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Mike Poole
Kirkinen Risk Control Caldari State
67
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Posted - 2013.05.30 04:22:00 -
[1] - Quote
Even if just temporarily it's desperately needed in a game as incomplete and imbalanced as this.
Slap a price tag on it, hell make it cost aurum if you want to be a **** about it. Even toss on a time limit so someone can only do it once a week or month or something so it isn't abused.
Even at this "release" stage of the game there are too many missing pieces of critical equipment and items that may be nerfed into oblivion one day or buffed out of it.
Forcing your players to either gimp themselves waiting for an addition/update that may never come or punishing those that invest just to find that next week they've wasted everything is just a **** move. There's enough grinding in this game as it is, people shouldn't be needing to grind even more to make up for trying to enjoy the game before a new addition takes a crap on all they've done so far.
Someone wants to try playing as a logi or a heavy? Well they're going to have to invest a load of sp into it just to get to a point where they are actually built like one just to find out that they're horrible at it and now get to either quit the game in rage or play a game they hate until they can dump more sp into the next specialty just to toss the dice again.
Quit dicking around and playing with these partial respecs already and just add a self respecing system. |
Stephen Rao
Verboten XXI
13
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Posted - 2013.05.30 04:51:00 -
[2] - Quote
Nope, bad idea.
While I can get behind a respec upon graduation from the Academy, you're supposed to live with your choices. The best way to learn something is through failure.
Also while every player with 1mil SP wishes dearly that they could respec, just think of how broken the game would become if the players with 14mil could just respec into the flavour of the month whenever they wanted. Adding timers or diminishing returns isn't going to help or change that. As new things come out everyone will have an equal opportunity to skill into it, no need to respec your entire character. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
832
|
Posted - 2013.05.30 04:54:00 -
[3] - Quote
A respec purchased with AUR would make the game pay to win as you would have to respec to the flavor of the month to stay effective. |
Treablo James Howard
WarRavens
2
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Posted - 2013.05.30 04:54:00 -
[4] - Quote
CCP only offered respecs due to huge changes. They have given 2 out. Which I believe is more than EVE has had in its 10 years? (correct me if wrong)
There are no bad placements for SP. Only set backs to where you want to be right now. Who knows maybe later you'll spec into that and realize you already have 3 levels of skill.
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The Robot Devil
BetaMax. CRONOS.
323
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Posted - 2013.05.30 05:57:00 -
[5] - Quote
Mike Poole wrote:Even if just temporarily it's desperately needed in a game as incomplete and imbalanced as this.
Slap a price tag on it, hell make it cost aurum if you want to be a **** about it. Even toss on a time limit so someone can only do it once a week or month or something so it isn't abused.
Even at this "release" stage of the game there are too many missing pieces of critical equipment and items that may be nerfed into oblivion one day or buffed out of it.
Forcing your players to either gimp themselves waiting for an addition/update that may never come or punishing those that invest just to find that next week they've wasted everything is just a **** move. There's enough grinding in this game as it is, people shouldn't be needing to grind even more to make up for trying to enjoy the game before a new addition takes a crap on all they've done so far.
Someone wants to try playing as a logi or a heavy? Well they're going to have to invest a load of sp into it just to get to a point where they are actually built like one just to find out that they're horrible at it and now get to either quit the game in rage or play a game they hate until they can dump more sp into the next specialty just to toss the dice again.
Quit dicking around and playing with these partial respecs already and just add a self respecing system.
-1 If you think the game is bad now you would hate it if we could respec anytime we wanted. |
Mike Poole
Kirkinen Risk Control Caldari State
75
|
Posted - 2013.05.30 11:16:00 -
[6] - Quote
1. This isn't EVE, this may be a hard concept to grasp for some people but it's true. What works for EVE doesn't mean it's going to be a golden rule here.
2. You're always going to end up with people that horde SP and are able to take advantage of a new addition, respecs or not. They may not be able to jump head first into it but it's going to happen.
3. Why are people so afraid of flavors of the month? It's called variety, people are able to switch up the game and keep it interesting. If someone takes advantage of a flavor of the month and starts destroying other people with their build then guess what, everyone else can respec as well to take advantage of that build and take the fun out of it or find a means of counterin
Not allowing respecs in a game like this is going to lead to one thing, stagnation. With limited SP accrued over long periods people aren't going to experiment anywhere outside low sp alts and spreadsheets. Everyone works toward an optimized build without deviating, without trying out something new that could catch on and make the game more interesting.
