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441. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: what about increasing armor plate hp values? again, current av vs vehicles is fairly balanced. is reducing shield tanking hp necessary because it's OP, or because armor plates are too weak? al...
- by DeathwindRising - at 2014.12.10 17:09:00
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442. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: As I've said before, simply adding PG and CPU to the Madrugar wont do much to help it. They will still need to fit 1 Repper, 1 Plate, and 1 Hardener. Even if all of those are maxed to proto, the eHP simply wont stack up agai...
- by DeathwindRising - at 2014.12.10 16:37:00
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443. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Daddrobit wrote: Spkr4theDead wrote: Daddrobit wrote: Aye, I agree, if vehicles were specialized more for anti tank over infantry, then I don't think we'd be having this conversation. However that is not the case, tank shots are just as ...
- by DeathwindRising - at 2014.12.10 12:22:00
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444. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
part of the problem in shield tanks as we said is that there arent any low slot modules worth using over armor mods after we re-balance cpu/pg. we could look at making armor mods more pd costly. combining that with a low number of low slots shoul...
- by DeathwindRising - at 2014.12.10 12:04:00
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445. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pretty sure that's why increasing slots was frowned upon. If we balanced the mods according to those fits, we end up making them useless by themselves or on vehicles with less slots. What about only allowing one mod to be fitted at a time, for c...
- by DeathwindRising - at 2014.12.10 05:17:00
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446. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: Bonuses. Increased CPU/PG, differing base stats Increasing slots will require rebalance of av again. I'm not opposed to it, but av meant for being a threat to proto tanks usually wrecks everythi...
- by DeathwindRising - at 2014.12.10 04:40:00
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447. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
DarthJT5 wrote: DeathwindRising wrote: True Adamance wrote: DeathwindRising wrote: Pokey Dravon wrote: Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor harde...
- by DeathwindRising - at 2014.12.10 02:31:00
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448. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: Pokey Dravon wrote: Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor hardeners allowing them massive eHP, with a pretty...
- by DeathwindRising - at 2014.12.10 02:13:00
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449. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor hardeners allowing them massive eHP, with a pretty sizable amount of shield regen on top of that. In...
- by DeathwindRising - at 2014.12.10 01:22:00
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450. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: The old Sagaris stats were: 3120 shields 1000 armour 24 HP/s shield regen 365 CPU 1840 PG 5 high slots 3 low slots However, the Sagaris existed at a time when vehicles worked very, very differe...
- by DeathwindRising - at 2014.12.09 22:57:00
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451. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
what stats would we want? (realistically of course) anyone have the old that can post them here for reference?
- by DeathwindRising - at 2014.12.09 21:34:00
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452. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
Sir Dukey wrote: Give the scout back it's scan range while cloaked since the new system is coming out. The current scout+ewar+cloak isn't working out. It nerfs the scouts that actually play ewar. When I play ewar I usually have really low HP an...
- by DeathwindRising - at 2014.12.09 21:17:00
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453. [Feedback] New Minor Flux Warbarge Strike - in Feedback/Requests [original thread]
Mad Syringe wrote: Vulpes Dolosus wrote: It may be an error with the cursor and camera angle. For example, if you go to the map and place your curser on the far edge then center it by moving the camera, the cursor will be in a different spot...
- by DeathwindRising - at 2014.12.09 21:14:00
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454. [Feedback] New Minor Flux Warbarge Strike - in Feedback/Requests [original thread]
maybe. i tried moving the cursor a few times to make sure i was centered over my target, but i still ended up needing to hit the area a couple times
- by DeathwindRising - at 2014.12.09 16:59:00
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455. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
CCP Rattati wrote: yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! just a curious question.... why do nova knives have a 9ft attack range? is it a sword, or do we really have 9ft ...
- by DeathwindRising - at 2014.12.09 16:43:00
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456. [Feedback] New Minor Flux Warbarge Strike - in Feedback/Requests [original thread]
its very hard to hit anything with it. im not sure if it needs a increase in the number of strikes (3-5), or an increase in radius. overall though ive repeatedly struck the same area ( the top of a water tower) hoping to clear it of uplinks and e...
- by DeathwindRising - at 2014.12.09 16:40:00
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457. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
This looks messier and messier each time I see it. What is the goal of these changes in regard to "ewar" overall?
- by DeathwindRising - at 2014.12.02 05:12:00
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458. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vitantur Nothus wrote: CCP Rattati wrote: Vitantur Nothus wrote: Two complex damps and a proto cloak:on should enable all Scouts to beat all passive scans and all active scans excluding GA Logi + Focused. Focused Scanner cool down and sca...
- by DeathwindRising - at 2014.12.01 17:18:00
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459. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile dafaq? penalty is by how much? because amps and precision are pretty useless without each other. this seems counter productive. there goes everyone...
- by DeathwindRising - at 2014.12.01 17:12:00
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460. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Jebus McKing wrote: The sheer horror of the thought that my 3x dampened Assault will still be picked up over 30m+ by a Logi with only 2x precision makes me want to puke. i run a logi with 3 complex precision and 2 complex range amps... good...
- by DeathwindRising - at 2014.12.01 14:14:00
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