Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
juumole
Planetary Response Organization
4
|
Posted - 2013.05.29 20:53:00 -
[31] - Quote
* Passive skill bonus for armor and shield not being displayed on suit fitting UI (possibly added to suit info directly?)
* Descriptions for passive bonuses associated with dropsuit skills misleading (why have two different descriptions if they both only add the the same racial role suits?)
* Gernade indicator barely visible/ invisible sometimes
* Health indicator doesn't always keep up with loss rate, ex: going down in small segments as though being hit by smg but in actuality hit by sniper, or tac/ charged rifle, MD, while noone else is around.
* Targeting info slow to load when target is in CQC, causing hesitation in PC especially to avoid friendly kills.
* Vehicles not visible on radar unless looking directly at them but still audible. |
Medic 1879
The Tritan Industries RISE of LEGION
427
|
Posted - 2013.05.30 15:35:00 -
[32] - Quote
* Mass driver rounds not landing where they appear to at longer ranges. e.g. tracer lands at point A explosion occurs at point B usually a few meters away from A.
* Mass driver/flaylock/plasma cannon hit detection it the impact is at a different altitude to the target. To test stand on level ground and aim about a meter away with MD fire you take damage, Stand on top step aim at one below fire and you SOMETIMES take damage.
* Lazer rifle sights are useable but firing when sighted causes a weird sort of back lighting effect, Fair enough you are looking at a high intensity light source so it would be difficult to see but this just points out why its illogical to fit iron sights on a laser rifle it should really have a sight like the scrambler rifle.
Just things I think should be added. |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.05.30 16:16:00 -
[33] - Quote
I'm not sure if this fits your list but multiple times I have thrown AV Nades at a vehicle only to see it hit the vehicle and bounce off without exploding. Very annoying! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1031
|
Posted - 2013.05.30 16:25:00 -
[34] - Quote
Mikey The Bandaid wrote:I'm not sure if this fits your list but multiple times I have thrown AV Nades at a vehicle only to see it hit the vehicle and bounce off without exploding. Very annoying! ^This.
I have had every grenade type as well as MD rounds simply fail to detonate at various times. The issue does not seem to effect turret missiles as far as I can tell and I haven't tested the Flaylock yet (SP constraints) but this issue is quite pervasive. |
dustyvanilla
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.05.30 17:16:00 -
[35] - Quote
The warbarges all have Caldari flags and logos, even if you are Gallente fighting Caldari. There should be one for each race.
The holomap in the warbarge should show the map that is going to be played. I can't tell if it currently does or not because its hard to see what it is showing but it seems to just have a generic map that is always the same. |
Harpyja
DUST University Ivy League
59
|
Posted - 2013.05.30 18:20:00 -
[36] - Quote
I don't think I've seen this mentioned before:
When exiting a vehicle, you get dumped outside in a random location around the vehicle (if this location is a fixed spot, disregard this post). Instead, you should be dumped in whichever direction you were looking at (such as in BF3). |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
42
|
Posted - 2013.05.30 18:26:00 -
[37] - Quote
Physics
- Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times they bounce off the wall as intended and around the corner.
|
martinofski
Les Rebelles A Qc
164
|
Posted - 2013.05.30 18:38:00 -
[38] - Quote
Mikey The Bandaid wrote:I'm not sure if this fits your list but multiple times I have thrown AV Nades at a vehicle only to see it hit the vehicle and bounce off without exploding. Very annoying!
Sometime AV nades also kill the driver only. Leaving the LAV intact.
Vehicles: - Crashing into a HAV with LAV, while blowing the LAV(which is fine), can also kill the turret occupant. - Glitch on the DS turret when aiming down to much - Missile turret on DS can shot the DS - Some weapon make almost no damage to DS, but make them uncontrollable(see flipping over)
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4158
|
Posted - 2013.05.31 18:14:00 -
[39] - Quote
CRUs being destroyed change into destroyed headless turret installation bodies, and then just disappear into thin air. Get a a tank and destroy a CRU, and you will see. |
Mobius Wyvern
BetaMax. CRONOS.
1764
|
Posted - 2013.05.31 19:07:00 -
[40] - Quote
If you're still collecting bullets:
- Lack of ammo pouches on some of the suits
- Lack of additional equipment pouches on Logistics suits.
|
|
Iron Wolf Saber
Den of Swords
4817
|
Posted - 2013.05.31 23:35:00 -
[41] - Quote
EXASTRA INVICTAS wrote:Physics
- Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times they bounce off the wall as intended and around the corner.
Thanks for this, I thought they fixed this. at least the falling though the floor looks mostly fixed.
Anyways more bullets added. |
Iron Wolf Saber
Den of Swords
4843
|
Posted - 2013.06.01 01:46:00 -
[42] - Quote
Okay I think I am done adding bullets for the day I am quite sure there are more bullets to be had. Thanks for the help so far. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
54
|
Posted - 2013.06.02 15:01:00 -
[43] - Quote
Iron Wolf Saber wrote:EXASTRA INVICTAS wrote:Physics
- Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times they bounce off the wall as intended and around the corner.
Thanks for this, I thought they fixed this. at least the falling though the floor looks mostly fixed. Anyways more bullets added and those who are submitting bullets good bullets so far. Haha, it's not quite fixed yet. It's often more of a somewhat disappointingly random occurrence that a grenade will not act appropriately when I need it to. Usually the perfectly timed (cooked) and aimed grenade is the one that sticks to the wall and then hits the floor (I can confirm I have not seen them fall through the floor).
No problem. |
Iron Wolf Saber
Den of Swords
4866
|
Posted - 2013.06.04 08:37:00 -
[44] - Quote
Well slowly running out of bullets to find and add. Give me time I am sure I can find another trove of them . |
Gorra Snell
BetaMax. CRONOS.
9
|
Posted - 2013.06.04 20:03:00 -
[45] - Quote
- The skill descriptions for high-level dropsuit and vehicle command skills don't make it clear that their bonuses only effect dropsuits/vehicles of that type. For example, in Minmatar Logistics Dropsuit, it says:
"Minmatar Logistics Bonus: +5% to hacking speed per level"
...should probably be more like: "Minmatar Logistics Bonus: +5% to hacking speed per level when using Minmatar Logistics dropsuits"
Similar thing for bonus resists on LLAVs, damage/zoom bonuses on Enforcer tanks, and of course all the dropsuit variants.
- Weapon switching/grenade throwing lag.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4201
|
Posted - 2013.06.04 20:19:00 -
[46] - Quote
In the end match screen, the favorite weapon and dropsuit images look like BPOs because of the blue square backgrounds. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
|
Posted - 2013.06.07 12:08:00 -
[47] - Quote
- Patch notes not comprehensive add comprehensive patch notes ( Stop ninja changes that are not posted in patch notes )
- weapon range on info not included ( specially helpful for vehicle turrets... Specially for dropships that have a basic idea of their altitude )
- Weapon tab with full stats with skills included into the calculation
- clunky weapon change or giving orders with KBM
- dead skills in tree should have bonuses to what they unlock
- Orders for dropship pilots such as jump or GTFO :P
- Let starters choose all battles including war academy ones and just eliminate academy when they have too many warpoints.
- Sync prior to each battle as an additional step to alleviate desync issues
- Multiple voice channels at once
- Voice chat quality selector for people with less than perfect connections
- Better keyboard tool-tips ( not all controls appear )
- Squad order tutorial
- Orbital Tutorial
- Refresh option to troubleshoot memory problems ( don't know if possible )
- Numerical values to the circles and lines to the TACNET ( ranges of the tacnet )
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4256
|
Posted - 2013.06.08 04:19:00 -
[48] - Quote
On the Amarr heavy frames, part of the textures around the wrist never load properly, or just always look terrible. It can be seen when hacking. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
|
Posted - 2013.06.08 05:54:00 -
[49] - Quote
Physics
- While descending from a hill, RARELY will a player begin to "float" above the terrain by a few centimeters and not be able to control themselves, only slowly "floating" to the base of the hill. Feet touch down at the hill base and control is normal.
