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Thread Statistics | Show CCP posts - 10 post(s) |
Fox Gaden
Immortal Guides
4099
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Posted - 2014.08.28 19:22:00 -
[31] - Quote
CCP Rattati wrote:BL4CKST4R wrote:Most of these suits in a real scenario would opt to use a reactive plate or repairer (except gallente) in their lows. I think we can create slightly more diversity if we gave every suit a small amount of passive armor repair maybe 1 to Cal and min and 2 or 3 to amarr and buff Gallente by 2 or 3.
That's a maybe this could just backfire and just give people more repair on top of reactive but what I would like to see it do is let people not have to worry about fitting a reactive plate on their shield fits. Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor. I had come to this conclusion too. Although I would suggest 2 HP per second for Sentinels, as that would take 3 minutes to completely heal the armour on a Caldari Sentinel. (I have a photo of my Caldari Sent with zero armour and full shields, so sometimes you do have to heal from zero.) 3 minutes for full healing I think is more reasonable than 6 minutes. On the suits with less base armor 1 HP per second would be fine.
And of course you would increase the Gallente self rep bonus equivalently.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
521
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Posted - 2014.08.28 19:27:00 -
[32] - Quote
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
your caldari suit isnt practical
current game mechanics dont allow for that shield regen to be capitalized on because shield delays are too high still.
use another extender so you dont die from a single charged scrambler rifle shot
https://forums.dust514.com/default.aspx?g=posts&m=2336427#post2336427
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Diurnal Soul
Immortal Retribution
17
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Posted - 2014.08.28 21:31:00 -
[33] - Quote
That Amarr fit is such face palm that I had to post about it.
Nocturnal Soul's Alt
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Boot Booter
Pure Evil.
879
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Posted - 2014.08.28 21:47:00 -
[34] - Quote
Looks good to me. Glad to see this finally going in.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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I-Shayz-I
I----------I
4706
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Posted - 2014.08.28 23:23:00 -
[35] - Quote
Video here: https://www.youtube.com/watch?v=1SHYJOGe0CA
"A-I" represents what I think the proper racial fit should look like "A-II" represents how I would rather fit the suit (I left the same sidearms and weapons, but changed modules and equipment)
*The HP and fitting space on these suits should not be compared or referenced as I created these fittings on my main character. A low sp player will not get these sort of numbers, but I'm not willing to go create a new character and buy aur items just to make these fittings without any skill bonuses. There is always Protofits for that.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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CCP Rattati
C C P C C P Alliance
6052
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Posted - 2014.08.28 23:58:00 -
[36] - Quote
Minmatar - nanohive, mainly because of Combat Rifle ROF
Caldari - injector, one of the fits needed an injector and one a scanner, I felt the scanner was more gallente and in an advanced army like the caldari army "every life counts"
Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes.
Utility overrules the race in that case.
Not for the pistols though, I want them proper. If they are not viable, they need to be made viable.
The rest that were helpful, thanks. I think having this discussion highlights some fundamental differences in viability and theme. Something we can use to identify modules to improve upon.
On the Amarr plates, I would actually put one of each type, heavy armour, light armour and rep armour, also to show case all three.
Overall the Caldari gets the most feedback, that just further underlines that the shield modules and how they work together doesn't "click" properly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13098
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Posted - 2014.08.29 00:01:00 -
[37] - Quote
Being hugely Amarrian.... I have to say unfortunately I would never fit a suit....or a ship in the manner you do.
Personally with the 1H - 3L that the Amarr Assault has it would have to be.
Shield Energiser/ Damage Module
Armour Plate Armour Plate Armour Plate/ Armour Repper
Scrambler Rifle Scrambler Pistol Locus Grenade/ AV Grenade
I make this fit not because I like stacking 3 plates but because there is no way to passive/endurance tank as no Resistance modules exist.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Cass Caul
976
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Posted - 2014.08.29 00:22:00 -
[38] - Quote
CCP Rattati wrote:Minmatar - nanohive, mainly because of Combat Rifle ROF
Caldari - injector, one of the fits needed an injector and one a scanner, I felt the scanner was more gallente and in an advanced army like the caldari army "every life counts" So why not a Repair tool instead of an Injector? Have you ever been needlefucked? It's a pretty common practice. People do it all the time, many on purpose but most unwittingly.
FW/PC variety: You team kill, revive, team kill, revive, team kill, revive, team kill, et cetera. This goes on until the TK'er accumulates 5k damage or the the needlefucked turns off their system
Pub match variety: You see someone die, you revive them, you watch them die, you revive them, you watch them die, you revive them. Some people try and queue up so their squads are synchronized and end up in the same match. Often enough they'll end up on opposite teams. It can get really fun when you do this as a team, all of you mic'ed up in another channel. Or you can signal someone on the other team to no shoot you so you both can have fun.
CCP Rattati wrote:Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes.
Utility overrules the race in that case.
But most of use agree that pairing weapon's damage profile and grenade damage is the more utilitarian procedure.
CCP Rattati wrote: Not for the pistols though, I want them proper. If they are not viable, they need to be made viable.
Simple fix for the Ion Pistol is to remove the Stun/Seize then balance DPS afterwards
True Adamance wrote:Being hugely Amarrian.... I have to say unfortunately I would never fit a suit....or a ship in the manner you do.
In DUST. I'm almost never going to use a Rail Rifle on a Caldari Assault suit or an Assault Rifle on the Gallente Assault suit.
If I'm running a Shield suit it is because I'll be on the outside points and I expect to see other people using shield based suits because the environment favors them. So I'm going to stick an Assault Scrambler Rifle on my Caldari Suit.
If I;m running an Armor based suit it is because I'll be inside the surface installations, I'll be expecting other people to also use armor tanked suits because that's what is favored in thos situations. So I'm going to stick an Assault Combat Rifle on my Gallente Suit.
I think it's silly that this is the best option, but Rattati will ignore that and stick with LW/SA combinations that are not complimentary yet he'll apply the grenade in a way that's complimentary to his Light Weapon.
I blame her for nova knife kills on tanks
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2079
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Posted - 2014.08.29 00:45:00 -
[39] - Quote
CCP Rattati wrote:Meee One wrote:Amarr:change ferros to basic plates,replace the energizer with a damage mod (brick tank) Caldari: replace the recharger with another extender (thick shields) Gal: replace the plate with a reactive (less armor,rep tank) Min:replace the reactive with a ferros ,replace the kincat with a regulator (speedy,shield rep tank) I actually liked energizer to represent the "brick", strong shield, otherwise to similar to GA Amarr - I am not a fan of using all basics, it makes it too slow which is why I picked ferros, Caldari - Maybe, I don't like brick ehp tanking Gal - Agree Min - Again, I wanted to have one kincat on one of the fits, but if you don't have a reactive, there is no armor rep for hit and run Keep them coming, it's fun to discuss this actually as it brings out maybe what needs to be done to properly align philosophies and fitting (and the module stats themselves) Themed suits not dev preference suits is the topic? because you pick dev preference suits and not themed suits. Amarr dont need speed as heavy armor from their priestess protects them. So ferros will never go on amarr suits. One is correct one all of it. Btw hit and run is about not getting hit and if you but not killed regroup and heal and attack after. Self rep isnt the only reps. Keeping dirty dev preferences out of theme suits is a must.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13099
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Posted - 2014.08.29 00:51:00 -
[40] - Quote
Cass Caul wrote:True Adamance wrote:Being hugely Amarrian.... I have to say unfortunately I would never fit a suit....or a ship in the manner you do. In DUST. I'm almost never going to use a Rail Rifle on a Caldari Assault suit or an Assault Rifle on the Gallente Assault suit. If I'm running a Shield suit it is because I'll be on the outside points and I expect to see other people using shield based suits because the environment favors them. So I'm going to stick an Assault Scrambler Rifle on my Caldari Suit. If I;m running an Armor based suit it is because I'll be inside the surface installations, I'll be expecting other people to also use armor tanked suits because that's what is favored in thos situations. So I'm going to stick an Assault Combat Rifle on my Gallente Suit. I think it's silly that this is the best option, but Rattati will ignore that and stick with LW/SA combinations that are not complimentary yet he'll apply the grenade in a way that's complimentary to his Light Weapon.
He purely asked for a thematic build. Practicality means nothing at this point.
I suggested literally the most Amarrian build that could be made with what we have.
We have a Rifle and Pistol.....
We have a Dropsuit.
We have passive buffer in the form of Plates since resistance modules are not a factor.
We have no grenades.....
It's a shame this is the best that could be done.
I'd love to see
Amarr A-1
High Slot - Shield Energiser / Precision Enhancer
Low Slots - 15mm Rolled Tungsten Armour Plating - Heat Sink - Anti Explosive Armour Plating/ Adaptive Armour Plating
Laser Rifle Assault Pistol
Multispectral Grenade
Drop Uplink
This would be a real Amarrian fit.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
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Posted - 2014.08.29 01:08:00 -
[41] - Quote
CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive
Gallente Flux Caldari Locus Why have a grenade that is more effective fighting yourself than the enemy?
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CCP Rattati
C C P C C P Alliance
6066
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Posted - 2014.08.29 01:08:00 -
[42] - Quote
Cass Caul wrote:CCP Rattati wrote:CCP Rattati wrote:Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes.
Utility overrules the race in that case.
But most of use agree that pairing weapon's damage profile and grenade damage is the more utilitarian procedure. I think it's silly that this is the best option, but Rattati will ignore that and stick with LW/SA combinations that are not complimentary yet he'll apply the grenade in a way that's complimentary to his Light Weapon.
Actually, most of you just said "it looks Gallente, it must be on the Gallente Suit.... Amarr and AV grenade may very well make sense but I don't want new players to have an AV grenade as it may not behave as they expect.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6066
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Posted - 2014.08.29 01:09:00 -
[43] - Quote
Luther Mandrix wrote:CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive Gallente Flux Caldari Locus Why have a grenade that is more effective fighting yourself than the enemy?
You are not supposed to throw it at yourself
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
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Posted - 2014.08.29 01:13:00 -
[44] - Quote
CCP Rattati wrote:Minmatar - nanohive, mainly because of Combat Rifle ROF
Caldari - injector, one of the fits needed an injector and one a scanner, I felt the scanner was more gallente and in an advanced army like the caldari army "every life counts"
Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes.
Utility overrules the race in that case.
Not for the pistols though, I want them proper. If they are not viable, they need to be made viable.
The rest that were helpful, thanks. I think having this discussion highlights some fundamental differences in viability and theme. Something we can use to identify modules to improve upon.
On the Amarr plates, I would actually put one of each type, heavy armour, light armour and rep armour, also to show case all three.
Overall the Caldari gets the most feedback, that just further underlines that the shield modules and how they work together doesn't "click" properly.
Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes. I thought plasma Rifles bonus were to armor |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
354
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Posted - 2014.08.29 01:16:00 -
[45] - Quote
CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as racial preferences, as it relates to possible efficacy changes in future Hotfixes.
We also don't want every fit to be the same, so trying to get a blend of all the basic modules without sacrificing quality, these are meant to be competitive. But they are also meant to teach the "philosophy" at a glance and increase awareness of proper racial fitting, as well as mentality (speed tank, and damage profiles matching the grenades etc)
Here goes:
Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink
Caldari Medium Assault (3H-1L) Extender Recharger Energizer Regulator Rail Rifle Bolt Pistol Flux Injector
Gallente Medium Assault (1H-3L) Damage Mod Regular Plate Armor Repairer Armor Repairer Assault Rifle Ion Pistol Locus Active Scanner
Minmatar Medium Assault (2H-2L) Extender Recharger Reactive Plate Kinetic Catelyzer Combat Rifle Flaylock Pistol Flux Nanohive Gallente Flux Caldari Locus Why have a grenade that is more effective fighting yourself than the enemy? You are not supposed to throw it at yourself You have 1500 hp of flux for 150 to 250 shield on a Gallente just doesn't compute |
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CCP Rattati
C C P C C P Alliance
6066
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Posted - 2014.08.29 01:17:00 -
[46] - Quote
Luther Mandrix wrote: Gallente and Amarr both have locuses because their weapons have a damage profile against shields Vice versa for Minmatar and Caldari, their weapons are better against arnor so they get the fluxes. I thought plasma Rifles bonus were to armor
http://dust514.wikia.com/wiki/Damage_Types
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
521
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Posted - 2014.08.29 01:49:00 -
[47] - Quote
Caldari state wouldn't issue gallente tech to its soldiers. It's also not a caldari racial damage type for them to have.
This just another example of incomplete content. |
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CCP Rattati
C C P C C P Alliance
6072
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Posted - 2014.08.29 01:57:00 -
[48] - Quote
DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2080
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Posted - 2014.08.29 02:27:00 -
[49] - Quote
CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines Im getting the feeling your worse then IWS for dust. Thats sad in every way
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Sgt Kirk
Fatal Absolution
7386
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Posted - 2014.08.29 02:43:00 -
[50] - Quote
ladwar wrote:CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines Im getting the feeling your worse then IWS for dust. Thats sad in every way Oh god. IWS and his Omni tanking superiority barking. I hope people realize he's not specialized enough to get the full grasp on the things he uses and gets used on him and that goes for everyone that wants to level 1 everything before getting being more specific.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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CCP Rattati
C C P C C P Alliance
6076
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Posted - 2014.08.29 02:45:00 -
[51] - Quote
Sgt Kirk wrote:ladwar wrote:CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines Im getting the feeling your worse then IWS for dust. Thats sad in every way Oh god. IWS and his Omni tanking superiority barking. I hope people realize he's not specialized enough to get the full grasp on the things he uses and gets used on him and that goes for everyone that wants to level 1 everything before getting being more specific.
Stop derailing the thread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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voidfaction
Nos Nothi
451
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Posted - 2014.08.29 02:45:00 -
[52] - Quote
CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines This Vet would say always use flux as they do 1200dmg at std vs shield to mercs and vehicles and clear equipment where locas are like throwing firecrackers only alerting the rest of the enemy where you are with its weak weak useless dmg that are useless for clearing equipment and doing anything to help in the AV front. Carry 2 dmg type guns. if its a heavy throw flux finish off with armor dmg weapons. My gal scout preference vs heavies is the flux/smg combo. 2 shield weapons and a locas is just asking to die.
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2084
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Posted - 2014.08.29 03:10:00 -
[53] - Quote
CCP Rattati wrote:Sgt Kirk wrote:ladwar wrote:CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines Im getting the feeling your worse then IWS for dust. Thats sad in every way Oh god. IWS and his Omni tanking superiority barking. I hope people realize he's not specialized enough to get the full grasp on the things he uses and gets used on him and that goes for everyone that wants to level 1 everything before getting being more specific. Stop derailing the thread Oh i had a point to make. Dev preferences shouldnt effect themed suits. You already have dev suit and vehicles. You and IWS would make more dev suit. Stop it, bad dev. Now drop the the stick.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13104
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Posted - 2014.08.29 03:25:00 -
[54] - Quote
CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines
So you don't want racially thematic fits..... you just said Mercenary...... who are beyond racial alignments....... you are either talking state militaries as the ground forces, which were suggested, of each empire would use, or loyalists like those in PIE Inc who comprise paramilitaries would use.... in which case we would use the same stuff.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Cass Caul
979
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Posted - 2014.08.29 03:28:00 -
[55] - Quote
ladwar wrote:CCP Rattati wrote:Sgt Kirk wrote:ladwar wrote:CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines Im getting the feeling your worse then IWS for dust. Thats sad in every way Oh god. IWS and his Omni tanking superiority barking. I hope people realize he's not specialized enough to get the full grasp on the things he uses and gets used on him and that goes for everyone that wants to level 1 everything before getting being more specific. Stop derailing the thread Oh i had a point to make. Dev preferences shouldnt effect themed suits. You already have dev suit and vehicles. You and IWS would make more dev suit. Stop it, bad dev. Now drop the the stick.
Historically, when a Dev shows the community what they are running- particularly in EVE- the community then proceeds to jump on them because of how terrible their fits are.
I'd still like to know why you require a dropsuit to have a Nanite Injector though. It's only for terrible people.
