Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
Bojo's School of the Trades
877
|
Posted - 2013.04.14 05:36:00 -
[1] - Quote
Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! |
Bojo The Mighty
Bojo's School of the Trades
878
|
Posted - 2013.04.14 18:09:00 -
[2] - Quote
Do I have to resort to talking to myself? |
Buster Friently
Rosen Association
261
|
Posted - 2013.04.14 18:59:00 -
[3] - Quote
This seems like a good idea. I'm not sure if it would be difficult to implement. At the very least it means breaking up the animation, but I vote yes to your idea.
+1 |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
310
|
Posted - 2013.04.14 20:02:00 -
[4] - Quote
Yes absolutely. A player shouldn't be penalized for interrupting the process. As I understand nanites are assembling into ammo during the reloading process. doesn't make a lot of sense they suddenly reverse because you cancel the job.
Inb4 upgrade weapon reload: it would be even more useful for those one or two bullets you need in a tight spot |
slypie11
Planetary Response Organisation
143
|
Posted - 2013.04.14 20:20:00 -
[5] - Quote
So much yes. I can't tell you how many times I've thought I hade reloaded and sprinted only to find that it hadn't quite finished. |
Ten-Sidhe
Osmon Surveillance Caldari State
458
|
Posted - 2013.04.14 20:22:00 -
[6] - Quote
I think the AR would be just remove mag, replace mag. This would have different number of steps for each weapon type. Should be pretty simple to just look at animation and break into a number of steps based on the animation. Interrupting during a step would still reset that step, but not completed steps. Take out magazine and throw a grenade, how did the magazine get back in the gun?
This would be nice. +1 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
672
|
Posted - 2013.04.14 20:27:00 -
[7] - Quote
Hmmm would be nice, but there are also times where I like being able to cancel the reload so I can use whatever was left in the magazine to defend myself against an unexpected attack. I have mixed feelings about this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.14 21:18:00 -
[8] - Quote
+1 Tagged as favorite |
Mobius Wyvern
BetaMax. CRONOS.
1284
|
Posted - 2013.04.15 02:53:00 -
[9] - Quote
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! I love this idea. That and being able to perform a slower reload while sprinting. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 04:03:00 -
[10] - Quote
The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. |
|
Bojo The Mighty
Bojo's School of the Trades
889
|
Posted - 2013.04.15 04:10:00 -
[11] - Quote
Llan Heindell wrote:The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. Not bullet by bullet, but phase by phase. If you load a magazine in a gun, the stop to run, you don't have to take that magazine out, all you have to do is prime the chamber. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 04:16:00 -
[12] - Quote
Bojo The Mighty wrote:Llan Heindell wrote:The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. Not bullet by bullet, but phase by phase. If you load a magazine in a gun, the stop to run, you don't have to take that magazine out, all you have to do is prime the chamber.
Sure. I still think its not a good idea.
As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Allowing people to reload and sprint at the same time is one thing. Allowing people to break the reload animation is another. THe reload animation is there for a reason. If not, the reloading speed books would be useless.
Llan Heindell. |
Bojo The Mighty
Bojo's School of the Trades
889
|
Posted - 2013.04.15 04:26:00 -
[13] - Quote
Llan Heindell wrote: As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Llan Heindell.
Oh no! Not animation lock. I'm saying that if you take out the mag, you can return your gun to normal animation at that point. You still have to complete the phases otherwise the phases will reset. So instead of the reload being one long cycle, you can have it broken up into smaller quicker cycles.
So you can take the mag out, then return the gun to normal animation, but you can't take the magazine halfway out, stop it, then continue the reload from there.
So you have to complete a reasonable phase so you're not just having a weird glitched reload. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 04:43:00 -
[14] - Quote
Bojo The Mighty wrote:Llan Heindell wrote: As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Llan Heindell.
Oh no! Not animation lock. I'm saying that if you take out the mag, you can return your gun to normal animation at that point. You still have to complete the phases otherwise the phases will reset. So instead of the reload being one long cycle, you can have it broken up into smaller quicker cycles. So you can take the mag out, then return the gun to normal animation, but you can't take the magazine halfway out, stop it, then continue the reload from there. So you have to complete a reasonable phase so you're not just having a weird glitched reload. The reload skills would allow you to complete phases faster, thus reload so it works out.
Oh, ok. Now you're being clear. xD~ Well if thats the problem, yeah, it would be 2 animation locks, one animation to remove the clip, if not interrupted, another for placing the new clip. If you move or do something, you wont be able to shoot unless you retake the reloading process.
Awesome. Thats more like it.
Llan Heindell. |
KalOfTheRathi
Talon Strike Force LTD
335
|
Posted - 2013.04.15 05:03:00 -
[15] - Quote
Bojo The Mighty wrote:Do I have to resort to talking to myself? We thought you always talked to yourself already? Has your inner voice gotten quieter of late?
Anyway, the problem with your request is based on animation sequences. Until DUST is working on a better engine/console that change is unlikely. Currently there is an animation sequence that must be generated for each Suit and each valid weapon. To accomplish what you want would mean that there would need to be several different animation sequences and that is a lot of work. For a small team the size of CCP/Shanghai in particular.
Technical details follow:
Assume an object that indicates the current status of the Merc in question. There is another object that reflects the Suit and objects that reflect every item equipped that is capable of being manipulated. The first animation required is simply equipping the item whether it is a Nanite Injector or a weapon. De-equipping a weapon can be safely ignored and, indeed, seems to be currently. As a side note the changing of weapons is handled exceptionally well by Borderlands and the DigiStruct style module on the characters right thigh.