Lose interest in the game in a no-respec system? You're screwed, you either enjoy playing as specialty X or you spend the next few months climbing back up from the bottom of the barrel or you quit.
Lose interest in the game with a respec system? Well why not try out playing a heavy this week? Or since you have more SP than when you started out how about something that you never thought you'd have the SP/funds for?
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
66
|
Posted - 2013.05.30 11:19:00 -
[7] - Quote
Purchasable Respec = P2W
Everyone will just be respecing into the new FotM over, and over, and over again. The little nerf merry go round we're on now would be thrown into overdrive and nobody will want to play because something they like will wind up getting nerfed eventually. It won't be about who has the best gun game or fittings, it'll be about who has the biggest wallet to keep up. |
RoundEy3
Condotta Rouvenor Gallente Federation
16
|
Posted - 2013.05.30 21:02:00 -
[8] - Quote
I hate to say it but I have come to believe this feature is needed for DUST. If this were EVE I'd say absolutely not, no way, never, but this is a very different game with a very different crowd.
I could talk a lot about the similarities and differences, but instead here's my basic suggestion on respec options.
First: There would be a respec limit. By that I mean 2-4 times a year or something like that.
Second: For the cost..... Simple, just make it cost like 20% of your current SP pool to respec.
That way the option is there pretty frequently, there is a penalty to doing it, so one wouldn't want to do it often, and there's no real money involved! |
Vermaak Doe
SVER True Blood Unclaimed.
770
|
Posted - 2013.05.30 21:10:00 -
[9] - Quote
CCP should ONLY do this once at least skill placeholders are added. Despite everyone having an equal chance to skill into something new, the people even trying to use it would be at a major disadvantage, because of the sp invested gap, and the lack of being able to invest into something from their start. However, respecs shouldn't be available via aurum or isk since as we should all know, that promotes flavor of the month gameplay. It should only be done when CCP adds new things in my opinion. |
TcuBe3
THE STAR BORN Dark Taboo
10
|
Posted - 2013.05.30 22:07:00 -
[10] - Quote
Ok ok, not to be ignorant here but where are the resources for me that actually explain what I'm spending my sp on? I feel that until ccp does a really good job of explaining all the details of my sp purchases than respecs are needed. Not every player is gonna go read pages and pages of wiki data to research one sp purchase. I don't feel there is enough IN GAME information explaining the details of dust skills and equipment to yield no sp respecs. |
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ECHO PACK
GamersForChrist
53
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Posted - 2013.05.30 22:25:00 -
[11] - Quote
if they make it 20 dollars and no isk back then im down |
Chinduko
KILL-EM-QUICK RISE of LEGION
145
|
Posted - 2013.05.30 22:57:00 -
[12] - Quote
If CCP does not want to give respecs to players that enjoy trying new specializations, then give us more SP per match to skill up more specializations. This game will not last the estimated time CCP expects it to take us to completely get all skills. But, I'll add, people fail to realize that you don't have to respect to get the so called "flavor of the month" weapon. It would be nice to be able to respec out of CCP's foolishly over-nerfed weapons. |
Mike Molle
L.O.T.I.S. RISE of LEGION
19
|
Posted - 2013.05.30 23:34:00 -
[13] - Quote
No No No No No No, I'm tired of people not making a commitment "Oh, this didn't work out as well as i thought it would, i'm gonna respec" the "**** move" would be to offer a respect AT ALL, it would be a slap in the face to the vets that play this game
Oh and HTFU |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.30 23:36:00 -
[14] - Quote
I'll just leave this here
Malkai Inos wrote:The skillsystem is supposed to give weight to your decisions concerning role and gear. Increasing Specialization goes along with increasing effort and time required, increasing the cost of changes the further one goes. Bearing the consequences of ones decision is a central aspect of the new eden philosophy and is a worthwhile aspect for this reason alone but not exclusively.
The skilltree differs from many other progression systems in that it is not just a strife to power but rather a strife to flexibility. Once you max all relevant skills of one progression you can choose to invest into a second one, and then another and so on. This means that while the amount of SP to be had is in practical terms unlimited (there is a set amount but i don't expect it to be reached, possibly even through the game's lifespan) there is a limit of power any given combination of suit/gear can have. That allows (relatively) new players to compete with year old veterans if they full on specialize. The vet can still use his excess SP to change his role in a whimp, giving him the deserved advantage over the newer player but the total possible gap is limited.
