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Coleman Gray
GunFall Mobilization Covert Intervention
258
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Posted - 2013.05.10 08:25:00 -
[151] - Quote
Logi's are fine, It's not a support suit, it's a logistical suit, It does what you want it to do but it will never be as good in battle as an assault due to assaults just having better base stats, whatever combat orientated loadout you use, it would be more combat effective with an assault. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
69
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Posted - 2013.05.10 09:08:00 -
[152] - Quote
Obviously, you havnt played a lot lately , not only our friends of PFB but eveyone is using Heavy modded Logis as assault drop suits. Legistics? yeah.
But i dont think a single Suit type should be able to do it ALL. |
Rogatien Merc
Ill Omens EoN.
26
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Posted - 2013.05.10 09:35:00 -
[153] - Quote
KING CHECKMATE wrote:NeoWraith Acedia wrote:KING CHECKMATE wrote:Im asking for limitations on the weapons they use.
Biggest nerf ever, I'd rather lose 3 slots than not be allowed to use an AR. EXACTLY. Wanna use AR some other Dropsuit. Logis are for Support, not Assault purposes. Dude... then no light weps or sidearm on hvy and only sidearm for scouts and no equip for assaults and ... get an fing clue and let Ppl play the game. If they r maxing combat at expense of equipment as u suggest... let them ghetto assault ftw.
Oh and nerf the battle Badger too. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
431
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Posted - 2013.05.10 12:32:00 -
[154] - Quote
@KING CHECKMATE is raging on about getting butt hurt by Logi Bros that use ... (gasp!) actual weapons*.
He would prefer they carry tissues around so his life would be better. Then Logi Bros on his side can wipe up his QQ that is threatening to fill his helmet and drown him in his own sweet irony.
However, the entire point of the game is to play how you want, figure out what works, get SP to spend on the Skills you need to support that play style and have fun. It is not the point of the game to be limited to what KC likes and dislikes.
KC found out that some Logi Bros like to kick his hind end.
HTFU.
* My default AR is a GEK. Maybe the Duvolle one day. Not just for Logi but even my Scout! So naughty. |
xp3ll3d dust
The Southern Legion RISE of LEGION
57
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Posted - 2013.05.16 11:11:00 -
[155] - Quote
KING CHECKMATE wrote: POINT IS, CCP NEEDS TO CHECK THESE PLAYERS AND MAKE LOGI WHAT THEY ARE SUPPOSED TO BE, A SUPPORT CLASS.
Read it as "make my class better and nerf all other classes". This is starting to sound like the WoW forums. |
xp3ll3d dust
The Southern Legion RISE of LEGION
57
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Posted - 2013.05.16 11:15:00 -
[156] - Quote
KING CHECKMATE wrote:First of all im not ASKING for a nerf on logis, learn to read. Im asking for limitations on the weapons they use. Logis need all those slots and CPU / PG for SUPPORT, not Assault purposes.
Then how about just restricting so they can't use damage mods? That way if they do have a crazy amount of HP it is to keep themselves alive while trying to keep their team mates alive. |
Joey-Number1
Maniacal Miners INC The Omega Industries
44
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Posted - 2013.05.17 07:02:00 -
[157] - Quote
Zeylon Rho wrote:It costs people that went proto Caldari Logistics 5 million SP. You think the suit is too strong, but it represents a gigantic SP investment. Even stacking all 5 upper slots on a proto with complex extenders wouldn't save your shields from a single level 1 flux grenade.
The Amarr Logi has great armor repping passives. The minny is fast, and gets a hacking bonus. The Gallente.... uh... looks nice.
Logistics players have a gigantic SP sink just to get the suit (5m). The equipment skills all sit at 3x. All that before you've touched weapons.
Perhaps what actually needs tuning here is the special assault suits (which are mostly identical to medium frame suits), or the special scout suits (which are mostly identical to light frames), or the sentinel suits (which seem worse than the basic heavy frames).
Logis don't need to be nerfed because people can't figure out how shields work. The logi PG/CPU difference is to fit all the equipment and slots. Have you seen what happened to low level equipment? It's nerfed to crazy town. Useful hives and links have all been pushed to the high end. Even with better PG/CPU, logis will have problems fitting.
Maybe post some feedback about altering the specialization suits (outside logis) so they're not the same as basic frames rather than nerfing the role that got some differentiation (at the cost of any low-tier suits with multiple slots).