I blame her for nova knife kills on tanks
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voidfaction
Nos Nothi
454
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Posted - 2014.08.29 03:45:00 -
[56] - Quote
True Adamance wrote:CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines So you don't want racially thematic fits..... you just said Mercenary...... who are beyond racial alignments....... you are either talking state militaries as the ground forces, which were suggested, of each empire would use, or loyalists like those in PIE Inc who comprise paramilitaries would use.... in which case we would use the same stuff. Its more like Linux vs Winblows vs Crapple One is raised to love one or the other and tries to stay true to it even when they move out of mom and dads house and are able to choose for themselves. They still have what they were raised to use and believe in but find sometime tech from the other family just does certain jobs better (unless you use Linux then you are already a pirate merc making your tech work your way)
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Meee One
Hello Kitty Logistics
1030
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Posted - 2014.08.29 04:20:00 -
[57] - Quote
voidfaction wrote:True Adamance wrote:CCP Rattati wrote:DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain some of their respective army's philosophies and doctrines So you don't want racially thematic fits..... you just said Mercenary...... who are beyond racial alignments....... you are either talking state militaries as the ground forces, which were suggested, of each empire would use, or loyalists like those in PIE Inc who comprise paramilitaries would use.... in which case we would use the same stuff. Its more like Linux vs Winblows vs Crapple One is raised to love one or the other and tries to stay true to it even when they move out of mom and dads house and are able to choose for themselves. They still have what they were raised to use and believe in but find sometime tech from the other family just does certain jobs better (unless you use Linux then you are already a pirate merc making your tech work your way) Yarr!!!
But a compact hive could be a very valid equipment for all those fits. Seeing as they are merc fits and not military fits,mercs use what works not necessarily what goes with the suit. EG Cal scouts with CRs
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Maitue Mae
Involuntary Manslaughter
91
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Posted - 2014.08.29 04:39:00 -
[58] - Quote
I am a Caldari Loyalist, only using shields and rails.
For my purely standard Assault: two extenders, one energizer, and one regulator. Rail rifle and Magsec. Needles are a must.
But the important thing about it? No grenades.
MAG SVER Veteran.
Five Hundredth and Fourteenth Legion: The Dusters.
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Cruor Abominare
Horizons' Edge Proficiency V.
142
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Posted - 2014.08.29 05:44:00 -
[59] - Quote
Ahh geeze Rattatti, these things are death traps.
I'm assuming these are meant for new players?
You've got a bunch of 400 hp death traps. I know you're working on matchmaking but still any one with any sp is just going to collect the 50wp all day long.
You know what helps new people the most? Living longer. They're going to get chewed up in this game so the first goal to keep them hooked is to get them those first few kills under their belt. You do that by keeping them alive. We don't have a real tutorial to explain some of the finer mechanics of regen vs health armor vs shields etc. Stack them HP, keep them alive long enough to at least shoot back.
If CCP ever gives you resources again for a real patch then fight for a real tutorial to explain some mechanics in how they can change up their suit, but for the love of god don't just give them OHK suits to get picked off all day long.
Regen isn't going to help them if they just fall over after taking the first shot, hell regen mods in the game are pretty lack luster and require a lot of experience in understanding how and when to jump in and out of cover, things that are lost on newbies even if they've played FPS games for years. Every FPS game seems to cause complete amnesia on basic concepts for some reason.
I guess they're better than the current starter fits but last time i used one I laughed because they had unused slots anyways. |
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CCP Rattati
C C P C C P Alliance
6111
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Posted - 2014.08.29 07:10:00 -
[60] - Quote
Cruor Abominare wrote:Ahh geeze Rattatti, these things are death traps.
I'm assuming these are meant for new players?
You've got a bunch of 400 hp death traps. I know you're working on matchmaking but still any one with any sp is just going to collect the 50wp all day long.
You know what helps new people the most? Living longer. They're going to get chewed up in this game so the first goal to keep them hooked is to get them those first few kills under their belt. You do that by keeping them alive. We don't have a real tutorial to explain some of the finer mechanics of regen vs health armor vs shields etc. Stack them HP, keep them alive long enough to at least shoot back.
If CCP ever gives you resources again for a real patch then fight for a real tutorial to explain some mechanics in how they can change up their suit, but for the love of god don't just give them OHK suits to get picked off all day long.
Regen isn't going to help them if they just fall over after taking the first shot, hell regen mods in the game are pretty lack luster and require a lot of experience in understanding how and when to jump in and out of cover, things that are lost on newbies even if they've played FPS games for years. Every FPS game seems to cause complete amnesia on basic concepts for some reason.
I guess they're better than the current starter fits but last time i used one I laughed because they had unused slots anyways.
I hear you, but they will be fighting each other in the Academy, so maybe it won't be as bad as you expect.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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