A system without respecs can also dramatically shift the power between new and old blood, whenever new gear is released. New situations and fits emerge that veterans first have to spec into just as new players, giving the latter the chance to compete even early on if they're smart. That gives Vets a changing enviroment where staying on top is an ongoing cognitive effort to adapt to the changes.
If CCP were to introduce respecs, both concepts would break down.
Everyone could become everything without any time effort invested, giving flexibilty as a default and rendering excess SP near worthless, thus lowering replay value and, of course profitability (boosters, anyone?). It would reduce the skillsystem to a comparatively short powergrind and nothing else. No one likes grinding (i guess).
More dramatic even is the effect that Vets with enough SP can switch to whatever is new, OP or just interesting, depriving new blood of the chance to jump into the game and compet on the new content. This leads to a "why bother" effect where players avoid the game because they could never become relevant without millions of SP and leaves the high SP chars with an unchallengeable superiority and ultimately with boredom due to lack of competition.
TL;DR: NO
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Chinduko
KILL-EM-QUICK RISE of LEGION
145
|
Posted - 2013.05.30 23:43:00 -
[15] - Quote
Mike Molle wrote:No No No No No No, I'm tired of people not making a commitment "Oh, this didn't work out as well as i thought it would, i'm gonna respec" the "**** move" would be to offer a respect AT ALL, it would be a slap in the face to the vets that play this game
Oh and HTFU
There are a lot of vets that would prefer to be allowed to respect and they wouldn't see a respect as a slap in the face. I prefer commitment to the team in that I could respec into any role they needed for planetary conquest. That's my commitment. If a player wants to be committed to their SP allocation, so be it. And, if a player wants to be committed to their team by a respect into a role they are missing, it sounds like being a team player.
I highly doubt CCP will give respecs like that but we deserve that aren't so one-sided to only play one specialization deserve that option.. |
Maken Tosch
DUST University Ivy League
2479
|
Posted - 2013.05.30 23:54:00 -
[16] - Quote
No. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
73
|
Posted - 2013.05.31 00:18:00 -
[17] - Quote
As a vet who knows that new equipment is coming down the pipeline, I am one of the many that believe optional respecs should be available. My personal preference is that as new gear is introduced or major changes to how the equipment is being "balanced" occurs that the option becomes available to do a respec.
Many people use the TAC ARs at this point in time because it allows them to be competitive with heavies, mcc snipers and the other medium suited mercs who are using the weapon and we all know that when the other rifles are introduced the TAC is going to be nerfed (as stated by ccp: range and damage). I would like to use one of the new weapons when they come out and hope that the respec option will be available again, unfortunately due to needing a weapon now, I used my SP as I saw fit and would do so again under the same situation.
If respecs were allowed once per year (like attribute changes in eve online) I believe it would be fair and would limit people from constantly changing their skills to the flavor of the month. Whether this is a paid service or not, I believe the option should be available. Personally I would rather just be able to select an option in the UI to respec character when I have a respec available rather than the need to contact customer support for this service.
In Eve the client software handles attribute adjustments, this would be the Dust equivalent. I realize this is more programming that would need to be done but I imagine that it would save devs and customer support staff a great deal of time were this feature to be offered through the game client itself rather than make it a customer support issue. Then, when a player has earned a respec, they could wait and save it until something new comes out or use it to correct a mistake they made when choosing a skill last week or a year ago.
If CCP were to make this a paid service, I believe that the cost of the respec should be no more than 5000-10000 aurum, and along with the respec, an asset liquidation should be performed. This last optional respec was costly to many players who stock up on gear. Their stockpiles of gear should have been purchased back by CCP other than the Aurum items. CCP knows that when a player has respeced into another class or racial suit that much of their old gear will now be defunct, yes you can still use the modules but the suits themselves are costly when purchased in hundred lots, especially if a person is running proto gear. It would be nice to have that isk back, but thank you CCP for the optional respec that we got.
In short, yes, optional yearly skill respec with asset buy back included. |
Malkai Inos
The Vanguardians Orion Empire
199
|
Posted - 2013.05.31 00:38:00 -
[18] - Quote
Draco Cerberus wrote:As a vet who knows that new equipment is coming down the pipeline, I am one of the many that believe optional respecs should be available. My personal preference is that as new gear is introduced or major changes to how the equipment is being "balanced" occurs that the option becomes available to do a respec.
Many people use the TAC ARs at this point in time because it allows them to be competitive with heavies, mcc snipers and the other medium suited mercs who are using the weapon and we all know that when the other rifles are introduced the TAC is going to be nerfed (as stated by ccp: range and damage). I would like to use one of the new weapons when they come out and hope that the respec option will be available again, unfortunately due to needing a weapon now, I used my SP as I saw fit and would do so again under the same situation. I see where you're coming from here and a limited respec to, for example, all the amarr heavies to switch to their preferred race might be acceptable. Anything beyond "racial symmetry" i.E. stuff that is not yet announced or whole classes that don't exist yet (e.g. pilots, commandos) should not lead to respecs. Getting into new stuff quickly to get an edge should be an important part of one's skillchoices.
Draco Cerberus wrote:As If respecs were allowed once per year (like attribute changes in eve online) I believe it would be fair and would limit people from constantly changing their skills to the flavor of the month. Whether this is a paid service or not, I believe the option should be available. Personally I would rather just be able to select an option in the UI to respec character when I have a respec available rather than the need to contact customer support for this service.
In Eve the client software handles attribute adjustments, this would be the Dust equivalent. I realize this is more programming that would need to be done but I imagine that it would save devs and customer support staff a great deal of time were this feature to be offered through the game client itself rather than make it a customer support issue. Then, when a player has earned a respec, they could wait and save it until something new comes out or use it to correct a mistake they made when choosing a skill last week or a year ago.
Excuse my insolence but i hear that comparison to attribute remaps in every thread about respecs at least once and i think it's a completely useless one.
First of all, attribute remaps are a remnant of the, since removed, bloodline attributes and serve no other function than to allow players to specialize their training into specific areas, wich would otherwise not be possible.
Secondly attribute remaps do not allow the relocation of spent SP in any way shape or form.
Lastly, remaps are limited to incentivice thinking ahead and sticking to ones training plans. Respecs do nothing of the sorts as they allow you to make a complete turn without any investment or second thought (other than AUR, maybe). Remaps are specifically designed to be as far away from respecs as possible. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1032
|
Posted - 2013.05.31 00:59:00 -
[19] - Quote
See posts 2, 3, 4, 5, & 7.
There are already cries that Dust is P2W. CCP has narrowly avoided crossing the line on this and I commend them all in all for how well they've done (tho the "better than Proto" AUR gear needs a touch of the nerf bat or needs an ISK equivalent.) but allow players to buy respecs and D514 is P2W no ifs ands or buts about it.
Beyond that Dust and EVE are not "separate games" happening in isolated worlds they are both aspects of the events taking place in one domain New Eden. The link between games is rudimentary at this point sure but the roadmap calls for completely integration and that disbars the use of "your choices don't really matter you can always just undo" modes of game development.
Even if Dust and EVE weren't part of a single world the idea of respecs in Dust as a common thing (payed or otherwise) is awful because of its totally devaluing effect on the secondary market. There will be no sandbox if the economics are dismissed so cavalier a fashion. The sandbox thrives on player driven effects, on choices with meaning. When changes as fundamental as what gear (and how well) every merc can run become as mutable as whim then larger things like long term tactical planning, market trend analysis (or tend setting), out of the box innovation, et al become devalued. Why plan long term when everything can be changed within minutes? Why try to understand or care about the economics when tomorrow everyone may be running max gear of a totally different type? Why innovate when everyone else can clone everything you've done after a single match?
You know what else respecs do? They kill the longevity of the game. CCP stated out of the gate (or before the gate even opened if you're counting closed beta) that they were building Dust to take around 7.5 years to max all skills (assuming there weren't new skills added along the way... ) add limitless respecs and what used to require mufti-millions of SP involving years of game play to earn will now be reduced to a matter of months as everyone who's earned to the SP for a single proto build is now proto in everything since they can swap at will.
Put bluntly, unlimited respecs (yes even those you have to P2W for) sell the future of the game to appease a lack of patience or dedication among some players... and frankly players who aren't interested in being here for the long haul aren't going to stick around either way so shortening the lifespan of the game to hold on to their attention for a few weeks (or possibly months) more is not only poor game development but bad business as well.
0.02 ISK Cross |
Chinduko
KILL-EM-QUICK RISE of LEGION
145
|
Posted - 2013.05.31 01:57:00 -
[20] - Quote
Cross Atu wrote:See posts 2, 3, 4, 5, & 7. There are already cries that Dust is P2W. CCP has narrowly avoided crossing the line on this and I commend them all in all for how well they've done (tho the "better than Proto" AUR gear needs a touch of the nerf bat or needs an ISK equivalent.) but allow players to buy respecs and D514 is P2W no ifs ands or buts about it. Beyond that Dust and EVE are not "separate games" happening in isolated worlds they are both aspects of the events taking place in one domain New Eden. The link between games is rudimentary at this point sure but the roadmap calls for completely integration and that disbars the use of "your choices don't really matter you can always just undo" modes of game development. Even if Dust and EVE weren't part of a single world the idea of respecs in Dust as a common thing (payed or otherwise) is awful because of its totally devaluing effect on the secondary market. There will be no sandbox if the economics are dismissed so cavalier a fashion. The sandbox thrives on player driven effects, on choices with meaning. When changes as fundamental as what gear (and how well) every merc can run become as mutable as whim then larger things like long term tactical planning, market trend analysis (or tend setting), out of the box innovation, et al become devalued. Why plan long term when everything can be changed within minutes? Why try to understand or care about the economics when tomorrow everyone may be running max gear of a totally different type? Why innovate when everyone else can clone everything you've done after a single match? You know what else respecs do? They kill the longevity of the game. CCP stated out of the gate (or before the gate even opened if you're counting closed beta) that they were building Dust to take around 7.5 years to max all skills (assuming there weren't new skills added along the way... ) add limitless respecs and what used to require mufti-millions of SP involving years of game play to earn will now be reduced to a matter of months as everyone who's earned to the SP for a single proto build is now proto in everything since they can swap at will. Put bluntly, unlimited respecs (yes even those you have to P2W for) sell the future of the game to appease a lack of patience or dedication among some players... and frankly players who aren't interested in being here for the long haul aren't going to stick around either way so shortening the lifespan of the game to hold on to their attention for a few weeks (or possibly months) more is not only poor game development but bad business as well. 0.02 ISK Cross ps ~ For those who want to talk about the EVE remap remember the following. Being able to focus your future SP gain =/= altering your previously assigned SP.EDIT: Also this idea has been brought up and shot down several times already, one recent example and my first post from it Cross Atu wrote: #20 Posted: 2013.01.21 19:44 | Respec in a game about choices and consequences is simply a poor mechanic. Making it AUR only is even worse as that pushes the P2W side of things.
If this option is included choices cease to have a real implication you simply alter them as you desire. Want to solo for a day? Sure respec into it, want to go Heavy for awhile yup why not? Feel like using up all that salvage? Sure let's just respect into each specialized area to use the proto salvage until it runs out then swap to the next one. Nothing like that free proto ride. And when you run out of the pure proto from salvage? Sure just respec into support/core skills and run free fits until you have more free proto salvage.
Adding this option would ruin the player market as well as increase the "flavor of the month" build/exploits. Furthermore there needs to be a certain degree of parity between both games in New Eden, and adding respec in fails to meet this bar.
-1 to respec
0.02 ISK Cross
and a bonus Reimus Klinsman wrote: Respec is an awful idea and will result in a loss of money. If people could respec, it'd take just a few months to max out the SP you need for a build, then when you want to switch builds you just respec and you're set.
The lifetime of the game would be shortened from several years to a few months.
It will cheapen the game. Learn to live with your mistakes.
It won't be pay to win for me. It would simply be a SP reset. Define "win". I see winning as helping my corp with the role they need, even if I don't make the top of the leaderboard. |
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Maken Tosch
DUST University Ivy League
2485
|
Posted - 2013.05.31 03:10:00 -
[21] - Quote
@chin
You don't care, do you?
Cross has gone through great lengths in posting that well-thought-out statement and yet you just dismiss it. All because you are just too impatient to train for everything for the next seven to ten years. You don't belong here if you think respecs (paid or otherwise) are important for you. |
RoundEy3
Condotta Rouvenor Gallente Federation
19
|
Posted - 2013.05.31 14:03:00 -
[22] - Quote
As I stated in my earlier post here I am for a limited, non ISK/money based respec option.
I say this because despite a few elitists, purists, diehards, stubborn gamers, whatever you want to call them, believe that dust should function the same as eve on the timeline and skill investment level. I do not agree.
It shouldn't because it is a different game. It is a shooter. This is a FTP game at the core, and I'm of the opinion that bringing so much eve obsession. Forcing this kind of time sink and commitment on everyone will make them leave. Some of these people say GTFO to everyone that even suggest the idea! Even in eve (which I play) hearing other people's demands on what they consider "commitment" and "dedication" the the universe means very little to me. It is a game!