This .. Please CCP listen to these kind of people that know something about the logistics or to those actually play them.. if you dont play logistics you hardly know how hard it is to fit them those extra slots are needed to fit PG and CPU upgrade modules to actually fit all the equipment and now with the eq nerf, the standard things like nanohives are bad and you need to skill to better variants which ofc needs so much pg and cpu that its close to a protoype weapon pg cpu requirements.
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Jack McReady
DUST University Ivy League
236
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Posted - 2013.05.17 07:53:00 -
[158] - Quote
the amarr logi is actually on the weak side. it has less PG/CPU than its assault counterpart (unlike all the other suits). it has less loss thus cant tank as excessively as those other logis and it has only 3 equipment slots. sure the sidearm is nice but you only get it at proto level (yeah you heard it right, you dont get the major benefit of the amarr logi suit till proto levels, the benefit you pay 2 slots for)
and the problem is the racial skill bonus on logis and assault. the assault skill bonus is useless on some suits, shield recharge on armor tank? most of the racial assault bonuses are too. it is fine on the amarr logi but the other logi bonuses are either useless or too good. fix that first and then fine tune everything else. |
Doshneil Antaro
SVER True Blood Unclaimed.
61
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Posted - 2013.05.18 18:56:00 -
[159] - Quote
one more time I'll say this. Ive set up my med basic proto suit (assault) the same as my logi proto but also added an extra armor plate to my logi to the extra slot. My assault suit trumps the logi in total shild, shield recharge, stamina and stamina recharge, and walk/run speeds. The logi has more armor, but the assault still has more combined hp. The logi also did have more armor rep, do to my racial bonus.This makes the assault still the clear leader for assault front line slayer. The caldari bonus might need to be looked into, but stop being babies and crying for all logi nerfs. As is the logi player base is small, and if you make it any weaker than it is, I have no doubt most of the vet logis will respec all together. If it was up to assault, logis would have the hp of scout with the speed of a heavy, 2 equipment slots, and be only able to sidearms. CCP needs to look into the actually stats they way I have, and learn to ignore every complaint if on paper they hold no merit. CCP should look into the caldari bonus and come up with a solution for that racial bonus, and leave the rest of the logis alone. |
Doshneil Antaro
SVER True Blood Unclaimed.
62
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Posted - 2013.05.20 19:45:00 -
[160] - Quote
Sorry I tooj another breath and have more to say on this issue. As per the posted title, I am curious as to whyat and why logis must be support? Scouts run around with shottys not acting like snipers. Heavies running around with lasers last build, ars this one. Assualts using sniper rifles. Why does op or anyone that agrees with him tthink logis are any different. By support it seems thatyou mean medic. Why cant a minmataur play demolishions and use that hacking objs to better himself? This tread just shows the shallow minded opinions about what logistics is and is susposed to be, Without anyone hat is complaining to look into what stats the logi starts with and what his maximum stats can be. You all just see those extra slots thinking we could just stack to outmatch oher suits, when the truth is we are stacking to try to keep up with the rest. A modded assault out stats that of the modded logi suit in terms of killing and survival. |
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Draco Cerberus
Purgatorium of the Damned
45
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Posted - 2013.05.20 20:43:00 -
[161] - Quote
Rusty Shallows wrote:Cosgar wrote:You want to ****ing nerf medics now?! WTF is wrong with these forums? Its a new dawn.
More like a new low... cripple the slow moving people keeping their asses supplied and repped, sure that sounds like a riot of laughs.
Flux grenade...poof almost dead logi assault. |
Cross Atu
Conspiratus Immortalis League of Infamy
998
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Posted - 2013.05.20 21:03:00 -
[162] - Quote
KING CHECKMATE wrote:Logistic Suits are getting a little too much i say.They are creating a Meta staple of Massive total HP Assault units with unlimited restrictions and unlimited custom-ability...
They are supposed to be SUPPORT dropsuits.And they are ABUSED into creating Monstrous Assault Loadouts. AND IM TALKING SPECIALLY ABOUT HE CALDARI LOGI
What prevents a player of Tanking with , say a Calgari Logi? And this is not Regular Tanking. This is Heavy+ level tanking with Assault class speed. None of the numbers I've seen support the idea that what you're saying is actually possible. Present an actual fit with skills, include PG/CPU requirements and slot consumption then tally the SP and ISK invested to attain said fit compared side by side with the comparable racial Assault suit.
