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221. Flux grenades - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Right now, I think flux grenades have their uses, but are overshadowed by locus grenades. What are flux grenades useful for? Well, they can instantly down the shields of almost all (if not all) infantry, while dealing ...
- by Chunky Munkey - at 2012.12.11 11:56:00
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222. [Feedback] SMG - in Feedback/Requests [original thread]
I'm in favour of an smg buff, but don't forget it's a sidearm; it's not supposed to be able to compete with/as a main weapon. All it needs is a mild damage buff. The spread and range are fitting for an smg.
- by Chunky Munkey - at 2012.12.10 18:03:00
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223. Aurum item: sp reset. - in Feedback/Requests [original thread]
I'm confident there's going to be an item of this kind in the full release, but is there any info on when/if it will make it into the beta?My fat suit is getting a little clammy.
- by Chunky Munkey - at 2012.12.09 20:36:00
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224. [request] sentry guns - in Feedback/Requests [original thread]
FFFFF recruiter wrote: it would be so good if we could equip sentry guns in our equipment spot. they could be deployed and stay in a stationary spot and give slight damage to enemy players. of couse they could be destroyed by shooting them repe...
- by Chunky Munkey - at 2012.12.09 02:33:00
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225. Asset management - in Feedback/Requests [original thread]
I would like the option to "lock" some assets to a particular loadout please CCP. As things stand, it can become very tedious figuring out how much of X sprint mod or Y shield extender you need when they are used on several loadouts. If we had an...
- by Chunky Munkey - at 2012.12.09 02:15:00
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226. Small railguns - in Feedback/Requests [original thread]
+1 Railguns should be a legitimate AV option. As they are, they have 0 uses.
- by Chunky Munkey - at 2012.12.08 21:34:00
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227. Vehicle extraction. - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Chunky Munkey wrote: Needless Sacermendor wrote: We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not b...
- by Chunky Munkey - at 2012.12.07 21:56:00
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228. Shotgun VS. Heavy - in Feedback/Requests [original thread]
You're taking on heavies at their optimum range, and you're missing with your shotgun. That's all there is to it. The balance is fine, perhaps you've just been unlucky with lag & hit detection.
- by Chunky Munkey - at 2012.12.07 21:15:00
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229. Drive by for LAV passenger - in Feedback/Requests [original thread]
Necrodermis wrote: because the dropship would rain death like nobody's business. it would be hilarious to watch a dropship with 4 swarms and 2 turrets all fire at a tank that can't hide behind cover anymore. Floating forge gunner platform.
- by Chunky Munkey - at 2012.12.07 09:40:00
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230. We need a character Wipe - in Feedback/Requests [original thread]
Right now there are many people with millions of now useless sp in vehicles, thanks to the missile nerf. Giving them a chance to have a competitive character again is only fair. Generally, I recommend a reset every time major changes are made to t...
- by Chunky Munkey - at 2012.12.05 11:28:00
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231. Request, R.E. sand maps. - in Feedback/Requests [original thread]
I can't see anything on them. Get rid. Sincerely, Chunky's HUD.
- by Chunky Munkey - at 2012.12.05 11:17:00
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232. Player markers. - in Feedback/Requests [original thread]
Hi CCP, As a member of Seraphim Initiative, one of my favourite pastimes is to make matches a living hell for fellow corp members who show up on the other team. To that end, I'd like to propose a variation on the player markers as they show up on ...
- by Chunky Munkey - at 2012.12.05 11:15:00
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233. Requests: implement biotics that speed up walking speed - in Feedback/Requests [original thread]
+1 The mobility skill could have a passive %age increase to movement speed too.
- by Chunky Munkey - at 2012.12.05 11:05:00
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234. Vehicle extraction. - in Feedback/Requests [original thread]
Needless Sacermendor wrote: We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not because you want to call back your asset when you get st...
- by Chunky Munkey - at 2012.12.04 11:22:00
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235. [Request] Militia AR insta kills - in Feedback/Requests [original thread]
Free Beers wrote: lol spawning is issue not MAR *facepalm*
- by Chunky Munkey - at 2012.12.04 05:58:00
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236. Vehicle extraction. - in Feedback/Requests [original thread]
Could we have an option to tag a vehicle for extraction via Bolas please? Maybe an equipment tag or something. Personally I ask because it's annoying to lose a vehicle to a random bit of terrain that inexplicably cripples movement. But I think it'...
- by Chunky Munkey - at 2012.12.04 00:00:00
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237. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Whenever I hear someone complain about an AV option being overpowered, they always cite an example where they could not survive a co-operative effort from several people running AV. Name me another role in this game where that would be a legitimat...
- by Chunky Munkey - at 2012.12.03 13:41:00
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238. militia swarm launchers - in Feedback/Requests [original thread]
Gang Cash wrote: militia weapons should not be able to destroy stuff lie that Yes they should. You got your arse kicked. Deal with it.
- by Chunky Munkey - at 2012.12.02 02:51:00
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239. How I'd fix the skill points system - in Feedback/Requests [original thread]
Just have an all-time gradually increasing cap with diminishing returns. That way the hardcore players get to keep their edge, but new players aren't disenfranchised by an irreconcilable sp gulf. It also means nobody gets penalised just because t...
- by Chunky Munkey - at 2012.12.02 01:53:00
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240. [Request] Mid to Long Range Anti Infantry Heavy Weapon - in Feedback/Requests [original thread]
Hollow M Ling wrote: Now I know the heavys have the forge and assault hmg for longer range killing. But I think there should be a heavy weapon dedicated to kill infantry at Mid to Long range by default. In my experience as a heavy (imo) I feel ...
- by Chunky Munkey - at 2012.12.02 01:42:00
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