I am for finding a balance of options here, a respec that is limited, has a penalty, and doesn't cost real money or isk. Seriously, the number of people who are going to commit to a 5 year training plan with no leniency in a shooter is few and far between. Seriously, who cares enough to pledge their time and long term interests to the ideals of a few misguided game nuts. If anything just allowing a respec a couple times a year would let people try new stuff, which would probably keep them playing longer. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1036
|
Posted - 2013.05.31 14:57:00 -
[23] - Quote
Chinduko wrote: Define "win". I see winning as helping my corp with the role they need, even if I don't make the top of the leaderboard. I also see see a respect as a way to try completely different specializations. That's not paying to win. That's paying to try something different.
"Win" in this case is match victory, this becomes more true the as you move into FW and especially PC. "Win" also contains aspects of "preform better than would otherwise be possible" as I've yet to see any P2W situation where the player literally just inputs money and is given only a victory screen or a stat update to show victory. P2W rather is granting imbalanced advantages which lead to victory and doing so on the basis of a currency external to the game world.
Additionally there are already two ways in game to try something new, either
- Make an Alt
- Earn the SP and test it out
Trying something new is great, being able to try actual battlefield fits and tactics within non-simulated matches at whim without lasting consequence (aside from gaining personal advantage) is not great it's pay to win.
In addition to all the drawbacks of respecs (most of those I list haven't been touched on by your reply) it's also completely unnecessary for what you're describing (assuming you're not going for P2W). CCP has stated they're looking at adding a "shooting range/simulator" to the game which would give an out of match method to 'try before you buy'.
It's a better solution and it's already on the roadmap (which means it'd come out faster than a theoretical respec anyway).
~Cross
ps ~ While I'm most certainly interested in hearing your own or other mercs responses to the "shooting range" aspect if you're going to continue advocating for a respec please address the other listed negative aspects presented not simply a single item from the list. |
Malkai Inos
The Vanguardians Orion Empire
209
|
Posted - 2013.05.31 15:01:00 -
[24] - Quote
RoundEy3 wrote:As I stated in my earlier post here I am for a limited, non ISK/money based respec option.
I say this because despite a few elitists, purists, diehards, stubborn gamers, whatever you want to call them, believe that dust should function the same as eve on the timeline and skill investment level. I do not agree.
It shouldn't because it is a different game. It is a shooter. This is a FTP game at the core, and I'm of the opinion that bringing so much eve obsession. Forcing this kind of time sink and commitment on everyone will make them leave. Some of these people say GTFO to everyone that even suggest the idea! Even in eve (which I play) hearing other people's demands on what they consider "commitment" and "dedication" the the universe means very little to me. It is a game!
I am for finding a balance of options here, a respec that is limited, has a penalty, and doesn't cost real money or isk. Seriously, the number of people who are going to commit to a 5 year training plan with no leniency in a shooter is few and far between. Seriously, who cares enough to pledge their time and long term interests to the ideals of a few misguided game nuts. If anything just allowing a respec a couple times a year would let people try new stuff, which would probably keep them playing longer. Your argument won't get many supporters if you devote your first paragraph to an insult of all those who disagree with you.
Eve is a different game than Dust. Ok. So? Aren't they based on the same universe? Are they not build on the same basic philosophy? Are you familiar with the term Non Sequitur?
Some say GTFO because of faulty comparisons and a general lack of sound reasoning in these discussions.
Your proposition attacks the very foundation on wich the game build upon and all the justification you have to offer is that you don't like it (you are free to do so) and that you expect others not to like it either, a statement wich is weak considering that games don't have to appeal to everyone and outright useless if not supported with proper quantification.
Cut down on the hostility and try some reasoning next time you want people to share your opinion. |
RoundEy3
Condotta Rouvenor Gallente Federation
19
|
Posted - 2013.05.31 15:10:00 -
[25] - Quote
There is no hostility. It's my guess that the majority of people who share my opinion will not "kiss the ring" and do something else that isn't so time consuming as keeping an edge in new eden.
I just want to see the battle fields well populated for a long time by fps players, not just those who swear by EVE, also you kind of prove one point I was stating. Some people take these games way too seriously. "Attacked the foundation" what is this a religion? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1037
|
Posted - 2013.05.31 15:24:00 -
[26] - Quote
RoundEy3 wrote:As I stated in my earlier post here I am for a limited, non ISK/money based respec option.
