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1581. @ CPM0, CPM1 - Seeking feedback on a Scout Proposal - in The Council's Chamber [original thread]
Aeon Amadi wrote: Feel free to convince me of otherwise if you disagree with what I've said here. Pokey and I (and to some degree Delt) seem to be on similar pages regarding this. I'm wondering how you respond to those conceptual stances in ...
- by Cross Atu - at 2014.06.23 00:08:00
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1582. VoteMatch for CPM1 is up (blue tag sticky please?) - in General Discussions [original thread]
Lorhak Gannarsein wrote: linky? I'm assuming you mean the main site since the thread is linked in the OP, so, here you go http://dust.eve-csm.com Cheers, Cross
- by Cross Atu - at 2014.06.22 16:15:00
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1583. Scout Registry / Killboard - in General Discussions [original thread]
/reads proposal thread , likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond
- by Cross Atu - at 2014.06.22 16:05:00
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1584. @ CPM0, CPM1 - Seeking feedback on a Scout Proposal - in The Council's Chamber [original thread]
Mossellia Delt wrote: The Caldari scout, the other scout suit I use Same as the gal scouts critism, the bonus to range. I'm up in the air about this one, I don't have a bonus thought out about it fully, but an idea of mine would be a 20% reduc...
- by Cross Atu - at 2014.06.21 22:12:00
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1585. @ CPM0, CPM1 - Seeking feedback on a Scout Proposal - in The Council's Chamber [original thread]
Amarr I'd love to hear the outline of the conceptual role for the Amarr scout from the scout community. I think the proposal does speak well to that but it'd be nice to have a vision statement as well to frame comments within. That being said...
- by Cross Atu - at 2014.06.21 22:00:00
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1586. VoteMatch for CPM1 is up (blue tag sticky please?) - in General Discussions [original thread]
Second bump
- by Cross Atu - at 2014.06.21 03:50:00
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1587. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Sgt Kirk wrote: I feel like I am not rewarded enough for slaying. and yet another reason why the Assault suit is the worse suit ? Not sure how this pertains to the subject of the thread or considerations of proper internal scaling? EDIT...
- by Cross Atu - at 2014.06.20 09:11:00
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1588. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
CCP Rattati wrote: Atiim wrote: While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors? I feel as if there would a lot more ADV an...
- by Cross Atu - at 2014.06.20 06:08:00
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1589. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
Malkai Inos wrote: CCP Rattati wrote: Atiim wrote: While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors? I feel as if there w...
- by Cross Atu - at 2014.06.20 06:07:00
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1590. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Atiim wrote: While we're at it, is there a chance that the WP which would be originally gained from triage being added to the WP given upon reviving with higher tiered injectors? I feel as if there wo...
- by Cross Atu - at 2014.06.20 06:04:00
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1591. Proximity Mine Buffs - in Feedback/Requests [original thread]
Proxy's certainly need some love. +1
- by Cross Atu - at 2014.06.20 05:07:00
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1592. Drop Uplink Sky Spawning? - in General Discussions [original thread]
Sky spawning uplinks, a revolution in technology, a new way for blueberries to get spawn camped
- by Cross Atu - at 2014.06.20 04:19:00
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1593. Complex plates - in General Discussions [original thread]
NoxMort3m wrote: Yesterday I came across (and got killed) by an Amarr sentinel with over 1100 armor... I have seen gal logi's with close to 1000 and just think they get(i think ->)three highs to fiddle with too, but they have one more low...
- by Cross Atu - at 2014.06.20 04:09:00
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1594. Slot layout - in General Discussions [original thread]
Atiim wrote: NoxMort3m wrote: Every class of suit can now achieve over 1000hp besides a scout That's funny, because my Matari Scout can't reach 1000 eHP. The only way for my Matari Assault to reach 1000 eHP is if you brick tank it (li...
- by Cross Atu - at 2014.06.20 04:01:00
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1595. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Llast 326 wrote: Gavr1Io Pr1nc1p wrote: IK hahaha its a joke I'm just saying that it can theoretically kill a suit in about one tenth of a second Not saying it doesn't need a slight nerf, but yeah that was a joke^^^ I...
- by Cross Atu - at 2014.06.20 03:48:00
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1596. Iron Wolf Saber for CPM 1 - in Arcurio Square Speakers Corner [original thread]
KILLER 20965 wrote: Cross Atu wrote: We've locked horns (pens? keyboards? whatever ) on more than one occasion. What about controllers? You left out all the pure console players. I don't believe I've ever used a controller in an inter...
- by Cross Atu - at 2014.06.19 18:28:00
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1597. A question (or two) to any willing candidates - in The Council's Chamber [original thread]
Soraya Xel wrote: I should tackle my answer to this thread soon. Cross Atu wrote: That it delver on it's promises. If a game offers a contiguous set of player defined story choices through out a trilogy then it needs to make sure those choi...
- by Cross Atu - at 2014.06.19 18:22:00
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1598. A question (or two) to any willing candidates - in The Council's Chamber [original thread]
1. Depends on type, I play many styles. If I were to boil it down quite a bit I'd say I choose game A over B due to either a interesting story (for single player) or customizable player driven choices (for online RPGs, MMOs, FPS, or RTS). The firs...
- by Cross Atu - at 2014.06.19 16:47:00
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1599. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Adipem Nothi wrote: @ Arkena / Cross (on critical hits) This is really good info. I think Cross might be onto something ... If the framework for higher back-of-the-head multiplier is in place, it can probably be reactivat...
- by Cross Atu - at 2014.06.19 16:28:00
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1600. Heavy Frame Hacking Speed - in Feedback/Requests [original thread]
Fox Gaden wrote: Cross Atu wrote: Fox Gaden wrote: Aeon Amadi wrote: Some discussion going on in the Skype channels about a simple concept of reducing the heavy frame's hacking speed modifier, providing an intuitive change that would e...
- by Cross Atu - at 2014.06.19 16:02:00
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