Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
421. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
BL4CKST4R wrote: Tanks = expensive (1M+) =hard to kill Tanks = cheap (less than 1M) = easy to kill So because something is expensive, it should be hard to kill? I don't see that happening with dropsuits. I kill proto in my basic fits just...
- by DeathwindRising - at 2014.12.16 01:01:00
|
422. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Al the destroyer wrote: Breakin Stuff wrote: DarthJT5 wrote: Along with some module rebalancing, I think the Marauders should get a 5/2 slot layout. Enforcers get a 4/3. Please won't make them have the same spot layout as std, there would...
- by DeathwindRising - at 2014.12.15 17:31:00
|
423. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. I don't see a role. All I see are more tank variants tha...
- by DeathwindRising - at 2014.12.15 17:27:00
|
424. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. first thing i noticed in your proposal is that cpu/pg are the same for gun...
- by DeathwindRising - at 2014.12.15 17:14:00
|
425. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
we could make passive modules super cheap fitting wise, and make active modules very expensive to fit. then we can get an increased slot layout without having to limit the number of certain modules per vehicle. for reference, a triple hardener,...
- by DeathwindRising - at 2014.12.15 14:58:00
|
426. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
TL:DR a 5/3 slot layout is pointless without the necessary cpu/pg. interesting... if we ported an old Sagaris into 1.10 as it was... it'd need updated cpu/pg stats to fit anything. the additional slots cant be used even when using fitting mo...
- by DeathwindRising - at 2014.12.15 14:47:00
|
427. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Here some reasonable and valid tweaks not involving an armor tanking nerf to make Shield Tanking more viable and to actually be a thing on the battlefield Threshold damage to stop the regen - amount of damage to be tanken t...
- by DeathwindRising - at 2014.12.14 11:32:00
|
428. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Nope 2. Nope 3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extenders etc and recieve next to no penalty and even if there is a penalty its barely anything to begin with so why shou...
- by DeathwindRising - at 2014.12.13 17:11:00
|
429. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Because you can't already put 3 damage mods and 4 plates on a Gal assault. Stacking for me, no stacking for thee. Double standards all the way. not a double standard. if you want infantry mechanics, then play infantry....
- by DeathwindRising - at 2014.12.13 17:08:00
|
430. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
active damage mods would be ok if limited to only one. limiting hardeners as well would be a good idea too. they would cause the biggest imbalance to av or vehicle TTK. in the case of passive armor reps, i think they could stay, but nerf them a...
- by DeathwindRising - at 2014.12.13 12:35:00
|
431. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Spkr4theDead wrote: DeathwindRising wrote: 1. partial module cooldowns for partial use. Should've been this way since the beginning. 2. limit all active modules to one per vehicle You could fit more than one rep tool, more than one sca...
- by DeathwindRising - at 2014.12.12 20:48:00
|
432. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
Pokey Dravon wrote: First of all props on actually hammering out a post on a cell phone and having it look quite good. Hell I do a lot of posting via a PC and I can't seem to rid it of typos haha Secondly Commandos are also near and dear to my...
- by DeathwindRising - at 2014.12.12 20:32:00
|
433. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
1. partial module cooldowns for partial use. 2. limit all active modules to one per vehicle 3. buff active hardeners a bit to make up for not being able to stack more than one 4. allow passive modules to be stacked w/penalties
- by DeathwindRising - at 2014.12.12 14:26:00
|
434. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
we need a list of the old modules... anyone have any favors left with CCP that could get us a list of vehicles mods? current and old would be great. also need to know what is possible to do by CCP. can we invent new modules? or just bring back t...
- by DeathwindRising - at 2014.12.11 17:59:00
|
435. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: *facepalm* You didn't read the context, did you? 1. If context you mean keeping it the same to make up some numbers then yes i did 2. Slot layout w...
- by DeathwindRising - at 2014.12.11 17:53:00
|
436. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
pegasis prime wrote: shaman oga wrote: Will it 1 shot bolas? If the answer is no, then it's not worth. I just felt a tingle from this statement ...oh how I miss my double dammage mod sagi and its comoressed particle cannon. I wish bol...
- by DeathwindRising - at 2014.12.11 07:27:00
|
437. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well I'm currently in the mindset of maintaining 3/2 ratio while we figure this basic stuff out but I think we're on the same page. 3/2 ratio? Slot layout?
- by DeathwindRising - at 2014.12.11 05:22:00
|
438. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: Shadow of War88 wrote: Pokey Dravon wrote: Hmm well consider this STD Heavy Armor Rep: 80HP/s ADV Heavy Armor Rep: 90HP/s PRO Heavy Armor Rep: 110HP/s so even at 85 shield regen per second that's very close to a bu...
- by DeathwindRising - at 2014.12.10 23:23:00
|
439. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well let me ask people this, if you had to pick one for shield tanks, which would you prefer? Superior HP Regen? or Superior eHP? Superior regen. That's is the strength of shields. Passive shield rep rates should be compe...
- by DeathwindRising - at 2014.12.10 21:24:00
|
440. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: DeathwindRising wrote: what about increasing armor plate hp values? again, current av vs vehicles is fairly balanced. is reducing shield tanking hp necessary because it...
- by DeathwindRising - at 2014.12.10 17:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |