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1401. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: Cross, while I respect your opinion, and have said I AGREE WITH YOU ... so I'm not sure why you're still arguing... the fact is there is NOTHING stopping them from doing both at the same time. I'm addressing the SINGLE...
- by Cross Atu - at 2013.06.30 15:13:00
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1402. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
See the post by BL4CKST4R first. Regarding the Tank values, are these numbers based off of raw "buffer" HP tanked builds or fully eHP derived builds with reps/regen included? If true eHP builds rather than pure buffer what time frame/context wa...
- by Cross Atu - at 2013.06.30 05:13:00
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1403. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The Amarr dropsuits aren't particularly well done right now. Agreed and it's not just the Med frames either. I love the concept behind most of them (tho less clear on the intended role of the Sent Heavy) but the m...
- by Cross Atu - at 2013.06.30 03:53:00
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1404. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
+1 OP very well said. The whole New Player Experience needs polish but that's a long term fix and something needs to be done in the interim as well. 10,000 WP is proving to be significantly less than needed for the Academy to server it's intended...
- by Cross Atu - at 2013.06.29 17:15:00
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1405. [Suggestion] Queue jumping over Free vehicles - in Feedback/Requests [original thread]
Stile451 wrote: Not a bad idea, but how about instead of bumping that there was a maximum militia LAV quota(4 would be ok). I know I would miss the message quite a bit(I miss the vehicle request denied message sometimes as it is). Classifying ...
- by Cross Atu - at 2013.06.29 17:09:00
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1406. [Suggestion] Queue jumping over Free vehicles - in Feedback/Requests [original thread]
I can support the idea of higher Meta vehicles being given priority over lower Meta vehicles. In fact since the higher the Meta the more likely it is that the Merc calling it has invested heavy SP into it and thus uses that vehicle as a primary ro...
- by Cross Atu - at 2013.06.29 15:30:00
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1407. MLT LAV - in Feedback/Requests [original thread]
Arcturis Vanguard wrote: I've noticed many times that packed lai dai AV nade a will not destroy the LAV with one hit. The amount of SP and ISk is far greater then free murder taxis. Absolutely ridiculous. Why do I need to spend $50,000 isk to d...
- by Cross Atu - at 2013.06.29 15:23:00
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1408. [Request] Move shield regulators to high slots - in Feedback/Requests [original thread]
I think I see where you're going with this but based on discussions of armor/shield tanking balance I'm of the perception that putting the new Reactive Plates in high slots to increase armor tank flexibility rather than lower shield flex would b...
- by Cross Atu - at 2013.06.29 15:17:00
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1409. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: OP here Thanks for your replies all, I don't mean to present myself as an expert on the topic by any means, and you've raised some good points that I hadn't considered. The light weapon -> sidearm nerf for all logis is p...
- by Cross Atu - at 2013.06.29 15:02:00
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1410. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: Only the Caldari Suit offers a buffer, and the Amarr Suit offers reps, The Gallente and Minmatar both have supportive actions. My suggestion is to provide bonuses to enhance their logistic abilities. Except the role ...
- by Cross Atu - at 2013.06.29 14:27:00
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1411. Dust Recruiterment - PITA - in Feedback/Requests [original thread]
Having an in game system which would allow new recruits to enter the character name (or some other chosen bit of non-privet/personal data) would be ideal. While the current link system works for some, and works much like EVE most Dust players are ...
- by Cross Atu - at 2013.06.28 19:14:00
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1412. Yes, another "respec" thread...bear with me a little. - in Feedback/Requests [original thread]
First thank you for the tone and clarity of your post. Second I'm opposed to respecs and I will link the reasons why, I would be interested in your responses to these issues because if there's a way to resolve them I would re-examine my position. ...
- by Cross Atu - at 2013.06.28 19:08:00
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1413. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
A couple things that seems to have gotten lost in the shuffle from our prior posts. First The Black Jackal wrote: The greater Nanohive Capavity would only apply to Nanhovives thrown down by logis, so Assaults woudln;t benefit directly from i...
- by Cross Atu - at 2013.06.28 16:31:00
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1414. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: Just pointing out that the Cal Logi bonus you agree is over the top.. is the ONLY one that would be effectively reducing eHP by it's removal... No other ones did I say reduce the eHP of 'this suit'. I'm not suggesting...
- by Cross Atu - at 2013.06.28 15:48:00
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1415. [Request] Once all racial variants are here, have one last respec - in Feedback/Requests [original thread]
While I'm very much in favor of racial symmetry and would be willing to discuss the idea of a one time shift from one racial suit to another within the same frame size I firmly think that unlimited respcs are a seed for several problems and whil...
- by Cross Atu - at 2013.06.27 08:21:00
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1416. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There's a rumour going around that flux coils will only affect base shield HP and not the HP given by extenders. This would be quite bad. I'm going to see if I can get confirmation. So, trade a % of base suit shield HP...
- by Cross Atu - at 2013.06.27 08:10:00
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1417. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Cross Atu wrote: Oh and if you feel you've already addressed any of this in a prior post which I may have missed feel free to link me that post and I'll respond directly, just please label which aspects the post is in...
- by Cross Atu - at 2013.06.27 07:48:00
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1418. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Arkena Wyrnspire wrote: At fanfest they said they'd reduce overall shield HP in favour of increasing regen. Somewhat like flux coils in EvE - which nobody uses, incidentally. Cross Atu wrote: Interesting to know, als...
- by Cross Atu - at 2013.06.27 07:29:00
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1419. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: As per above, I abandoned my concept of 'limiting or restricting' logis in ANY way. I have switched my stance to giving them bonuses to equipment effects... or requirements... So in essence... those bonuses replace the...
- by Cross Atu - at 2013.06.27 07:08:00
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1420. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Complex repper costs ~ 5,595 ISK 932,760 SP, 1 Low Power Slot, CPU 45, PG 10 1 level of Dropsuit Electronics grants 19.5 CPU 1 level of Dropsuit Engineering grants; Caldari 3.9 PG Amarr 3.3 PG Minmitar 3.9 PG Galentte 3.9 PG CPU & PG savings ...
- by Cross Atu - at 2013.06.27 07:08:00
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