Now any weapon needs to be reloaded. That requires an animation sequence and there is some mechanism in the code to initiate that animation when triggered. There is, as is normal practice, a method for aborting the animation and the reload. Let's expand the code and the objects to handle your request.
First sequence is removing the spent or, worse, partially spent clip. That introduces a problem as the game prefers not to leave you with an empty gun and defaults to reloading it unless you switch weapons.
Ignore that for the moment and throw a grenade. The current animation is at the end of the removing the clip but has not replaced it. That allows the grenade to be thrown (existing animation) and then the aborted action can be restarted. That would mean the insertion of the full clip.
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
None of this even expands the code to handle the various conflicting conditions. The one with the empty clip is definitely one for instance. Then each sub animation sequence needs to be able to be abort so the grenade can be thrown right then regardless of which sub-animation is in what percentage of completion.
When a version is released on the modern UnReal Engine there will be significant improvements in the graphics as well as the functionality of the engine. This will make porting DUST to the PS4 and eventually the PC relatively simple. At least nothing that UnReal cannot have procedures and guidance regrading the problems inherent that must be considered. |
Bojo The Mighty
Bojo's School of the Trades
893
|
Posted - 2013.04.15 17:03:00 -
[16] - Quote
KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload?
Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2
You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation).
CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3471
|
Posted - 2013.04.17 02:35:00 -
[17] - Quote
Still a supremely awesome idea |
Bojo The Mighty
Bojo's School of the Trades
903
|
Posted - 2013.04.17 03:08:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Still a supremely awesome idea Still a supremely awesome bump |
Bojo The Mighty
Bojo's School of the Trades
912
|
Posted - 2013.04.17 22:31:00 -
[19] - Quote
Pokey Dravon wrote:Hmmm would be nice, but there are also times where I like being able to cancel the reload so I can use whatever was left in the magazine to defend myself against an unexpected attack. I have mixed feelings about this. Then how about this, to cancel the reload, you shoot the weapon. But if you've gone too far down the rabbit hole, you have to commit. Why? Because it also seems unreasonable that someone who just removed the magazine from their gun can shoot out of it. |
Necrodermis
GunFall Mobilization Covert Intervention
478
|
Posted - 2013.04.17 22:33:00 -
[20] - Quote
i removed 3 magazines while trying to melee a guy.
where do they keep comming from?! the spess wizard? |
|
Ops Fox
ZionTCD Legacy Rising
206
|
Posted - 2013.04.18 01:50:00 -
[21] - Quote
I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will go back to the last checkmark you past. so if you interrupt your self while you insert another mag when you restart you wont have to remove the old one but you will have to put the new one in again since you didn't get that far last time. |
Bojo The Mighty
Bojo's School of the Trades
920
|
Posted - 2013.04.18 02:41:00 -
[22] - Quote
Ops Fox wrote:I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will go back to the last checkmark you past. so if you interrupt your self while you insert another mag when you restart you wont have to remove the old one but you will have to put the new one in again since you didn't get that far last time. That is in essence, what I'm suggesting |
KalOfTheRathi
Talon Strike Force LTD
339
|
Posted - 2013.04.18 03:21:00 -
[23] - Quote
Bojo The Mighty wrote:KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload? Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2 You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation). CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. And that is what I described. It is still expensive in time, resources for animation, coding and the ever lovely QA.
That is not mentioning that this type of solution will require some additional resources. We are still on the PS3 with only 512MB of combined System/Video memory. This should be a solvable problem but is it worth doing in the current time frame with the current resource limitations? Don't know. I don't have that information available. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3473
|
Posted - 2013.04.18 03:23:00 -
[24] - Quote
KalOfTheRathi wrote:Bojo The Mighty wrote:KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload? Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2 You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation). CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. And that is what I described. It is still expensive in time, resources for animation, coding and the ever lovely QA. That is not mentioning that this type of solution will require some additional resources. We are still on the PS3 with only 512MB of combined System/Video memory. This should be a solvable problem but is it worth doing in the current time frame with the current resource limitations? Don't know. I don't have that information available.
Doesn't have to come right away. It may be difficult, but if it is possible, then I'd say its definitely worth it. |
Bojo The Mighty
Bojo's School of the Trades
930
|
Posted - 2013.04.20 16:41:00 -
[25] - Quote
Is this still Kagehoshi approved? Let's find out.... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3522
|
Posted - 2013.04.21 23:13:00 -
[26] - Quote
Bojo The Mighty wrote:Is this still Kagehoshi approved? Let's find out.... Yes it is, very much so |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
2
|
Posted - 2013.04.22 00:59:00 -
[27] - Quote
Yes please.
+1 |
Stevez WingYip
The Zenith Solari Army
6
|
Posted - 2013.04.22 01:31:00 -
[28] - Quote
The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. |
Bojo The Mighty
Bojo's School of the Trades
939
|
Posted - 2013.04.22 05:01:00 -
[29] - Quote
Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. well this doesn't speed up reloading, it just makes it more chronological, more sensible. Reloading would take the same amount of time, and interrupting it would still delay it, but putting a magazine in a gun 4 times in a row seems somewhat ridiculous. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2013.04.22 09:11:00 -
[30] - Quote
You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my mass driver that takes up 2/3 of the screen, if my heavy needs a quick nanohive, top off on his armor, or a needle in his ass, I have to go through the reload again just because I didn't wait that extra second and a fraction. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |