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3981. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Cross Atu wrote: https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 CCP Cmdr Wang wrote: Assault Rifles (Breach especially) - the ultimate weapons of DUST 514 Update: The recoil will be tun...
- by Cross Atu - at 2012.12.16 18:59:00
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3982. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Total WP for a kill (WP everyone gets) should depend on the total health of who you happen to kill. This way, finally stopping a prototype heavy's rampage would be rewarded more than taking down someone's starter fit;...
- by Cross Atu - at 2012.12.16 18:54:00
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3983. [Request] 30 Day Passive Skill Booster Augmentation - in Feedback/Requests [original thread]
I've discovered that you have an Extend option if you try to activate a booster before the current booster expires. I'd still buy a 30 day booster but failing that a player can with a few short steps achieve the same effect under the present sys...
- by Cross Atu - at 2012.12.16 18:47:00
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3984. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cross Atu wrote: Mobius Wyvern wrote: Terram Nenokal wrote: I've been using the 'codewish' lately, and it feels a bit pay-to-win still. I can fit some extra damage mods on my suit because of the lower CPU cost. Alt...
- by Cross Atu - at 2012.12.16 18:44:00
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3985. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
@Fivetimes , I'll be responding in order. That solution to LAV farming has been discussed in a few other threads and the point was rightly raised that such a 'fix' doesn't equally solve the problem for all players as there is no way to determin ...
- by Cross Atu - at 2012.12.16 18:21:00
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3986. [Feedback/Request] Dev Blogs (more of them are called for) - in Feedback/Requests [original thread]
bump
- by Cross Atu - at 2012.12.16 17:51:00
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3987. returning tester. wow things have changed and i'm now confused. - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Aurum weapons are 25% off this week. ^This
- by Cross Atu - at 2012.12.16 00:11:00
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3988. Mercs Helping Mercs: The Compendium - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: Okay, I can't for the life of me find out how to contact this guy. Is Pt3D even still around? Does he have any more projects in the works? Is he interested in coop threads? I was curious as to whether some people might li...
- by Cross Atu - at 2012.12.16 00:08:00
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3989. Explain War points pls!? - in Rookie Training Grounds [original thread]
This Dev blog has the answers you are seeking. http://www.dust514.com/news/blog/2012/12/war-and-profit/ War Points are simply in indication of the contribution you've made to the battle you are in (or generally if you're looking at lifetime sta...
- by Cross Atu - at 2012.12.16 00:03:00
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3990. Bojo Concedes: Specialization Help - in Rookie Training Grounds [original thread]
Look at the suits you're using. construct a basic fit which can be run (or run with slight modifications) by all of them. When you've completed that run several games in this fit, in each suit type. This will give you a feel for which attributes y...
- by Cross Atu - at 2012.12.15 23:57:00
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3991. Skill Level % booster - in Rookie Training Grounds [original thread]
Also be careful when comparing your math to in game effect if you're using damage mods in your fitting. Intended function is for mods to give diminishing returns however current function actually grands a bonus due to a bug. So anything using mo...
- by Cross Atu - at 2012.12.14 19:29:00
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3992. Just got beta today--please break a noob in - in Rookie Training Grounds [original thread]
B1G DAWG wrote: Cross, I'm creating an alt character. I've been playing for a couple of weeks, but was looking to create a heavy. Any suggestions on what skills to train first? I was thinking training my shields and then dropsuit. Let me know y...
- by Cross Atu - at 2012.12.14 19:25:00
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3993. returning tester. wow things have changed and i'm now confused. - in Rookie Training Grounds [original thread]
There's also a couple changes regarding boosters if you employ those. The Active booster (change pending) is going to raise the SP cap for active gains. The Passive booster (added since you've been gone) gives a 50% bonus to the passive PS g...
- by Cross Atu - at 2012.12.14 19:05:00
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3994. Dust514stats.com - in General Discussions [original thread]
Quote: Self-evaluation As a mercenary, your battle history defines you, so knowing how you performed and in what areas you can improve is vital. Going forward, the end of battle screen will provide a comprehensive breakdown of your battle sta...
- by Cross Atu - at 2012.12.14 18:48:00
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3995. The new DevBlog on "Salvaging" is game-breakingly bad. UPDATE FROM CCP - in General Discussions [original thread]
In response to the OP Quote: Once complete, the full system will allow players to influence the quality and quantity of the salvage they receive. Play in a battle with more players and more destruction, and there will more to salvage, and victo...
- by Cross Atu - at 2012.12.14 18:44:00
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3996. [Feedback/Request] Dev Blogs (more of them are called for) - in Feedback/Requests [original thread]
Just read this one: http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/ More like it would be nice, and thank you for the Blog. Cheers, Cross
- by Cross Atu - at 2012.12.14 18:37:00
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3997. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Overlord Ulath wrote: I don't argue that the current system is set up right, just that forcing people out of the redzone into certain death is wrong. You would basically be replacing one problem for another. What would my solution to this issu...
- by Cross Atu - at 2012.12.14 18:05:00
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3998. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
VADOL II wrote: Go ahead Cross. I somehow think that you would be better with the wording. Thanks for asking. :-) :Looking back at my posts I am not sure if I explained my thought very well here. I think I did a better job in corp chat/forums....
- by Cross Atu - at 2012.12.14 17:55:00
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3999. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
Even a mobility skill that would allow you to "sprint" (i.e. climb faster while expending stamina) would be an enhancement. +1 OP also regardless of the above things like suit movement speed should be taken into account when climbing.
- by Cross Atu - at 2012.12.14 17:48:00
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4000. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If rehack points are added without something to balance the exploitability, Corporations or Alliances WILL use it to pad their members' stats with private contracts. I've sniped the above out of the post because som...
- by Cross Atu - at 2012.12.14 17:45:00
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