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461. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
DeathwindRising wrote: one thing id like to see on the topic of passive scan is to make them work no matter what. to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take tim...
- by DeathwindRising - at 2014.12.01 12:04:00
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462. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampenin...
- by DeathwindRising - at 2014.12.01 09:55:00
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463. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: I would still prefer if Logis got the better precision while scouts got the better range. Cuz, ya know, scouts, scouting, recon. Logis are likely to stay with a squad, hence they provide an invaluable short range umbrella for t...
- by DeathwindRising - at 2014.12.01 09:21:00
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464. [IDEA] Alternative Mechanics for Passive Scans - in Feedback/Requests [original thread]
bump
- by DeathwindRising - at 2014.11.30 14:16:00
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465. [IDEA] Alternative Mechanics for Passive Scans - in Feedback/Requests [original thread]
bump
- by DeathwindRising - at 2014.11.29 10:24:00
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466. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: Kallas Hallytyr wrote: Sir Dukey wrote: 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't look too hot. Again, the Minmatar Assaul...
- by DeathwindRising - at 2014.11.28 19:14:00
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467. [IDEA] Alternative Mechanics for Passive Scans - in Feedback/Requests [original thread]
DeathwindRising wrote: one thing id like to see on the topic of passive scan is to make them work no matter what. to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take tim...
- by DeathwindRising - at 2014.11.28 18:52:00
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468. "Nomad" Assault - in Feedback/Requests [original thread]
maluble wrote: Why does it have a flaylock pistol? This suit recieves a bonus to smg so logically speaking shouldn't it have an smg? Also RE's seriously have you used a CR they eat ammo you need a nanohive. Fail on your part CCP. Who ever desi...
- by DeathwindRising - at 2014.11.28 17:48:00
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469. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
one thing id like to see on the topic of passive scan is to make them work no matter what. to do this we would make it so that anyone that comes within scan range immediate starts being "scanned". but this would take time, instead of being instan...
- by DeathwindRising - at 2014.11.28 16:48:00
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470. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: DeathwindRising wrote: Fox Gaden wrote: What about webifiers? We could use the Repair Tool or Active Scanner as a placeholder model, as we can't add new graphic elements. For those not familiar with EVE, it would ...
- by DeathwindRising - at 2014.11.28 16:25:00
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471. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
i wish we could get a CPM in here to see if these ideas are possible to do
- by DeathwindRising - at 2014.11.28 15:58:00
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472. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
Fox Gaden wrote: What about webifiers? We could use the Repair Tool or Active Scanner as a placeholder model, as we can't add new graphic elements. For those not familiar with EVE, it would be a piece of equipment which would slow the target....
- by DeathwindRising - at 2014.11.28 14:43:00
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473. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: Sir Dukey wrote: DeathwindRising wrote: They are sensor attributes. Which means they should be considered extensions of the dropsuit, like shields or armor and they should be balanced racially. Ca...
- by DeathwindRising - at 2014.11.28 13:46:00
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474. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: DeathwindRising wrote: Sir Dukey wrote: CCP Rattati, one of the biggest problems with Minmatar assault is that it is suppose to be a hit and run but it behaves more like a fast armor tanked suit. The regen is low, delay i...
- by DeathwindRising - at 2014.11.28 13:34:00
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475. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
They are sensor attributes. Which means they should be considered extensions of the dropsuit, like shields or armor and they should be balanced racially. Caldari - highest scan ranges, lowest precision, highest profile Amarr - high scan range, l...
- by DeathwindRising - at 2014.11.28 12:18:00
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476. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
BL4CKST4R wrote: DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penal...
- by DeathwindRising - at 2014.11.28 11:50:00
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477. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati, one of the biggest problems with Minmatar assault is that it is suppose to be a hit and run but it behaves more like a fast armor tanked suit. The regen is low, delay is long. To give you an example of how bad th...
- by DeathwindRising - at 2014.11.28 10:34:00
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478. New heavy weapons? - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles...
- by DeathwindRising - at 2014.11.28 01:13:00
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479. Fix State Assault Rail Rifle Damage - in Feedback/Requests [original thread]
the new STD level assault rail rifle needs it damage adjusted. it does about 17 damage per shot less than a STD level rail rifle. the ADV and PRO variants are only about 9 points of damage apart from each other. is this intended?
- by DeathwindRising - at 2014.11.27 12:32:00
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480. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
CCP Rattati wrote: Could we start with masteries, just as skills necessary to fit these Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check) then you ...
- by DeathwindRising - at 2014.11.27 11:29:00
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