I say this because despite a few elitists, purists, diehards, stubborn gamers, whatever you want to call them, believe that dust should function the same as eve on the timeline and skill investment level. I do not agree.
It shouldn't because it is a different game. It is a shooter. This is a FTP game at the core, and I'm of the opinion that bringing so much eve obsession. Forcing this kind of time sink and commitment on everyone will make them leave. Some of these people say GTFO to everyone that even suggest the idea! Even in eve (which I play) hearing other people's demands on what they consider "commitment" and "dedication" the the universe means very little to me. It is a game!
I am for finding a balance of options here, a respec that is limited, has a penalty, and doesn't cost real money or isk. Seriously, the number of people who are going to commit to a 5 year training plan with no leniency in a shooter is few and far between. Seriously, who cares enough to pledge their time and long term interests to the ideals of a few misguided game nuts. If anything just allowing a respec a couple times a year would let people try new stuff, which would probably keep them playing longer.
You'll have to include CCP among those "elitists" or whatever you end up calling them after all it's CCP who said they wanted the game to take at least seven and a half years to max out in (unless you're saying that timeline isn't long enough to qualify for your definition of 'functioning like EVE' in which case I'd ask how long is long enough?).
Your assessment that at the core D514 is an FPS is inaccurate. Dust 514 is a genera deifying hybrid and at it's core it's New Eden. Dismissing the innovation and uniqueness present in that denigrates the game and is clearly not what CCP has been presenting in their blogs, press releases and FanFest vision statements/keynotes over the last more than a year.
Leaving aside your rather pervasive ad hominem editorializing and even my above notwithstanding your contentions fall short in two regards. Firstly they do not address or analyze the aspects I've raised in my prior post and simply dismissing those aspects out of hand does not change that (yes I know you didn't quote me but my post is relevant to this issue). Secondly implying that not supporting a respec is equivalent too demanding players commit to a 5 year training plant with no leniency simply isn't an accurate representation of how the game mechanics function sans respec. Most skills are useful to one degree or another regardless of chosen build, which is one example of leniency. Another aspect is that you can only use one weapon at a time (nades somewhat notwithstanding) not only that but you're not forced to completely max out a weapon just to use it, or even to be competitive with it depending on context and player gun game (for example a militia AR does more work for me right now than a Proto MD). Once a Merc has earned a full proto fit many of those skills directly cross apply to the next thus shortening the "re-train" cycle once Proto is reached. "Leniency" =/= Removing persistent meaning from player choice.
- CCP should provide sufficient and timely information on what is coming and when both changes and additions.
- CCP should continue to focus on game wide balance of weapons and gear both inter and intra gear class (be that dropsuits, light weapons, equipment, etc).
- CCP should provide a robust and through new player experience to help players entering the game have a context for making informed choices.
With those aspects in place the contention of "no leniency" frankly lacks a leg to stand on. Now let's be clear, all of those aspects are not currently complete/active within the game but then again I'm not objecting to the current respec either. Furthermore those aspects are needed regardless of respec and present a better solution than respecs for the concerns raised regarding player constraint.
I'd be interested to hear your further thoughts on the subject and/or debate the concepts with you further, however I do hope that you will consider shelving the ad hominems in future posts as they simply act as a detraction/distraction from the actual discussion taking place.
Cheers, Cross |
Malkai Inos
The Vanguardians Orion Empire
210
|
Posted - 2013.05.31 15:26:00 -
[27] - Quote
RoundEy3 wrote:There is no hostility. It's my guess that the majority of people who share my opinion will not "kiss the ring" and do something else that isn't so time consuming as keeping an edge in new eden.
I just want to see the battle fields well populated for a long time by fps players, not just those who swear by EVE, also you kind of prove one point I was stating. Some people take these games way too seriously. "Attacked the foundation" what is this a religion? I feel you, but Dust is not going to die just because part of the potential consumer base disagrees with one aspect of the game. Dust is trying to catch all those folks who like FPS but don't like the simplicity of many FPS and i believe they are legion. Ok not quite, but a game doesn't need beat COD to be successfull.
A weapons lab is on the way, new militia stuff is likely to be added, trying stuff will become easier in the future so we don't need respecs to fix this anymore.
I have explained on the first page why i think that a "no respec" policy is an important and enriching aspect of the game and why i think that allowing respecs could damage the skillsystem to a point where it's very existence is called into question.