Are you able to build a combat effective fit which does not rely on the AR line? If there aren't several options for alternate weapons then it implies the problem isn't in the dropsuit it's in the weapon line.
Also, you mention you're talking about the Cal Logi yet are making statements about Logi in general and about the dropsuits, why not tweak the Cal Logi specific racial buff?
For that matter if Assaults are doing their job why not look at their race specific buffs? The slayers I know tend to find those buffs uninspiring, sounds like they may need a touch up as well. Those two changes alone redefine balance with many implications and still don't need to touch dropsuit stats.
Play Heavy? Cool give me 3-4 Heavy fits mirroring the Logi fit, lets compare cost in SP/ISK and final stats.
You've mentioned you think all suits need a buff if Logi stays the same, so with the fits already listed above tweak the numbers to where you think balance would be proper and explain why.
Oh, and one more note to close, the whole hitbox size thing is a myth (if I'm wrong do please feel free to link me where CCP confirms that they're using differing hitbox sizes in the live release of Dust).
0.02 ISK Cross
ps ~ offer is open to anyone, build the fits, show the numbers, make your case. Just use more than impressions and rhetoric and remember that SP investment and ISK cost per fit both matter as do all the stats on a final fit not just a cheery picked selection. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
25
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Posted - 2013.05.20 21:10:00 -
[163] - Quote
First post was TL;DR and I'm not going to bother reading through 9 pages when I can't be bothered to read the first post. This post will be in response to what I think this is about: Assault players using Logistics suits for their increased slot count. Or Logis just not healing, reviving, ect.
If they feel like tanking and such, let them, they are giving up their sidearm for it (unless they are Amarr, the most combat oriented Logi suit in my opinion, to be used by Assault players that pull double duty as Logi).
Odds are, they'll still have some PG/CPU left so they'll most likely fit equipment onto it, it might not be high end equipment, or equipment that's really usefull in the current situation, but it'll help support the team none the less.
For Logis that actually ARE Logis not helping.... Can't really say much about them, I CAN say that since Chromosome I have found myselft healing and supporting my team less and less (I blame being stuck in a Skinweave because Logi suits cost more SP than I thought so I didn't have enough to get them, as well as the wheel seeming sluggish and unresponsive, and the nanite injector rarely reviving).
Keep in mind that they might not have the necessary equipment to assist you. If you need ammo but the Logi only has an active scanner, remote explosives, and drop uplink, then they won't be able to help. |
Cross Atu
Conspiratus Immortalis League of Infamy
999
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Posted - 2013.05.20 21:19:00 -
[164] - Quote
Ecshon Autorez wrote:First post was TL;DR and I'm not going to bother reading through 9 pages when I can't be bothered to read the first post. This post will be in response to what I think this is about: Assault players using Logistics suits for their increased slot count. Or Logis just not healing, reviving, ect.
If they feel like tanking and such, let them, they are giving up their sidearm for it (unless they are Amarr, the most combat oriented Logi suit in my opinion, to be used by Assault players that pull double duty as Logi).
Odds are, they'll still have some PG/CPU left so they'll most likely fit equipment onto it, it might not be high end equipment, or equipment that's really usefull in the current situation, but it'll help support the team none the less.
For Logis that actually ARE Logis not helping.... Can't really say much about them, I CAN say that since Chromosome I have found myselft healing and supporting my team less and less (I blame being stuck in a Skinweave because Logi suits cost more SP than I thought so I didn't have enough to get them, as well as the wheel seeming sluggish and unresponsive, and the nanite injector rarely reviving).
Keep in mind that they might not have the necessary equipment to assist you. If you need ammo but the Logi only has an active scanner, remote explosives, and drop uplink, then they won't be able to help. There's also the nerf to nanohives which reduce their total on field presence/utility and be extension WP earnings. Thus making Logi less able (on average) to supply their team and earn less (again on average) for doing so. [Change to hives is likely a good one for several reasons but it still carries these consequences as well].
And the reduction in potential WP earnings with increased meta of injectors and repair tools [CCP is working on this one to resolve the tech barriers holding back a fix but until that fix comes the depressed earnings remain].
I'm a support Logi, I have played primarily support Logi since closed beta and in Uprising I have begun to resort to more 'slayer' actions just to try and attain a comparable earnings level as my standards in Chrome. Even then average earnings are down in Uprising as compared to Chrome.
~Cross |
xxMemphis
KILL-EM-QUICK RISE of LEGION
27
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Posted - 2013.05.20 21:22:00 -
[165] - Quote
yes part of the issue with the logi currently is the SP sink that getting it to Proto is. Like many others have said if you have millions of SP sunk into your suit alone then it is hard to get higher level equipment. You also have to remember that the injectors are still not working as well as before and the nanohives at low levels are a joke. I will say the Caldari Logi is a bit extreme in the shield department but there are several weapons/nades that easily take out a shield. Logi playing as super assault suits will always happen. You take the LW away from logi you will see them all running around with proto flaylocks. If you start taking away their CPU/PG builds you will see even less logi that do their job.
A huge problem here is any class, gun, vehicle, etc...that is difficult to counter tends to get the "this must be nerfed" thread....what happened to people learning how to win. I play as a true logi; I heal, resupply, revive, defend. I never stand alone on the field...so yes me and my teammate will beat you in a gun fight.....I use a Sever Suit 95% of the time and have no major issues with any other logi suit here if I plan ahead and play smart. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.29 21:25:00 -
[166] - Quote
So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 |
Cross Atu
Conspiratus Immortalis
1028
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Posted - 2013.05.29 23:04:00 -
[167] - Quote
GVGISDEAD wrote:So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 If CCP is paying attention to the baseline numbers rather than all the QQ the answer to that should be "never".
It's not the suits it's the skill buffs and even then only the Cal buff is out of line (the weak layout of the Amarr not withstanding).
To build a Logi suit with the same stats as an Assault requires more ISK per fit and often more SP as well. Most of the broken "logi" fits that have been posted or identified are using the already broken TAR and even then still cost more to field.
The Assault buffs need a retouch and the Cal suit buff scaled down a bit but other that that it's not an issue with the suits or what they can do. More SP/ISK invested in a fit (aka more risk) is supposed to give a greater edge (aka more reward). Anything less is broken.
~Cross |
Rachoi
HavoK Core RISE of LEGION
81
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Posted - 2013.05.29 23:12:00 -
[168] - Quote
okay... flaws with this guy's argument:
1. Logistics suits of all kinds stick out like sore thumbs, and make nicer targets than heavies.
2.LogiBros already move slower than Assaults.
3. Logistic suits are limited by carrying a single weapon, and then a whole bunch of equipment, yes, most of this is to heal/revive/restock fellow teammates
4. Logistics have to dive out mid firefight and revive some dumb bluedots/reddots because he dies in the middle of the feild.
so i say, take, at most, a single slot from all logi suits. yeah, lots of logi players like to tank out hard core, but they have **** for stamina natural, and most of their defences lack early on.
side note.... i blast Logis with my MD easily enough... especially if they are stupid enough to run straight at me |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.30 01:38:00 -
[169] - Quote
Cross Atu wrote:GVGISDEAD wrote:So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 It's not the suits it's the skill buffs and even then only the Cal buff is out of line (the weak layout of the Amarr not withstanding). To build a Logi suit with the same stats as an Assault requires more ISK per fit and often more SP as well. Most of the broken "logi" fits that have been posted or identified are using the already broken TAR and even then still cost more to field. ~Cross
Actually even without the "shield buff" that caldari logi receives you can obtain higher amount of shields and armor if you want ... the caldari logi can also obtain a very close amount of shields and armor while still having 2x Low-Power slots free, higher base CPU and PG (easier to fit proto modules/weapons), higher equipment slots, the additional cost of modules makes it up for the boost in performance making you less likely to die at a cost of one sidearm slot, the same amount of SP needs to be invested in both racial suits if we compared proto caldari assault (racial) and proto caldari logistics.
As for the rest of the logistics except for the Amarr, it is clear as water that they can surpass its racial counterpart in the assault branch due to CPU/PG and additional slots
Rachoi wrote:okay... flaws with this guy's argument: 1. Logistics suits of all kinds stick out like sore thumbs, and make nicer targets than heavies. 2.LogiBros already move slower than Assaults. 3. Logistic suits are limited by carrying a single weapon, and then a whole bunch of equipment, yes, most of this is to heal/revive/restock fellow teammates 4. Logistics have to dive out mid firefight and revive some dumb bluedots/reddots because he dies in the middle of the feild.
so i say, take, at most, a single slot from all logi suits. yeah, lots of logi players like to tank out hard core, but they have **** for stamina natural, and most of their defences lack early on. side note.... i blast Logis with my MD easily enough... especially if they are stupid enough to run straight at me
1. Camo "black" does even works as a miracle aid in this game even if you are full black ( looking at you medium frame gallente) 2. You have enough CPU/PG and left over slots which allows the player to use cardiac regulators making up for the lost of movement capabilities 3. A single weapon is sufficient considering the magazine of weapons and the reload speed reduction 4. Good luck with that considering the bluedot will just die as soon as he is revived and it will be faster for you team mate to respawn in a proto uplink that you can carry due to your higher CPU/PG
The built in repair allows to even free up one of the Low-Power slots.
