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261. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Altina McAlterson wrote: Chunky Munkey wrote: Altina McAlterson wrote: Destroyed uplinks don't spawn red dots behind you. If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that...
- by Chunky Munkey - at 2012.10.23 10:52:00
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262. Railgun Installations - in Feedback/Requests [original thread]
Angrim Khan wrote: Chunky Munkey wrote: Aesiron Kor-Azor wrote: Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which...
- by Chunky Munkey - at 2012.10.23 10:36:00
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263. [FEEDBACK]Skills and gear unblanced for heavy class - in Feedback/Requests [original thread]
Altina McAlterson wrote: Chunky Munkey wrote: You can't judge them by the same standards as assault or logistics loadouts. Heavys are devastating when deployed properly, & even an entirely prototype assault build will have their work cut...
- by Chunky Munkey - at 2012.10.23 10:28:00
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264. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Altina McAlterson wrote: Destroyed uplinks don't spawn red dots behind you. If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that you''ve lost that strategic ground. Not to mention ...
- by Chunky Munkey - at 2012.10.23 09:53:00
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265. [FEEDBACK]Skills and gear unblanced for heavy class - in Feedback/Requests [original thread]
You can't judge them by the same standards as assault or logistics loadouts. Heavys are devastating when deployed properly, & even an entirely prototype assault build will have their work cut out vs the most basic Militia heavy w/hmg. Think o...
- by Chunky Munkey - at 2012.10.23 08:11:00
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266. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Altina McAlterson wrote: For whatever reason, I'm not sure of the game lore, the installations are there for the express purpose of being hacked. Nanohives and drop uplinks would naturally be hardened against this with truncated dynamic algori...
- by Chunky Munkey - at 2012.10.23 07:51:00
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267. Railgun Installations - in Feedback/Requests [original thread]
Aesiron Kor-Azor wrote: Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I real...
- by Chunky Munkey - at 2012.10.23 06:31:00
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268. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Totally in favour. Perhaps not 50wp. A diminished amount maybe, but just the wp from team use sounds best to me. No hacking module required. It doesn't't make sense that anyone can hack a gigantic cannon, but would need a module to convert a nanoh...
- by Chunky Munkey - at 2012.10.23 06:26:00
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269. Railgun Installations - in Feedback/Requests [original thread]
Do unmanned railgun installations seem a little op to anyone? I'm totally in favour of them being able to one-hit me when I try sprinting past like Bambi's mum, but their rof and long range accuracy is astonishing. I'm not talking about weapon acc...
- by Chunky Munkey - at 2012.10.23 06:14:00
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270. Forge should be nerfed - in Feedback/Requests [original thread]
I don't think I'm using the same forge guns some people are, if there's a school of thought saying they''re too powerful as anti-infantry.. Nothing further than 20ft from, or less than 10ft above is going to give a forge gun a reasonable chance ag...
- by Chunky Munkey - at 2012.10.23 05:58:00
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271. UGHHHHH - in Feedback/Requests [original thread]
An all-time cap that gradually increases is the best solution I can think of. Day1 players will always have an advantage thanks to passive sp, but new players won't have to be stricken with a permanent gulf in skills. Right now I struggle to keep ...
- by Chunky Munkey - at 2012.10.23 05:38:00
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272. [Feedback] The Militia Heavy - Malnourished Stepchild of a Decent Dropsuit - in Feedback/Requests [original thread]
I think it should stay the same. The appeal of the heavy is based purely on it's hp, it's only sensible that this be lessened on the militia variant. If anything, it is the other militia suits that should be changed based on their respective advan...
- by Chunky Munkey - at 2012.10.23 05:14:00
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273. Corp Armory - in Feedback/Requests [original thread]
Finally, I'd have some use for the 20 or so VK.0 dropsuits and Prometheuses . . . Promethei?
- by Chunky Munkey - at 2012.10.23 05:07:00
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274. [Request] Nova Knife Hit Detection - in Feedback/Requests [original thread]
Nova knives need & deserve a buff. It takes balls to charge someone down with cutlery. But melee in general suffers from this problem. Someone's face can take up half my screen, but unless they're dead centre melee is useless.
- by Chunky Munkey - at 2012.10.23 05:03:00
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275. [Request] Cancelling in game menus when being shot at. - in Feedback/Requests [original thread]
Agreed. At the very least, it should be an option in gameplay settings.
- by Chunky Munkey - at 2012.10.23 04:49:00
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276. [REQUEST] Dual SMG's - in Feedback/Requests [original thread]
I like the idea. It would be no more powerful than a shotgun, and it could be an equipment item that gives you the ability, or a pg/cpu hike to prevent every tom, ****, & harry running around with dual Toxins on their Dragonfly. Final suggest...
- by Chunky Munkey - at 2012.10.23 02:54:00
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