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1641. (REQUEST) - in Feedback/Requests [original thread]
Minmatar weapons just need different ammo types in Dust.
- by Cosgar - at 2013.04.24 09:59:00
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1642. Discourage redline snipers by measuring time in the back-end and penalizing acco... - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Or... remove team-based redlines. ...or have actions performed in the redline not produce WP, affect positive KDR, or the equation that goes into calculating SP/ISK reward.
- by Cosgar - at 2013.04.24 09:56:00
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1643. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
Soraya Xel wrote: Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations. This happened to me too. I got pinned down by a prototype sniper and kept getting raised. I literally died almost 15...
- by Cosgar - at 2013.04.24 09:49:00
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1644. PvE Detective Work - in Feedback/Requests [original thread]
I'm all for innovation in this game but... this one seems a bit out of place. Besides' there's going to be plenty of spying, espionage, and meta game drama just like EVE once Dust picks up speed. Too bad there's no mining or manufacturing implemen...
- by Cosgar - at 2013.04.23 05:36:00
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1645. [Suggestion] - How to fix grenade spam. - in Feedback/Requests [original thread]
The best way to stop grenade spammers is to get behind them.
- by Cosgar - at 2013.04.23 04:32:00
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1646. [Suggestion] - Grenadier class - in Feedback/Requests [original thread]
If they're using a mass driver, they're going to need an equipment slot for nanohives. Grenade spam shouldn't be a problem since, the nanites are going to get eaten up by more grenades anyway. Also, for uprising, the suit should have a damage bonu...
- by Cosgar - at 2013.04.23 04:30:00
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1647. [Suggestion] vehicle paint job - in Feedback/Requests [original thread]
http://farm9.staticflickr.com/8543/8651621894_cae706b8b6_c.jpg
- by Cosgar - at 2013.04.23 04:06:00
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1648. [REQUEST] Proxy mines: get rid of the beeping sound - in Feedback/Requests [original thread]
+1
- by Cosgar - at 2013.04.23 03:50:00
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1649. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Ops Fox wrote: I dont think suits are ahead of their time with them not having cloaking modules yet since other suits will reasonably be able to have cloaking as well but i do think scouts need a little ground work. 1. When a assault takes som...
- by Cosgar - at 2013.04.23 03:49:00
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1650. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Scouts have a lower based scan signature and higher scan radius/precision than Logi and Assault. The speedy logi suits have the flexibility to do fulfill the Scout's non combat role, but scouts still have them beat at a bargain in terms of investe...
- by Cosgar - at 2013.04.23 03:22:00
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1651. laser rifles - in Feedback/Requests [original thread]
This has been talked about endlessly. The damage scaling on lasers is broken, light weapon sharpshooting and stacked damage mods makes them OP, and most (if not all of this) will be fixed in uprising.
- by Cosgar - at 2013.04.23 03:16:00
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1652. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Make the hitbox slightly smaller, raise the movement speed by 5%, and make the upper tier suits cheaper and the suit will be fine. Scouts are kind of ahead of their time because their intended module (cloaking) hasn't been implemented yet. If you...
- by Cosgar - at 2013.04.23 02:40:00
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1653. Request: priority seating - in Feedback/Requests [original thread]
+1 Should have been implemented since day 1. Also, add a feature to kick people out of your vehicle, especially for dropship pilots.
- by Cosgar - at 2013.04.23 02:25:00
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1654. UVT solution - in Feedback/Requests [original thread]
+1 Having one person paying for UVT we all can use would be more than enough incentive just for everyone to use teamspeak or skype in corp battles.
- by Cosgar - at 2013.04.23 01:15:00
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1655. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
Severus Smith wrote: I wish there was full passive, but it wont work in a F2P game like DUST. People will just create 10+ PSN accounts and either spec one into each role (Heavy, Assault, Scout, etc) for any situation or sell them in a year to n...
- by Cosgar - at 2013.04.22 22:54:00
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1656. Progressive Reloading - in Feedback/Requests [original thread]
You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my mass driver that ta...
- by Cosgar - at 2013.04.22 09:11:00
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1657. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
+1 for the mention of armor honeycombing. The movement penalty is way too steep for what you get. Feels like every complex plate is just one bullet from a GEK.
- by Cosgar - at 2013.04.22 07:18:00
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1658. [Suggestion] Laser Pistol - in Feedback/Requests [original thread]
Since there's already an Amarr pistol, why not a pulse SMG instead. Same (intended) EM quality and accuracy the laser offers, but the rapid fire of a SMG, and damage reduction against armor.
- by Cosgar - at 2013.04.22 07:02:00
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1659. Request - reset character's race and specilization with uprising - in Feedback/Requests [original thread]
Not sure if this was brought up in the past, but I'll second this motion.
- by Cosgar - at 2013.04.22 06:43:00
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1660. [feedback/Request] concerns for pilots in planetary conquest. - in Feedback/Requests [original thread]
Everything Bojo said is 100% correct but I would also add that Dropships in closed beta were what HAV used to be in early open beta: OP. They used to be able to hover the field and unload volley after volley from missile turrets and wreck everythi...
- by Cosgar - at 2013.04.22 05:25:00
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