Gameplay
- Weapon Swapping (tapping R2 instead of using weapon wheel) has a mild tendency to continuously restart your reload animation instead of swapping to your sidearm. Under fire, this is veryproblematic. Not sure if overly sensitive trigger or what.
- Drop Uplinks will easily cause players to get perma-stuck if they are placed in a slightly confined area. Players will spawn "inside" of each other and be completely unable to move, requiring mass suicide to get back to the game. Hilarious, but frustrating.
- Grenade tossing is still hit or miss on the throw button being pressed. Please strive for AAA-Quality precision and timing.
- On city based maps, LAVs can be brought up stairs onto narrow walkways (right by objectives) and off of the roads. I do not believe this was intended.
- Melee damage does NOT reward user for taking the risk to get close to his enemy. Melee damage is laughable (not sure about with melee mods). May be working as intended, but it feels off when you can get an enemy to half armor in a fire fight, punch him, and he still guns you down because it didn't kill him.
- My tank should not take collision damage when i'm moving over slightly bumpy terrain.
- Drop Uplinks have rare tendency to fall through the map (luckily they do not activate when this happens)
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
|
Posted - 2013.06.08 14:56:00 -
[50] - Quote
Three more that seem to be hanging on.
- Deployed equipment can still be glitched into terrain, this is used extensively in PC battles.
- Terrain contains hidden "quicksand" areas where movement becomes impossible or nearly impossible. There are also impassible areas (walls and 'lips') which appear to be open space.
[*] LAV physics, currently LAVs require minimal acceleration to crush opposing infantry and lose minimal to no speed when doing so. The new eHP of LAVs is a positive change but the physics need a bit of a tweak.
|
|
Iron Wolf Saber
Den of Swords
4988
|
Posted - 2013.06.08 20:37:00 -
[51] - Quote
Adding your guy's bullets I sorta ran out of my own atm. |
XiBravo
TeamPlayers EoN.
111
|
Posted - 2013.06.08 22:34:00 -
[52] - Quote
*This gayme sux. |
Iron Wolf Saber
Den of Swords
5050
|
Posted - 2013.06.11 07:01:00 -
[53] - Quote
Despite best efforts some posts have been maxed out will be shuffling around to make room for more bullets. |
|
CCP Eterne
C C P C C P Alliance
1932
|
Posted - 2013.06.11 10:25:00 -
[54] - Quote
I have deleted an inappropriate post from this thread. |
|
ChromeBreaker
SVER True Blood Public Disorder.
565
|
Posted - 2013.06.11 13:17:00 -
[55] - Quote
Iron Wolf Saber wrote:Despite best efforts some posts have been maxed out will be shuffling around to make room for more bullets.
Make a new post at the end here and then link it at the begining |
Maken Tosch
DUST University Ivy League
2650
|
Posted - 2013.06.11 15:14:00 -
[56] - Quote
- Hit detection is causing a problem with the Nova Knives in which damage is not registered even while the target is sitting still.
Posted a thread about it on the technical/bugs forum. https://forums.dust514.com/default.aspx?g=posts&t=86108&find=unread |
Iron Wolf Saber
Den of Swords
5063
|
Posted - 2013.06.11 17:18:00 -
[57] - Quote
Thank you for this one. |
Peter Dust-oevsky
League of Angered Gentlemen
2
|
Posted - 2013.06.11 17:29:00 -
[58] - Quote
Map takes several seconds to load in-match, leading to amusing deaths with PTT on, and making life as a squad commander interesting at best. |
Pete Bogs
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.06.11 17:43:00 -
[59] - Quote
Forums
no skip to the next Dev/Gm/CPM post button |
InsidiousN
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2013.06.11 17:49:00 -
[60] - Quote
Wow, this is quite an impressive list, and yet it sadly doesn't cover everything. I honestly don't see how Dust can ever become even a passable game with all of these problems after 4 years of development, how many more years of development are needed? Will people be willing to wait another 4 years? Can CCP financially support another 4 years of development without going bankrupt? |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |