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541. [EWAR] Dampening - Choice VS No Choice - in Feedback/Requests [original thread]
Jebus McKing wrote: Skullmiser Vulcansu wrote: I have never used a scanner, but I was scanned a lot in 1.6 and 1.7 while using my logistics suit. As it is now, because I have level five profile dampening, all of my medium suits already avoi...
- by DeathwindRising - at 2014.11.02 21:00:00
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542. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot10 wrote: Which may be exactly what was intended by this nerf. Make it more of a niche weapon and drive down usage. Fox Gaden wrote: The RR was OP in the sense that it was the best weapon in the least skilled ...
- by DeathwindRising - at 2014.11.02 08:11:00
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543. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: DeathwindRising wrote: this also doesnt make commandos better regen tankers in the case of the cal commando, since its regen abilities are tied to its god awful base shield recharge and shield delays. the delays need to be ...
- by DeathwindRising - at 2014.11.01 12:45:00
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544. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Breakin Stuff wrote: Not changing PG/CPU to account for yhe new slots will exacerbate the problems with commandos. I've avoided altering PG/CPU values at this time due to the parity with Sentinel suits, since in some cases...
- by DeathwindRising - at 2014.11.01 11:17:00
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545. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
CCP Rattati wrote: We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away. I am asking the team to evaluate a method based on max speed of the LAV to be able to en...
- by DeathwindRising - at 2014.11.01 08:14:00
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546. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Alena Ventrallis wrote: DeathwindRising wrote: If the goal was to drive down usage, why haven't they redesigned the maps to have more cover and less open areas? RR is great because there's always 9 miles of open field between you and some gu...
- by DeathwindRising - at 2014.11.01 08:02:00
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547. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
If the goal was to drive down usage, why haven't they redesigned the maps to have more cover and less open areas? RR is great because there's always 9 miles of open field between you and some guy you want to shoot at. Rooftop campers can only be...
- by DeathwindRising - at 2014.11.01 03:59:00
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548. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
CCP Rattati wrote: Bright Cloud wrote: Maybe add another skill at the end of the skilltree? Something like this progression: Operation>Proficency>Fitting optimisation>Expertise Expertise could be used for stuff like bigger clip si...
- by DeathwindRising - at 2014.10.31 13:26:00
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549. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Rail rifle still performs decently. Haven't used the ARR. Can you normalize the prices for weapons? Bluntly the bastard coussins of standard weapon models shouldn't cost an arm and a leg for similar overall performance. ...
- by DeathwindRising - at 2014.10.31 11:09:00
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550. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
CCP Rattati wrote: After studying the comments, the next course of action is to first of all do what was intended. Something in the hierarchical structure didn't work as intended, so ARR kick went up and charge was to be increased on the RR. So...
- by DeathwindRising - at 2014.10.31 07:34:00
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551. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot10 wrote: el OPERATOR wrote: Nerf scouts. Just based off the stats comparisons. Since the statistic that led to the RR hipfire nerf was usage (the K/S was not that much out of line), and the usage disparity f...
- by DeathwindRising - at 2014.10.31 07:31:00
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552. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: I use a Rail Rifle on my Drop Uplink Logi fit, so I decided to run a few ambush matches with this fit to see what all the whining was about. What the Fox Says : Rail Rifle hip fire kick is fine. It is manageable.
I...
- by DeathwindRising - at 2014.10.30 12:11:00
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553. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: ^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other weapons. Just a lot of data ...
- by DeathwindRising - at 2014.10.30 11:54:00
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554. Proposed Commando buff - in Feedback/Requests [original thread]
The caldari commando was intentionally nerfed in shield regen. If you look and compare shield regen across assaults and sentinels and then commandos. You'd see that the caldari commando doesn't seem right. More recently, with the new armor rep b...
- by DeathwindRising - at 2014.10.30 05:58:00
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555. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Breakin Stuff wrote: Maiden selena MORTIMOR wrote: Breakin Stuff wrote: laser rifle is a suppression weapon Laser rifle is a killing rifle Saying it's not a general rifle because it's unique It's not suppression it's a killing tool ...
- by DeathwindRising - at 2014.10.29 12:35:00
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556. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: DeathwindRising wrote: Maiden selena MORTIMOR wrote: Breakin Stuff wrote: laser rife isn't a general use battle rifle Da fun it isn't it has the same abilities as all the other long range rifle lr perfo...
- by DeathwindRising - at 2014.10.29 11:31:00
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557. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: This is a bit of an eye opener and thanks for sharing. However, it still looks like a crucial element is missing, how rifles are being used in game. In my humble opinion, there is no reason for all ten ...
- by DeathwindRising - at 2014.10.29 11:15:00
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558. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Breakin Stuff wrote: laser rife isn't a general use battle rifle Da fun it isn't it has the same abilities as all the other long range rifle lr performs the same role as rr tar and cr how is it not a rifle it...
- by DeathwindRising - at 2014.10.29 11:09:00
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559. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Cat Merc wrote: Arkena Wyrnspire wrote: /me actually supports ARR buff while also being a Gallente supporter. These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if t...
- by DeathwindRising - at 2014.10.27 20:27:00
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560. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Sgt Kirk wrote: Cat Merc wrote: And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time. Gotta see how that plays out, honestly feel like the Duvolle will lose on s...
- by DeathwindRising - at 2014.10.27 20:23:00
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