:00
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316. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 round AR? the 200 round krin sin 11? lol how can ...
- by DeathwindRising - at 2015.07.04 00:05:00
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317. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: Breakin Stuff wrote: Commandos on the gallente side suffer from not being able to get close enough, fast enough to capitalize on their firepower in my experience Right right. Dunno what we could give them that would con...
- by DeathwindRising - at 2015.07.03 23:42:00
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318. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
Zan Azikuchi wrote: DeathwindRising wrote: Breakin Stuff wrote: Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some hav...
- by DeathwindRising - at 2015.07.03 19:01:00
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319. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
Breakin Stuff wrote: Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not. yea idk man. you only balanced the weap...
- by DeathwindRising - at 2015.07.03 18:47:00
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320. Rifle Balance and Quality Changes discussion - in General Discussions [original thread]
Kinky Fat Bastard wrote: Starlight Burner wrote: Kinky Fat Bastard wrote: Starlight Burner wrote: Aeon Amadi wrote: Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increas...
- by DeathwindRising - at 2015.07.03 18:31:00
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