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1981. [implementation] Anti-personnel EWAR: stasis webs - in Feedback/Requests [original thread]
Saw this post after commenting on your other; I'd still like to see some AV-eWar options from infantry, which (unless I misread) isn't included here. Of the three anti-spam methods I lean most heavily towards C, as it still allows some player fl...
- by Cross Atu - at 2014.03.07 16:57:00
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1982. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Just saw this post. Zeylon Rho wrote: These would be small turret slot devices with equivalents of EVE-type EWAR functions. The tradeoff is that except for ADS, the driver can't operate the movement of their vehicle and the turret at the same...
- by Cross Atu - at 2014.03.07 16:39:00
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1983. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cross Atu wrote: I would fully support adding this as an option for spawns but it should not replace the default methods as being forced into using it has too many potentially exploitable tactical drawbacks. Additionally spawn in awareness...
- by Cross Atu - at 2014.03.07 16:38:00
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1984. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
I like it. I quite agree that the best method would be requiring the user of the turret to have proper skills for that turret. I would also like to see eWar present as infantry equipment mods and I think your ideas here could fit that context as w...
- by Cross Atu - at 2014.03.07 16:31:00
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1985. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: I was considering the reasons why I fail to kill a tank more than half of the times I attempt it, and something about the way EVE works occurred to me. In EVE, you have warp interdiction, preventing your foe from escap...
- by Cross Atu - at 2014.03.07 16:18:00
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1986. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Mishra's Dragon wrote: Cross Atu wrote: Another thing to keep in mind, is that the Min Assault is going to be getting a racial bonus to the effects of damage mods. +25% at level 5, meaning that every percentage higher you push the mods thems...
- by Cross Atu - at 2014.03.07 16:13:00
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1987. Announcement:February Event! - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: Thanks for your participation in Operation Mauler, we saw an increased usage of both the heavy weapons and heavy dropsuits over the last 2 weeks. We also took your comments about event ideas and had a discussion about the...
- by Cross Atu - at 2014.03.07 16:04:00
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1988. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Quoted from the Dev Blog thread Cross Atu wrote: While I am fully in support of the fix to damage mods, and in fact adamently believe it is long overdue, it is still worth noting that a side effect of it will be a further nerf to the effect...
- by Cross Atu - at 2014.03.07 15:25:00
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1989. A Quick Message To The AV Community - in General Discussions [original thread]
Cody Sietz wrote: Godin Thekiller wrote: RKKR wrote: Long live the player feedback! Ooh wait... Simple solutions won't solve it; just would make it worse. True, you can't nerf MLT tanks cause then we have less options to deal with t...
- by Cross Atu - at 2014.03.07 15:18:00
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1990. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Another thing to keep in mind, is that the Min Assault is going to be getting a racial bonus to the effects of damage mods. +25% at level 5, meaning that every percentage higher you push the mods themselves expands the value of that specific med...
- by Cross Atu - at 2014.03.07 15:12:00
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1991. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil wrote: The whole suit/equipment thing is going to be interesting, I hope I like it. I think one thing that can help is a WP cooldown indicator. I know I cap WP from my tool sometimes but I can't tell if the reason I'm no...
- by Cross Atu - at 2014.03.07 15:00:00
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1992. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Cross Atu wrote: One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect...
- by Cross Atu - at 2014.03.07 14:19:00
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1993. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: Nanohive at your feet = Spam till you run out mate See my post above. Also unless you're already in a secure location that tactic likely becomes "spam till you run out of life " which with the short distance a nade flies ...
- by Cross Atu - at 2014.03.07 14:15:00
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1994. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Kain Spero wrote: +1 ^This
- by Cross Atu - at 2014.03.07 14:10:00
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1995. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect while not creating a total OHK vs HAVs situat...
- by Cross Atu - at 2014.03.06 21:11:00
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1996. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Cross Atu wrote: This needs some more attention (just like the recruiting system which even after the CCP post still has not seen an update). 0.02 ISK Cross Are you referring to the Recruit SMG being broken (lower stats...
- by Cross Atu - at 2014.03.06 20:55:00
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1997. CCP Remnant, CCP Logibro sold you out. - in Feedback/Requests [original thread]
\o/
- by Cross Atu - at 2014.03.06 20:45:00
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1998. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The nerf to damage mod (3% basic, 4% enhanced, 5% complex) while necessary, goes too far. Higher tier damage mods are not worth the SP and fitting costs it takes to use them any longer; going from 3% at standard to ...
- by Cross Atu - at 2014.03.06 20:42:00
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1999. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Draco Cerberus wrote: Gabriella Grey wrote: As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that...
- by Cross Atu - at 2014.03.06 20:34:00
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2000. I guess I will try it here - in Feedback/Requests [original thread]
I might segregate FW into a slightly different system, opening the meta up wider but adding a mechanic for standings loss just like in EVE. Beyond that +1 OP Cheers, Cross
- by Cross Atu - at 2014.03.06 20:32:00
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