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241. Your experiences with Server Swarm Saturday - in Feedback/Requests [original thread]
I had problems, but they were indistinguishable from the usual stuff. Apart from that it went fine. I even beat my PB for k/d spread thanks to all the fodder.
- by Chunky Munkey - at 2012.12.02 01:40:00
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242. Shoot out of menu. - in Feedback/Requests [original thread]
Hi CCP, could you make the menu & map screens disappear upon taking damage please? Panic-exiting the stream of LAV call screens only to die at the last one is rather annoying. Thanks.
- by Chunky Munkey - at 2012.11.07 20:43:00
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243. CCP please allow scouts to earn and gain WP, SP, and ISK. - in Feedback/Requests [original thread]
+1 Also, a suggestion Scout pistol: Single shot pistol with reasonable range. Tags the target with a tracking device making it permanently visible on allied radar.
- by Chunky Munkey - at 2012.11.07 20:30:00
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244. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
Forge gun users already have available protection. It's called teamwork.
- by Chunky Munkey - at 2012.11.02 21:41:00
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245. SP cap sugestions. - in Feedback/Requests [original thread]
Right now, I can't stand the prospect of a resetting sp cap. Even the most hardcore players are not going to be able to play every day/week/month. I don't think players should be penalised for taking a holiday, or even having a job. I would much ...
- by Chunky Munkey - at 2012.11.02 21:38:00
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246. REQUESTS -- Speed specialization along with the modules!!!! - in Feedback/Requests [original thread]
+1 If skills can increase the other aspects of movement, I think it only makes sense to have Mobility increase sprint speed, and to have another skill to improve basic movement speed with modules to match.
- by Chunky Munkey - at 2012.11.02 21:00:00
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247. [Request] Infantry Shield Modules - in Feedback/Requests [original thread]
It would make solo null cannon hacks a lot less nerve wracking.
- by Chunky Munkey - at 2012.11.02 19:32:00
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248. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Moonracer2000 wrote: I've also said you should get hack assist points for covering your team while they hack. That way you don't get 3 people facing a console all getting shot in the back because no one wanted to miss out on points. If you are ...
- by Chunky Munkey - at 2012.11.01 17:36:00
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249. [FEEDBACK] Heavy Suit's - in Feedback/Requests [original thread]
A whole topic complaining about the downsides of a heavy dropsuit would be better spent complaining about paper beating rock.
- by Chunky Munkey - at 2012.11.01 00:13:00
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250. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
The turrets need fixing, that's all. CCP really should have realised this when they decided large missile turrets shouldn't be available in a militia variant. Dropships wouldn't be anywhere near as devastating with either of the other turret type...
- by Chunky Munkey - at 2012.10.31 23:41:00
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251. Face Direction of your killer - in Feedback/Requests [original thread]
I'm sure snipers with profile dampeners will LOVE this idea.
- by Chunky Munkey - at 2012.10.29 05:13:00
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252. [CCP] Tournament - in Feedback/Requests [original thread]
Yay! Market fix! Boo, my booster ran out during the 4days I could barely play . . .
- by Chunky Munkey - at 2012.10.28 18:36:00
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253. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
The original poster's suggestion is well meaning, but just pointlessly complicates things. There are counters to these weapons already. People just need a few days to figure out & effectively implement them. As a dedicated heavy, I have to poi...
- by Chunky Munkey - at 2012.10.28 18:28:00
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254. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
A few suggestions for addressing the issues with droships: Swarm launcher operation: +5% to swarm flight speed per level. +5% swarm flight speed per basic, advanced & prototype swarm launchers. Active modules for dropships: chaff.
- by Chunky Munkey - at 2012.10.28 18:16:00
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255. Being able to fire weapon while in passenger seat of vehicles - in Feedback/Requests [original thread]
I can't approve it for dropships. Can you imagine how devastating they'd be with a squad of swarm launchers on board? But at the very least it should be available for light weapons & sidearms in LAV passenger seats. I kinda want a turret type ...
- by Chunky Munkey - at 2012.10.28 17:10:00
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256. [FEEDBACK] Heavy Suit's - in Feedback/Requests [original thread]
I can't disagree more. I don't know what weapon you're using, but I can only guess you're not using it at optimum range. don't expect someone to not be able to take you out when they get the drop on you. You need to be smart and make sure the bad ...
- by Chunky Munkey - at 2012.10.27 20:38:00
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257. I don't get Laser Rifles - in Feedback/Requests [original thread]
Miss Practice wrote: Vickers S Grunt wrote: TBH i find them much better than a ar for long range This is just not the case. any AR, aside from the breach has a longer max range, regardless of your sharpshooter skill. They have shorter...
- by Chunky Munkey - at 2012.10.27 20:25:00
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258. Forge should be nerfed - in Feedback/Requests [original thread]
Vexen Krios wrote: i have a militia heavy suit with a lvl 1 forge gun. i can barely hit a drophip in the air because of its range. there is barely any splash damage on mine, i can hit directly behind someone and either take down shields or not ...
- by Chunky Munkey - at 2012.10.23 11:19:00
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259. Railgun Installations - in Feedback/Requests [original thread]
Angrim Khan wrote: Chunky Munkey wrote: [quote=Angrim Khan][quote=Chunky Munkey][quote=Aesiron Kor-Azor]Their fire rate is like 3 seconds though? And they need to be super accurate to hit Perhaps a skill increase can affect fire rate, becau...
- by Chunky Munkey - at 2012.10.23 11:08:00
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260. Lightly buff light railguns - in Feedback/Requests [original thread]
I agree. They should be a viable long range AV option. They already have the long range going for them, but the dps really leaves a lot to be desired. I disagree about them rocking the target though. Explosives have that ability for obvious reason...
- by Chunky Munkey - at 2012.10.23 11:05:00
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