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SoulRipper Cybran
Wraith Shadow Guards
8
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Posted - 2013.06.01 04:54:00 -
[170] - Quote
I think people really downplay the logis here i think they are fine. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1056
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Posted - 2013.06.01 05:26:00 -
[171] - Quote
GVGISDEAD wrote:Cross Atu wrote:GVGISDEAD wrote:So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 It's not the suits it's the skill buffs and even then only the Cal buff is out of line (the weak layout of the Amarr not withstanding). To build a Logi suit with the same stats as an Assault requires more ISK per fit and often more SP as well. Most of the broken "logi" fits that have been posted or identified are using the already broken TAR and even then still cost more to field. ~Cross Actually even without the "shield buff" that caldari logi receives you can obtain higher amount of shields and armor if you want ... the caldari logi can also obtain a very close amount of shields and armor while still having 2x Low-Power slots free, higher base CPU and PG (easier to fit proto modules/weapons), higher equipment slots, the additional cost of modules makes it up for the boost in performance making you less likely to die at a cost of one sidearm slot, the same amount of SP needs to be invested in both racial suits if we compared proto caldari assault (racial) and proto caldari logistics. As for the rest of the logistics except for the Amarr, it is clear as water that they can surpass its racial counterpart in the assault branch due to CPU/PG and additional slots
Actually no. To reach the same stats numerically requires a higher net investment in SP/ISK as the Assault suits have higher on board baseline stats in several areas. Furthermore the mods required to equalize those stats take up mod slots which reduce the number of free slots available for other fittings use and also reduce the available CPU/PG for use on anything beyond making up that deficit. On top of all that the Logi suits have to pay ISK/AUR for each of these mods just to catch up with the initial baseline of the Assault suits. Those are all costs associated with use of the suit, it goes well beyond "one sidearm slot", tho yes the Logi suit gives that up too.
The logi can specialize more highly sure, but if you're going to make a comparison you need to include the required fits to bring it's stats up the Assault level and then fit both logi and assault after that.
If you'd care to contest this assertion be my guest, please post the fits and their numbers that support your stance. And since you're dismissing the racial skills absenting them from consideration is fine (or include them if you'd rather but include all of them for both Logi and Assault and remember that the Cal suit likely needs toned down a bit so it's not a valid example).
Cheers, Cross
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
181
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Posted - 2013.06.01 05:38:00 -
[172] - Quote
Still funny that after all this time, we're still beating this dead horse. People still think the all the logis are OP when it's the racial bonus of the CaLogi. You guys know I still get hate mail for being a Minmatar logistics right? You know the one, relatively unchanged since E3, gained a racial bonus only marginally useful in specific game modes, lost 35 shields in exchange for an extra equipment slot at proto level? You guys need to get your facts straight. Also, if you do happen to see any Minmatar logis out there kicking ass, tell them to shoot me a message in game. I'd like to know what they're doing that I'm doing wrong. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1058
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Posted - 2013.06.01 18:40:00 -
[173] - Quote
Cosgar's Alt wrote:Still funny that after all this time, we're still beating this dead horse. People still think the all the logis are OP when it's the racial bonus of the CaLogi. You guys know I still get hate mail for being a Minmatar logistics right? You know the one, relatively unchanged since E3, gained a racial bonus only marginally useful in specific game modes, lost 35 shields in exchange for an extra equipment slot at proto level? You guys need to get your facts straight. Also, if you do happen to see any Minmatar logis out there kicking ass, tell them to shoot me a message in game. I'd like to know what they're doing that I'm doing wrong. I'm actually spec'ing into Min Logi right now (I have full proto Amarr but until CCP fixes their slot/PG issues they're hardly worth the ISK to run), I'll see how it goes for me and toss you a shout if I find something particularly useful.
o7 Cross |
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