No respecs have their own downsides an some people might leave the game because of them. Others, like me, are here partly because of this aspect and it's implications. There are people that wouldn't play COD or BF but play Dust just as there are people that don't care for WoW or Guildwars but love EVE Online. These are the ones for whom this game is made for. |
RoundEy3
Condotta Rouvenor Gallente Federation
19
|
Posted - 2013.05.31 15:34:00 -
[28] - Quote
@ Cross Atu In post 8 I had a quite simple balanced proposal for adding a respec feature that would allow people to occasionally change battlefield roles. My goal here is simple, balance the requests for a respec while keeping the bonus of persistent choice.
Maybe you're lacking something to bring such a quantified and over complicated, beaurocratic, analysis system to figuring out something as plain as giving people the chance to play a game, not live by it.
You are totally missing my point, the quest for the submission to the value of persistent meaning might not mean as much to other people as it does you. When you turn on your PS3 and play some dust does it fulfill your quest for meaning of choice??? Some people who are good at the game and have put considerable time into just want to play differently every now and then. Why is that such a camplicated idea? |
RoundEy3
Condotta Rouvenor Gallente Federation
19
|
Posted - 2013.05.31 15:40:00 -
[29] - Quote
Malkai Inos wrote:RoundEy3 wrote:There is no hostility. It's my guess that the majority of people who share my opinion will not "kiss the ring" and do something else that isn't so time consuming as keeping an edge in new eden.
I just want to see the battle fields well populated for a long time by fps players, not just those who swear by EVE, also you kind of prove one point I was stating. Some people take these games way too seriously. "Attacked the foundation" what is this a religion? Other than your final remark i feel you, but Dust is not going to die just because part of the potential consumer base disagrees with one aspect of the game. Dust is trying to catch all those folks who like FPS but don't like the simplicity of many FPS and i believe they are legion. Ok not quite, but a game doesn't need to beat COD to be successfull. A weapons lab is on the way, new militia stuff is likely to be added, trying stuff will become easier in the future so we don't need respecs to fix this anymore. I have explained on the first page why i think that a "no respec" policy is an important and enriching aspect of the game and why i think that allowing respecs could damage the skillsystem to a point where it's very existence is called into question. No respecs have their own downsides an some people might leave the game because of them. Others, like me, are here partly because of this aspect and it's implications. There are people that wouldn't play COD or BF but play Dust just as there are people that don't care for WoW or Guildwars but love EVE Online. These are the ones whom this game is made for.
Thank you for listening.
I can understand the adherence to eve, but it's got to be obvious that if that is the only group that picks up DUST and continues to play it there aren't going to be the large scale battles happening all over planets like people want to imagine. More likely it'll become a bunch of skirmishes between a few bad ass corps with a few pubbers here and there.
My intention here isn't all that bad... |
Malkai Inos
The Vanguardians Orion Empire
210
|
Posted - 2013.05.31 15:50:00 -
[30] - Quote
RoundEy3 wrote:@ Cross Atu In post 8 I had a quite simple balanced proposal for adding a respec feature that would allow people to occasionally change battlefield roles. My goal here is simple, balance the requests for a respec while keeping the bonus of persistent choice. A SP penalty accomplishes nothing as long as you remain to be able to max whatever branch you happen to desire. You quickly regain SP during play and Passively and anything beyond, say 8-9m is likely to be inconsequential for many possible builds and therefore losing it will not be perceived, or act as, a deterrent in any way.
Persistent choice is supposed to be the default position and should not require to be rewarded for making, with available respecs, the inferior decision.
RoundEy3 wrote: Maybe you're lacking something to bring such a quantified and over complicated, beaurocratic, analysis system to figuring out something as plain as giving people the chance to play a game, not live by it.
Even while your remark is not aimed towards me i implore you to refrain from further Ad Hominems if you desire to continue this exchange.
RoundEy3 wrote: You are totally missing my point, the quest for the submission to the value of persistent meaning might not mean as much to other people as it does you. When you turn on your PS3 and play some dust does it fulfill your quest for meaning of choice??? Some people who are good at the game and have put considerable time into just want to play differently every now and then. Why is that such a camplicated idea?
I think everyone understands very well that different people have varying views concerning an optimal approach to a game's progression philosophy.But you also have to understand that your argument, while valid, applies equally to both sides of the argument, leaving us with an argument that lacks any argumentative power for either. |
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