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3001. Just add purchasable respecs already - in Feedback/Requests [original thread]
RoundEy3 wrote: @ Cross Atu In post 8 I had a quite simple balanced proposal for adding a respec feature that would allow people to occasionally change battlefield roles. My goal here is simple, balance the requests for a respec while keeping t...
- by Cross Atu - at 2013.05.31 16:32:00
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3002. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar's Alt wrote: KAGEHOSHI Horned Wolf wrote: Mass driver is a dead weapon, just like the laser rifle now. Man, I'm almost tempted to use my respec just to focus on my logi suit, modules, equipment, and core skills with 0 SP in a weapo...
- by Cross Atu - at 2013.05.31 16:07:00
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3003. Just add purchasable respecs already - in Feedback/Requests [original thread]
RoundEy3 wrote: As I stated in my earlier post here I am for a limited, non ISK/money based respec option. I say this because despite a few elitists, purists, diehards, stubborn gamers, whatever you want to call them, believe that dust should ...
- by Cross Atu - at 2013.05.31 15:24:00
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3004. Just add purchasable respecs already - in Feedback/Requests [original thread]
Chinduko wrote: Define "win". I see winning as helping my corp with the role they need, even if I don't make the top of the leaderboard. I also see see a respect as a way to try completely different specializations. That's no...
- by Cross Atu - at 2013.05.31 14:57:00
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3005. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
+1 While I doubt I'd end up doing it personally I see no reason at this stage while such an option should be prevented. 0.02 ISK Cross
- by Cross Atu - at 2013.05.31 14:38:00
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3006. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
As a quick reminder :)
- by Cross Atu - at 2013.05.31 01:32:00
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3007. Just add purchasable respecs already - in Feedback/Requests [original thread]
See posts 2, 3, 4, 5, & 7. There are already cries that Dust is P2W. CCP has narrowly avoided crossing the line on this and I commend them all in all for how well they've done (tho the "better than Proto" AUR gear needs a touch of the nerf ba...
- by Cross Atu - at 2013.05.31 00:59:00
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3008. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Update: I've now been playing with MD throughout Uprising and here are my further experiences. MD under Uprising still remains drastically less effective on average. The Freedom of Uprising is what the EXO was under Chromosome. There ar...
- by Cross Atu - at 2013.05.31 00:39:00
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3009. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
Mikey The Bandaid wrote: I'm not sure if this fits your list but multiple times I have thrown AV Nades at a vehicle only to see it hit the vehicle and bounce off without exploding. Very annoying! ^This. I have had every grenade type as well ...
- by Cross Atu - at 2013.05.30 16:25:00
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3010. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I've posted on this subject several places so forgive me if I have a post swallowed in this threadnought which I've forgotten. The tracking from the start of Uprising until present day I have seen the TAR consistently do the following...
- by Cross Atu - at 2013.05.30 00:10:00
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3011. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I haven't looked at this weapon myself but skills tied to a specific weapon type should most certainly help all weapons within that type.
- by Cross Atu - at 2013.05.29 23:44:00
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3012. [Suggestion] CovOps Dropuplink - in Feedback/Requests [original thread]
Still looking for more feedback :)
- by Cross Atu - at 2013.05.29 23:37:00
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3013. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
J Falcs wrote: About the contact nades: Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88. Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blas...
- by Cross Atu - at 2013.05.29 23:35:00
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3014. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Treablo James Howard wrote: You may not like this answer. But Increasing the WP gain may be a bad idea for Orbital strike potential. In a good squad, we can use anywhere between 3-4 orbitals a game. If you're looking to increase this WP poten...
- by Cross Atu - at 2013.05.29 23:19:00
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3015. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
GVGISDEAD wrote: So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 If CCP is paying attention to the baseline numbers rather than all the QQ the answer to that should be "never". It's not the suits it's t...
- by Cross Atu - at 2013.05.29 23:04:00
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3016. Slaughter Rule - in Feedback/Requests [original thread]
N-N-N-NECRO THREAD! For faster games play Ambush and OMS (or even Domination). For Skirmish games that aren't redline camping it's simple, don't redline the opposing team . Leaving at least 1-2 spawn points outside the redline keeps the match mo...
- by Cross Atu - at 2013.05.29 22:56:00
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3017. Can we get 2 respecs - in General Discussions [original thread]
hooc order wrote: Ryder Azorria wrote: hooc order wrote: There will be plenty more down the line. Just looking at all the holes in their faction variants implies that once filled people will want to try those things out. What CCP is goin...
- by Cross Atu - at 2013.05.29 22:41:00
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3018. Sticky:Line Harvest Skirmish Feedback - in Skirmish Gamemode [original thread]
H11, there is a dip in the mountain texturing (just off the ridge facing towards the A CRU which can get a Merc on foot perma-stuck forcing a suicide and respawn to regain movement.
- by Cross Atu - at 2013.05.29 15:30:00
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3019. [Suggestion] CovOps Dropuplink - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Actually, I would like to see them fix the visibility on all the drop uplinks. Right now, even if you look at them from 500m away and through tons of walls, you can see them... not to mention nanohives. It's kinda gamebreakin...
- by Cross Atu - at 2013.05.27 04:46:00
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3020. Whats up with Uplinks? - in General Discussions [original thread]
Protocake JR wrote: They should make higher tier Uplinks have a low scan profile. That way, you would have to use an Active Scanner to find them. Feedback thread of agreement.
- by Cross Atu - at 2013.05.27 01:59:00
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